Limit Theory: An In...
 
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Limit Theory: An Infinite, Procedural Space Game

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(@vonpaulus)
Active Member

Limit Theory a new KS project.

Quote:
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.

  • An open-world space simulator / RPG
  • A sandbox game : No story, no restrictions.
  • Completely procedural : A completely new universe is only a button-click away.
  • Infinite : The game universe has no boundary.
  • Third-Person or First-Person : Command your ship from within or without.
  • Deep and intelligent : Engage in far more than just combat or trading.
  • Twitch-Based : Aim and fire weaponry directly, as you would in a shooter.
  • Approachable : Intuitive controls and slick interfaces ensure that playing will never feel like a job.
  • Strategic : Command an entire fleet when you amass enough cash to purchase more ships.
  • Extensively-Customizable : Outfit your ship, fleet, and space stations with whatever equipment you choose.
  • Single Player : A universe built just for you, that no one else will ever get to see (unless you choose to share it with them!)
  • Beautiful and Atmospheric : Gaze in awe at a universe as diverse, vibrant, and uniquely-atmospheric as your dreams.

Site: http://ltheory.com/

KS: http://www.kickstart...ural-space-game

Good times for space sims. <img src=' http://spacesimcentral.com/forum/public/style_emoticons//good.gi f' class='bbc_emoticon' alt=':good:' />

Quote
Topic starter Posted : November 21, 2012 06:45
(@solcommand)
Prominent Member

This actually looks kind of .... outstanding <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />

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Posted : November 21, 2012 07:01
(@pinback)
99 Star General

Looks good saw it mentioned on the Elite kickstart last night, see he has a good few more pledges so hopefully he will make his target.

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Posted : November 21, 2012 07:50
DarkOne
(@sscadmin)
Illustrious Member Admin

Yeah I saw this yesterday too and posted the kickstarter info on the mainpage, I really like the ideas he has and he sounds passionate about his game and vision for it. $50k isn't too lofty of a goal so I am hoping he can make this funding because it looks really good in the video clips he showed.

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Posted : November 21, 2012 08:15
(@dalkeith)
Trusted Member

Yep backed this lad.

You potentially get a lot more bang for your buck with independent single developers.

As he's young he probably will live on that 50 grand till the game comes out.

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Posted : November 21, 2012 08:27
 True
(@true)
Estimable Member

Aaaand backed...

not sure though if I will ever see a game for that money. Looks to good to be true. =)

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Posted : November 22, 2012 09:46
Geraldine
(@geraldine)
Famed Member

Worth a punt methinks!

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Posted : November 22, 2012 10:37
(@straker)
Trusted Member

Backed this one days ago.

I am a little worried that it might change drastically though, from reading some of the suggestions of forums members...

(people always want to pull the game into odd directions)

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Posted : November 23, 2012 05:31
(@starmax)
Trusted Member

That Kid did good.

And I'm a bit humbled by the whole One-Man army thing.

Kudos.

A Project worth backing!

ReplyQuote
Posted : November 23, 2012 09:02
(@tomahawk44)
Active Member

I just threw down some money for it. It looks amazing. I only hope more crowd-funding becomes the saving grace for the future of space sims.

ReplyQuote
Posted : November 24, 2012 19:12
DarkOne
(@sscadmin)
Illustrious Member Admin
'StarMax' wrote:

That Kid did good.

And I'm a bit humbled by the whole One-Man army thing.

Kudos.

A Project worth backing!

I tend to agree with StarMax on this one, I think this kid will dedicate his life to this game and really aim to please his community. Such a ambitious project for one person but he seems to be doing the right things so far.

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Posted : November 25, 2012 06:37
(@vonpaulus)
Active Member

$50K goal reached and still 26 days to go. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//good.gi f"' class='bbc_emoticon' alt=':good:' />

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Topic starter Posted : November 26, 2012 06:50
(@dalkeith)
Trusted Member

It's hit its funding goal with 26 days to go.

This kid is seriously good you should take a look at his latest video its totally spectacular.

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Posted : November 26, 2012 12:35
DarkOne
(@sscadmin)
Illustrious Member Admin

It's quite amazing that he hit the goal so quickly, maybe he can double it. And his engine looks great for a game that still has a year or so left on development.

