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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Rebel Galaxy Outlaw

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DarkOne
(@sscadmin)
Illustrious Member Admin

A new game is coming out in the Rebel Galaxy universe

https://www.youtube.com/watch?v=QyTJoG5eLuw

Independent developer Double Damage Games today announces Rebel Galaxy Outlaw, a blue-collar space combat adventure packed with outlaws, explosions, gleefully unrealistic spaceflight, and a hell of a soundtrack. Rebel Galaxy Outlaw is a sort-of-prequel to 2015’s Rebel Galaxy, this time dropping you right into the cockpit and doubling down on the roadhouse vibe of the previous game. Rebel Galaxy Outlaw features high-octane space combat, over 20 hours of subspace radio, side activities like billiards and dice poker, plenty of sketchy characters to meet, and sketchier jobs to take on. Nobody’s saving the universe around here - they’d settle for saving a couple of credits. It’s aiming to launch Q1 2019 on PC, PlayStation 4, and Nintendo Switch.

“This has got to be the most ambitious game I’ve ever worked on,” said Travis Baldree, Co-Founder of Double Damage Games. “We took what worked from the last title, and then went a little crazy. It’s got a stronger focus on story and place, a huge jump in detail, and while it still works great for folks with a HOTAS at home, I think we’ve managed to make space combat accessible and fun for everybody else in a way that nobody has managed before. We’ve got a lot more to share in the months ahead”

Rebel Galaxy Outlaw is a prequel to 2015's Rebel Galaxy, set 34 years prior in a series of star systems closer to old Earth. You'll inhabit the role of Juno Markev, an outlaw and smuggler who went straight and settled down until events conspired to drag her back into the life. After an encounter in a shady watering hole goes bad, your ship is trashed, and you find yourself in debt to an old friend and casino owner who gives you a rustbucket and some words of advice. Packed with exciting combat, unique ships, and over twenty hours of great music, Rebel Galaxy Outlaw drops you into a retro future steeped in blue-collar Americana.

This topic was modified 5 years ago 2 times by DarkOne
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Topic starter Posted : September 1, 2018 20:46
(@blah64)
Trusted Member

https://www.youtube.com/watch?v=oAzRig72-iQ

Looks very impressive

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Posted : September 4, 2018 13:05
DarkOne
(@sscadmin)
Illustrious Member Admin

Agreed, I am starting to like the look of this game and a lot of Freelancer style game play here which isn't a bad thing. I have had Rebel Galaxy in my steam library for a while and need to really sit down with it... haha with over 500 games on steam I think I will die before I play them all 🙂 haha

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Topic starter Posted : September 5, 2018 06:38
(@ironhound)
Reputable Member

Yeah... a little too much I think. That hour of gameplay showed auto-landing, combat mission and trading mission computers, bar scenes, directional shields, enemy pilot taunts.... I mean jeeze even the ships have similar names. Platypus? (Taurus?) Its honestly dang near lawsuit worthy.

Im still super excited, because its basically Privateer with a radio... but... its privateer with a radio. :

Oh who am I kidding? I'd pay 30 for it faster than I gave up dreams after graduating.

Rebel Galaxy was a bit meh. Trading was crap. Combat was a ripoff of Black Flag, and the story was... passable. I never managed to put more than like 16 hours into it. Nothing compared to say Oolite or Space Rangers 2.

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Posted : September 24, 2018 16:33
DarkOne
(@sscadmin)
Illustrious Member Admin

Here is the youtube version of the video:

https://www.youtube.com/watch?v=nfQetVBJrQI

That ship customization tool is first class and more in-depth than any other space game I have played and they will have modding in RGO as well. This game does definitely have some possibilities depending on the modding mechanics behind the game if done right this game could stick around a long time.

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Topic starter Posted : September 25, 2018 05:55
(@ironhound)
Reputable Member

I certainly hope so.

I'm not much of a Ship customization guy. At least not that in depth. It sounds cool in theory, but generally speaking you are upgrading your ships anyway. Or working towards a new ship. Starpoint Gemini Warlords had a simpler version of the same thing. Decals, and layers etc. I hardly spent any time in it, because it took ALOT of effort to make something that looked good. From the video it looks like they added something like GIMP or Paint+ but I doubt it will get as much use when we just wanna trade and blow things up. My 2c on that aspect of the game.

It certainly looks amazing, but lets remember that Rebel Galaxy was fairly short and underdeveloped. I think I beat it in like 15 hours with max ship.

