To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Came across Galaxial today in my quest for new games and it is looking great for a alpha version so far. It's solely being developed by Stuart Morgan and in C++ and his home grown engine.The one thing that grabbed hold of me about this game is that it has a sandbox mode that you can just explorer randomly generated zones, nothing like unlimited playability and the game is being designed with modding in mind. So keep your eyes open for this one.
Website: http://stuart-morgan.blogspot.com/
Alpha trailer:
Some interesting things in the FAQ as well:
Q: What is this game?
A: Galaxial is a 2D space strategy game. It features a sandbox mode allowing the player to explore, colonise and conquer star systems in a vast randomly generated galaxy.
Q: How many people are working on this game?
A: Just myself.
Q: What features will the game have?
A: The features include:
- Epic scale. Tens of thousands of ships in a single game and up to 1000 star systems with each containing numerous planets.
- Protect your empire from enemy factions and raiding pirates.
- Explore the galaxy and discover valuable planetary systems and asteroid resources.
- Mine resources from asteroids to build planetary facilities and new spaceships.
- Colonise new planets with each type of world having a unique strategic bonus.
- 12 unique classes of spaceship (frigate, destroyer, cruiser, battleship etc...)
- Hundreds of different ship designs.
- Modules fitted to ships that enhance their abilities and give them specific roles.
- Hundreds of individual ship modules to specialise each ship.
- Take manual control of any ship you own.
- Assign your ships to groups so that they can fly in formation and work together to deal with threats.
- Research new technology to enable new ship designs and modules.
- Customisable ship, engine trail and turret colours to make your ships look unique.
Q: What game modes will there be?
A: Game modes include:
- Sandbox: No set goals, game ends if your empire is eliminated.
- Survival: Single planet game where it must survive against increasingly difficult attack waves.
- Missions: No empire building, just a single ship or small fleet you control and must complete specified objectives.
- More to follow...
Q: What resources are there in the game?
A: There are four main resources to gather from asteroids: common, reactive, radioactive and precious ore. This must then be processed at a planet refinery to create the corresponding metals to build with.
Q: Which games inspired you to make this?
A: EVE Online, X3, Sins of a Solar Empire, Total Annihilation
Q: Will it be moddable?
A: Yes. Most things in the game can be added and modified very easily by xml files apart from certain parts that are hard coded such as the AI and user interface.
Q: Will there be multiplayer?
A: Multiplayer is not planned at this stage but is definitely something I would like to add in the future when I have more time, resources and knowledge to implement it.
Q: How do you develop this game?
A: Everything is programmed in C++ using my own OpenGL based engine.
Q: What platforms are you going to release for?
A: PC with the possibility to port to other platforms after (if it does well)
Q: When will it be released?
A: Hard to estimate as this is my first proper game and there is still much work to do.
Q: Will the final game still be called Galaxial?
A: Not sure yet, it is currently just the project name but may stay depending on any feedback.
Hello I'm the developer, thanks for the interest in the game.
I have just made an updated video showing some of the new weapon types:
I would be happy to hear any feedback or answer any questions you might have also. 😛
Hi Stuart welcome to SSC.
I have been watching Galaxial's progress since I found it and you have done a great job with the game so far. That new video is great and have a few questions on it. The 'linking' that is taking place between the ships, is that a form of healing or power transfer? And that middle support carrier was taking a beating by that whole invading force, why didn't it get destroyed?
I like what you did with the zooming features in Galaxial where the sfx, ships and sounds get better, the game GSB (Graditious Space Battles) does the same thing. I didn't see any mining or fleet building type platforms. Do you start with a set amount of ships and you have to complete the mission with what you have? Will the asteroids play into the game at all, like slow ships down or cause hull damage as you pass through?
Look forward to further updates on Galaxial.
Updated your rank so people know your the dev 🙂
Thanks.
The green beams are shield transfer modules (healing) coming from the support ships, thats why the middle ship wasnt destroyed. They are quite powerful at the moment and maybe need to be toned down.
Theres no platforms/structures in space, all the building is done on the planets. Theres still some work to do on the colonising and planet interface but once thats done I'll start to show more of that side of the game.
I plan on having a few different game modes, the main sandbox mode will start with just a few ships a coloniser and some resources and you'll have to start colonising planets and mining asteroids to build new ships. There will also be missions with only a set amount of ships allowed.
No probably not, theres no collisions in the game and currently the asteroids are just used for mining.
Looks fun and interesting, though I do have a question. The space debris left behind by destroyed ships, I assume that goes away after awhile; but is there a ship subsystem that could harvest the debris for a small amount of resources and speed up the disappearance of said debris?
Yes, you can assign salvaging ships to collect the wreckage and take it back to a refinery on a colony for extra resources. The wreckage will also disapear over a certain amount of time.
I was reading through your blog and noticed this pic
In this pic you can see multi-colored circles. What do these mean?
Each of the circles represents a star system that has one or more planets. The colored sections inside (that look like pie charts) shows the percentage of those planets that each faction controls. The red glow around the circles shows that a battle is taking place there involving the player.
In this screenshot the planets were assigned to random factions at the start just for testing purposes, thats propbably why its confusing as the empires look so fragmented...
is there a beta build we can play-test
Not at the moment, it will be a while before the game is at beta stage.
I have just posted a new development blog about some major changes I have made to the way resources and items are handled in the game that you may find interesting.
http://stuart-morgan.blogspot.co.uk/2012/04/resource-and-items-management.html
In my mind simplicity is a good thing and think that orders screen does the trick. Will the LOAD/UNLOAD destinations be populated with drop downs to select the planets/stations used in the transfers? Will you also need to provide escorts for your transports or will they have a means to protect themselves?
The load/unload buttons bring up a selector screen where you just click the colony/ship on the main screen to use, however I think your suggestion of a drop-down is a good idea and would be better (which I will add right away) 😉
Transports will have limited combat ability so providing them an escort would be a good idea if the route they take is unsafe or the space you control isnt that well defended.
Been a long time since I checked on the status of Galaxial and yes it is still around and from the looks of the blog it has been steadily progressing. Stuart is making a very nice game here and it will be nice to see this one officially hit a beta.
Here is a more recent update on game development..... yup it is still being worked on so we will see it eventually 🙂
Hi sorry for the silence. The workload has been tough... but I have been quietly working hard on Galaxial over the past year. The project is still very much alive, and I have never come close to giving up on it! ...it is just ambitious for one developer, and is taking much longer than I thought it would.
Here is a video of me playing around with the galaxy generator settings, as well as some other gameplay.
Colony interface screen for building facilities. Currently in the game there are:
- Deep Space Tracking Station - for increased view range into adjacent starlanes
- Entertainment Centre - for increasing population happiness
- Financial Centre - for increasing credits income
- Fleet Academy - for training crew for ships
- Hydroponics - for planets lacking food production
- Military Academy - for training troops for planetary invasions
- Planetary Defence Centre - for increasing defence at planets
- Refinery - for processing mined metals
- Research Laboratory - for generating research data to spend on advanced items and projects
- Shipyard - for building new ships
Empire influence blobs show the controlled territory for each faction on the galaxy map. I'm quite pleased with how these look now.
I made a number of loading screen and menu themes. I couldn't decide which one to use, so one is picked at random each time the game is run. It is also very simple to add your own.