Thought I had posted about this game but I guess didn't, anyhow it bills itself as a "detailed simulation of owning and living aboard a spaceship", as well as looking after your crews needs. Coming out sometime later this year https://store.steampowered.com/app/1022980/Ostranauts/
From Steam page.
Ostranauts is a detailed simulation of owning and living aboard a spaceship, in a solar system where honest living is a slow death sentence. Set in the NEO Scavenger universe, where Earth has suffered cataclysmic collapse, the rest of the System lives on in a state of capitalistic dystopia.
Players will create their captain, build or customize their starting ship from the spoils of their career history, and find ways to keep their motley crew in line, fuel in their tanks, food on their plates, and the debt collectors at bay.
Detailed Custom Ship Design
Players can build their ship, in any shape, from functioning modular parts. The parts have physical properties, interact with each other, and can wear out over time.
Crew members have physiological and emotional needs, ranging from basal needs like food, water, oxygen, and temperature, to more esoteric needs like privacy, security, intimacy, and esteem.
Ostranauts is a detailed simulation, with many interdependent systems. Players will have to manage supplies, emotions, power grids, finances, security, social ties, and more to keep their enterprise alive, both literally and figuratively.
Each crew member runs an AI that is constantly making choices based on their current needs and past experience. If one colleague is consistently comforting, and another threatening, an AI will seek out the former when they need security.
Rich, Drip-Fed Lore
Just like in NEO Scavenger, the game is rich with hidden lore for those who want to seek it. Colonies and factions have long histories. Everyday products have brands and marketing. Unexplained phenomena have rumors echoing through the media and hidden files. And for those that don't care, it doesn't get in the way.
The tech-level in Ostranauts is near-future, but plausible. There is no faster-than-light travel, no sound in a void, no dogfighting, nor force fields. On the other hand, some ultra tech exists for the purposes of aesthetics and storytelling. E.g. fusion efficiency, cooling, and shielding are enhanced. FTL texting is possible (albeit expensive and low-bandwidth). And the unexplained supernatural events seen in NEO Scavenger are not limited to Earth.
Low-Stress Controls and Pace
The challenge of Ostranauts is in the decisions it presents, not the player's endurance or reaction time. It plays in real-time with pause and fast-forward, to allow players to play at their own pace (similar to other management sims). Players should be able to take a break when they need to, and resume later. Similarly, players can fast-forward if they get bored, with the game auto-stopping when something requires the player's attention.
Original Soundtrack by Josh Culler
Josh Culler, composer of the haunting NEO Scavenger soundtrack, is back again with an all-new body of work, specifically crafted for Ostranauts.
Most of the game's data is in plain-text files for easy access. Modders who want to make their experience more unique will be able to edit a wide variety of game data.
Looking interesting, worth keeping an eye on this one and see where it go's.
New dev vid out.
New vid out.
New vid out about what has been going on in the game development.
New trailer out for the game and a good teaser for the game.
New video of the game, must have a watch of this as I have not had a chance to see it.
Demo of the game on Steams summer of games festival.
Had a play with the demo of the game and had no idea what I was doing but I like it, looking forward to seeing it hit early access.
Looks like this a walkthrough of the demo by the dev, not watched it yet as it's about an hour long but it should give you a better idea what you doing in the game.
I had a watch of the video and it's really cool that he has based bits of the game on Traveller and the Expanse, 😎 just a pity he never got to show how to use the ship movement in the demo.
Looks like the demo has been removed, every time I click on the icon I just get booted in the steam client.
Play through of the current build of the game, must give this a watch.
Game should be hitting Steams early access on the 10 of sept, nice.
And the game has dropped on Steams early access today.
Dev update, not watched it yet myself just a couple of seconds at the start but it sounds like it had a bit of rough launch although I guess it get sorted out.
Nice dev video about the upcoming features in the game and owner can vote on which one will be worked on first.
Dev update video.
Two hour stream so have not watched it myself yet, maybe get around to it.