I am super excited to have a reason to break out my joystick again however. And I've always wanted to play a Privateer type game. (Gemini Gold has game breaking bugs, and the GOG version I never got to work correctly.)

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Posted : September 25, 2018 06:52
DarkOne
(@sscadmin)
Illustrious Member Admin

https://www.youtube.com/watch?v=vTt667dTPbU

I like this devs passion about their game. And love how they are taking feedback and putting it into the game (keep it up guys)

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Topic starter Posted : September 26, 2018 10:03
DarkOne
(@sscadmin)
Illustrious Member Admin

More in-depth video on the ship customization tools.... just simply wow. I know some people don't care, but this is a time-sync that people will engage in and does add a bit of personal touch to the game that increases immersion especially if you can see all of those customizations in in-game clips and stuff like that.

https://www.youtube.com/watch?v=dPXckeXqrXk

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Topic starter Posted : October 3, 2018 05:06
(@ironhound)
Reputable Member

Ive done alot more research into this...

... and its now my most anticipated game of 2019.

They really added alot to the classic Privateer gameplay. More importantly, Double Damage understood what made that game so great. I cannot wait. We've needed a privateer remake for the next generation, and greasy explosions, an epic radio station system, and outstanding arcade combat looks great!

I love the attention to detail. The OOMPH of the weapons and their sounds, the feel of the cockpits, and the variety of mini-games.

This game is shaping up to be something special. Its like they looked into my brain and made a game just for me! Cannot be more excited. I will be purchasing day one. Elite Dangerous and Star Citizen don't even appeal to me in the same way. Then again I like space sims for the open ended do whatever I want within a living galaxy gameplay, and not staring at quasars or rocks. I have faith they will do a great job with this. Rebel Galaxy was fun, but the capital ship focus really took away from the idea of living in a backwater system trying to scrape by. Haven't been this excited since I first put the Freelancer CD into my computer a decade or so ago.

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Posted : October 7, 2018 11:25
(@pinback)
99 Star General

Really like the look of this one, granted they are not doing anything new but it looks like it may be that Freelancer sequel we never got.

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Posted : October 8, 2018 07:32
DarkOne
(@sscadmin)
Illustrious Member Admin

Ironhound, what made me the most excited is how the developer just loves his game and I believe they truly want to make something great. The little touches of radio stations and personal playlists is just icing on the cake. If they can make this universe feel alive with good npc interactions and make interactions have universal impact I think they will have a winner and a game that will live on for years like Freelancer has. And if modding is available the game could be limitless in scope with the ability to make campaigns/story missions or just add on to the universe as a whole.

I have always loved customizations in games so I hope we will be able to do this with every aspect of Rebel Galaxy Outlaw. I will agree with you again, that this game interests me more than Star Citizen, just for the fact they are giving me what I want and it hasn't been 6yrs and still in alpha??? 😉 haha

I hope 2019 will be a good year and Rebel Galaxy Outlaw will meet all of our expectations, I bought Rebel Galaxy and I will be playing it soon just so I can get a feel for their universe.

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Topic starter Posted : October 9, 2018 15:11
(@pinback)
99 Star General

Don't no why they are making such a big deal about the match speed as it been a pretty standard feature in theses games.

One thing I hope they do address in the new game is the difficultly level IIRC in the fist game it was eyeball watery hard when you got out of the start system.

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Posted : October 11, 2018 00:45
(@pinback)
99 Star General

Good podcast from Space game junkie talking to the guys about the game.

https://www.youtube.com/watch?v=6rLgBY03gmM&t=2677s

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Posted : November 8, 2018 08:15
(@ironhound)
Reputable Member

You make an interesting point about interactions. When I think of GOOD interactions in a space game I think of Space Rangers 2 or the X series. Both games it fit the gameplay just as much as immersion. Being pointed towards a missile factory or bargaining with pirates was always enjoyable. However from the video it looks similar to Privateer... and from what I remember, there really wasn't a whole lot. You could ask people where they where going, and for them to surrender... not much else was there? Granted its been a while. Most of the combat dialogue was just taunts and things like that, nothing that served any purpose beyond flavor. I certainly don't remember haggling or bribing a cop. Then again I don't think I used communications very often.

Im not going to disagree with you about difficulty Pinback. I will however point out that Privateer was BRUTAL. AT ALL TIMES. To this day I despise the Retros. : Elite was significantly harder. Most of the time when you got into combat in E1, FE2, or FFE it was an instant death early on.

Now... Freelancer was a bit different. I still have it installed and play it from time to time. Its mind numbingly easy. The only time its even remotely challenging is when I am in a trading vessel.

