Limit Theory: An In...
 
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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Limit Theory: An Infinite, Procedural Space Game

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(@shadmar)
Reputable Member

Dev update #1

Dev update #2

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Posted : March 10, 2013 01:41
DarkOne
(@sscadmin)
Illustrious Member Admin

That command interface mode on that 2nd video is great and that rail gun and the missiles were nice to watch. I am impressed with the visuals as well nice stuff.

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Posted : March 10, 2013 04:48
(@celticfang)
Trusted Member

I'm following this. I like it a LOT

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Posted : March 24, 2013 09:14
 True
(@true)
Estimable Member

I'm following this. I like it a LOT

 

 

I'm with you! Those updates are always a pleasure. :nyam:

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Posted : March 24, 2013 12:33
(@shadmar)
Reputable Member
DarkOne
(@sscadmin)
Illustrious Member Admin

This game gets better by the month, I like the simplicity and I think the combat is going to be challenging as well. 

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Posted : April 5, 2013 19:47
Geraldine
(@geraldine)
Famed Member

New Pre Alpha Demo is out! Although it's only for those who backed the game on the "prototype tier". Looks impressive here is a vid

 

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Posted : April 29, 2013 07:51
DarkOne
(@sscadmin)
Illustrious Member Admin

Dev Update #5

 

 

 

Space itself looks a lot better than the previous videos and I kinda like these warp lanes. I think the scale of the planets need to be larger since some asteroids look very large in reference of the planet.

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Posted : June 7, 2013 06:52
Cody
 Cody
(@cody)
Noble Member

I did follow Limit Theory for a while (I'm not a backer though), but he likes the dusty/nebulae look far too much.

That ain't anything like space for me. It's atmospheric, yes (in both senses) - but it ain't space. Different strokes etc.

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Posted : June 7, 2013 09:47
(@pinback)
99 Star General

Can't say that I am a fan of that in system travel he using, looks like you have these blue gate things all over the place.

 

Shame he using jump gates as well thought the game was going to be free jump to other systems.

 

Did like the first grey/blue Nebulae, red one was a bit garish also the game reminds me of Freelancer.

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Posted : June 7, 2013 20:53
(@solcommand)
Prominent Member

From what he said in the video the game WILL have free jump to other systems but that tech will be limited to capital ships or very expensive ships, so that you'll have to grind to get the $ to buy such a ship.

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Posted : June 8, 2013 03:44
(@pinback)
99 Star General

most stop using the fast forward.I completely missed that.

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Posted : June 8, 2013 06:46
(@pinback)
99 Star General

New update

 

 

 

Planet landing well not seamless transitions more of a fade in fade out as he says in the vid. 😎 was total unaware that Limit Theory was going to have this.

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Posted : August 3, 2013 02:27
(@xenons)
Reputable Member

Considered the procedural build-up, the planetary artwork looks quite fine  😎

In the video the transition is too much kind of a warping to the planet. Way too fast.

I would add an upper atmosphere sight where more gases or clouds being visible in high altitude to complete the "fade in". Same with the "fade out".

 

I never understood why "seamless transition" should be the non-plus-ultra. When you are in space the planet engine is not running. When you come to the planet, most of the space engine is unloaded to replace it with the planet's engine. The faster goes the transition and the more invisible (no sudden pop-ups), the better it is.

Is it technically really so hard to have multiple engines in the same game, one for space, one for planets?

 

A similar "new" engine system can be watched with the SpaceEngine (0.97 the latest version). I don't think it's entirly seamless, but the effect is quite the same.

 

XenonS

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Posted : August 10, 2013 04:41
(@pinback)
99 Star General

Another update

 

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Posted : September 3, 2013 09:07
(@shadmar)
Reputable Member

And .. 9

 

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Posted : October 7, 2013 11:20
(@pinback)
99 Star General

This is looking better and better. 😎

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Posted : October 8, 2013 10:52
(@elanoides)
Eminent Member

Since noone have posted the october update video, I guess I'll do it then:

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Posted : November 13, 2013 12:36
(@solcommand)
Prominent Member

This is so beautiful I feel like crying 😀

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Posted : November 13, 2013 13:05
DarkOne
(@sscadmin)
Illustrious Member Admin

He is definitely doing some great work and that tech tree is awesome.

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Posted : November 13, 2013 19:28
(@shadmar)
Reputable Member

Couple of updates missed, and release is re-scheduled to mid 2014.

 

November update

 

 

December update

 

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Posted : January 11, 2014 10:04
(@Anonymous)
New Member

I love what I'm seeing/reading, though chances are I won't be able to play it without major hardware upgrades.. T ^ T

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Posted : January 11, 2014 11:56
DarkOne
(@sscadmin)
Illustrious Member Admin

The node based UI is simple and amazing all at the same time. Hard to believe sometimes that its a one dev show making all this happen 🙂 Can't wait until mid-year to see what this game looks like in a finished product. I really like the graphics of space in this game, very pleasing on the eyes and not crazy.

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Posted : January 12, 2014 07:05
Geraldine
(@geraldine)
Famed Member

Yea, I think this game will shock a lot of people. The updates have been fantastic and Josh is making steady progress. It's looking beyond good. Cant wait to try it out.

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Posted : January 12, 2014 15:52
(@shadmar)
Reputable Member

How about that scanner.. 🙂

 

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Posted : February 6, 2014 10:03
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