To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
Hello,
I'm looking for space games that do represent space most accurately in size simulated, distances and time to travel, realistic orbits and most existing space objects included.
It must be a game, not an astronomical simulation (like SpaceEngine). Also all objects must be 'real bodies' in the sense that they must not be pure decor background images.
SpaceEngine (for those familiar with this simulation) is a possible environment that would totally fit my requirements above if it was a game (which is not) with the playing features you see in common space games.
Thank you very much to complete the list. I will start with:
- Frontier Elite (Elite II); real distances, real orbits, real system sizes (?), includes suns, planets, gas giants, 1 type of asteroid
- Frontier First Encounters; same as above, 2 types of asteroids
Greetings,
XenonS
Pioneer 🙂
Ad Astra and Microsoft space simulator, also Terminus IIRC and maybe Independence war 1 &2.
Hi XenonS,
If in-dev solo projects count I'm working on ASG (link to SSC thread here)
Distances and physical quantities are realistic. There is an hyperspace jump to deal with interplanetary and interstellar trips, however it's very constrained and jump-points must be reached using conventional orbital mechanics and maneuvering.
Cheers,
David