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Posted : November 26, 2012 17:40
(@ironhound)
Reputable Member

Eh. I do like how he jumped on the scene with some real oomph. However, From reading his plans, I get the feeling that the game isn't going to be much fun for one ship type people. It really strikes me as the X series with a little freelancer thrown in. Also, everything in space he has shown looks exactly the same. I realize that this is very early early footage, but I kinda wish he would drop the 'fleet-building' and 'rts' aspects of the game and focus on making a fun space sim. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_razz.gi f"' class='bbc_emoticon' alt=':P' />

I think he is trying WAAAY to much for one fellow. Also, procedural generation is going to bite him in the rear imho. With that much PG, the game will be impossible to write guides for, and what little ive seen of PG being used extensively, it all becomes rather cut and dry.

I'm also not going to back one guy. Frontier Developments is a company with a proven record for producing games. Same with Star Citizen's developers. One kid living on his own? He doesn't have to answer to anyone, and could literally walk away with that 60k and go drink and party it away.

I do wish him the best tho!

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Posted : November 27, 2012 08:45
(@pinback)
99 Star General

That has to be one of the fastest kickstart ever.

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Posted : November 27, 2012 10:36
 Dem
(@dem)
Eminent Member

Am i missing something? Is this the same project infinite the shut down a bit ago,is it the same one?

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Posted : November 28, 2012 16:46
 True
(@true)
Estimable Member
'Dem' wrote:

Am i missing something? Is this the same project infinite the shut down a bit ago,is it the same one?

Completely different game.

This projects name is "Limit Theory"

class="ipsType_pagetitle" itemprop="name">

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Posted : November 28, 2012 22:37
Geraldine
(@geraldine)
Famed Member

Great update posted today all about the ship editor, here have a peek

http://www.youtube.com/watch?v=qzHrpptj5vQ&feature=youtu.be&hd=1

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Posted : November 29, 2012 03:39
(@straker)
Trusted Member

Another excellent update from Josh.

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Posted : November 29, 2012 05:01
 True
(@true)
Estimable Member

Am I the only one being reminded of Bob Ross when listening to Joshs videos?

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Posted : November 29, 2012 10:57
(@pinback)
99 Star General

Who is Bob Ross?.

 

Interview on RPS with josh http://www.rockpapershotgun.com/2012/11/30/interview-limit-theory-creator-josh-parnell/ and Space game junkie has another one with him.

http://www.spacegamejunkie.com/featured/limit-theory-qa-limitless-procedural-good-timiness/

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Posted : November 30, 2012 06:16
(@superg)
Trusted Member

Well procedural generagon is more a must for a small or one men team. If you gonna make a content heavy game without a army of artist. That why it much more popular with the small programming focused little teams. Doing something bigger. For me it is also the only way to go. But it does sound like a feature creep.

With the big studio. To pitch something. The publisher also takes into acount.

Recent similar game sucseses.

The team capabilities are filled in.

The CV of the lead developer. As in deliverd titles.

So to KS what has this guy delivered before this. Only finished game counts.

We know what

Frontier did in the past.

We know what chriss roberts did in the past.

They have a few commercial games that back up there chance to deliver. By veteran game industry experience.

For a game project like the big studios. Planing is key. And risk management. Also a producer to manage the team and project.

This means every key feature is analised if its feasable and dev resources cost and if there is experience on it within the team. Even fallback senarioos to replace it. If 70% is nothing more then a part of a list of features some with huge impact on implementation needs and no clue for feasability or any planning for milestone. Such project is like russian roulette. With more then halfe the mag filled. High chance to fail. Or miss any deadline or milestones. And run in much more problems.

So my opinion procedural generation is the right choice for a small team to handle bigger job where you don't have the artist for. But it doesn't counter feature creep. A still a huge pitfall.

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Posted : December 5, 2012 20:57
 True
(@true)
Estimable Member

This is Bob Ross

http://youtu.be/BfmDLF6rXJw

Every tree needs a little friend!

ReplyQuote
Posted : December 6, 2012 09:12
(@pinback)
99 Star General

This is Bob Ross

http://youtu.be/BfmDLF6rXJw

Every tree needs a little friend!

OH MY GOD IT'S ROLF HARRIS :O   😆
 
http://www.youtube.com/watch?v=pDO6bErncPk
 
Must be clones runaway runaway.

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Posted : December 6, 2012 09:52
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