Anyway my point is, I found Rebel Galaxy to be pretty difficult after the first system as well, but I'm not sure yet if thats a bad thing. I put over 20 hours into it, and enjoyed it, but the combat itself was fairly unengaging for me personally. Anyway, thanks for the podcast link. Im hurting for some more information. Its been a month or so since we got any videos. The hype hurts!

If only I could decide on my trusty joystick or a controller..

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Posted : November 8, 2018 17:06
(@pinback)
99 Star General

Elite was brutal but then all 8/16 bit games were but we did spend literally months playing then. I can remember being able to take out any spacecraft using any of the four views in Elite. Probably would not be able to take anything out using the front view now. 🙂

Not listened to all of the podcast but it looks like a full set of modding tools will be available some time after the games release. And I will confidently predict that we will see a full Star Wars conversion for the game. http://spacesimcentral.com/forums/topic/double-damage-pitched-ea-on-a-star-wars/

I don't think the game will break any new ground, from what we have seen so far is looks like a fairly standard space trading combat game. But it dose look like it will be one of the best ones out their in playability and we should get a complete game, which is a bit of rarity in this genre.

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Posted : November 9, 2018 07:37
Cody
 Cody
(@cody)
Noble Member

... and we should get a complete game, which is a bit of rarity in this genre.

A complete game? Good grief! Thing is, can one avoid the damn cut scenes?

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Posted : November 9, 2018 13:09
(@pinback)
99 Star General

Good question Cody as their seems to be a lot them, the only one the dev mentions in the one hour playthrough was the docking one, that could be skipped.

Just one point looking at the vid I hope it not going to be a cutscene every time you go to mission area. ie will you be able to fly across the system to get to where the mission takes place.

Listened to the rest of podcast, look like you will be able to buy your own base at some point in the game, although it won't be like the x games (thank god) more like I War 2. with some missions connected with getting bit for it, just like I War 2 IIRC.

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Posted : November 10, 2018 04:52
(@pinback)
99 Star General

May be good news/bad news, depends on you point of view but Double Damage have announced that PC game will be exclusive to the new Epic game store for a year. https://rebel-galaxy.com/rebel-galaxy-outlaw-launching-on-epic-games-store-qa/

Good news for Double Damage as I'm sure Epic have given them a ton of cash for doing this and I read that they will get more cash from the sale of the game, which IIRC was a bug bear with them from the first game.

Might not be such good news for us customers as I read nothing about how Epic/ Double Damage are going to handle the download ie if you lose the connection will you have to redownload it from the start?. How will updates/patches be handled and what type of DRM will be used.

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Posted : December 7, 2018 20:28
DarkOne
(@sscadmin)
Illustrious Member Admin

Guess I won't be buying this for a year, I wasn't planning on opening up another digital download account. Steam is what I use and will just wait, least by the time it hits the store it will be fully patched and dlc published 🙂

Smart move on Epic

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Topic starter Posted : December 9, 2018 08:06
(@pinback)
99 Star General

I was looking forward to getting it but I think I will do the same and wait.

One thing Epic should do is make the store separate from their Fortnite game, at the moment the store looks like a bit of an after thought.

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Posted : December 10, 2018 07:16
Geraldine
(@geraldine)
Famed Member

Wait until it lands on GOG. 😉

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Posted : December 10, 2018 13:08
(@pinback)
99 Star General

You can also get it on the PS4 or Switch, although no mention of an Xbox 1 version.

Just thinking about that, the three games which we here are interested in, are I think all multi format games, not sure about the outer wilds. but it would make sense for the games devs to tie themselves into exclusive deal for the PC version if they have console versions of the game.

Not sure this Epic store exclusive would be such a good deal for an indie dev just making a PC only game.

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Posted : December 11, 2018 07:24
(@pinback)
99 Star General

3 hours of gameplay, not watched it myself, think I will do it chunks.

https://www.youtube.com/watch?v=h0wc8CSL-mg

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Posted : April 23, 2019 11:22
(@natansharp)
Estimable Member

Love this kind of space games, i really prefer a combat space game like wing commanderfreelancer.
Rebel galaxy is a good game and when i finished it i thought: they should do a new chapter with classics mechanics, cockpit and dogfighting like in everspace.
Boom! This game is in my mind but before buying it i have other space games to play...no man's sky (yes i never played it) and house of the dying sun.

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Posted : April 23, 2019 23:21
(@spacecaptain)
Active Member

Really excited for this one! Looks like a lot of what I wanted in a space game.

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Posted : April 24, 2019 03:01
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