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SPAZ 2


Pinback
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Space Priates and Zombies 2 http://minmax-games.com/SpacePiratesAndZombies2/

 

 

 

OVERVIEW

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In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.
Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains can do everything the player can. The player is not special and is not the center of the Galaxy.
As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.
Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.
When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.
Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.

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FEATURES

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Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
Time based galactic story events that happen whether the player is ready or not. These events add new threats and tools to deal with them. The Galaxy will need to find a new natural equilibrium each time a new disaster is unleashed.
Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
Multiplayer arena modes using persistent profile based part inventories.
Local split screen coop.

 

 

Never played the first one but from just looking at the video might have a look into downloading the first one.


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ExpandingMan
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I played the first SPAZ and thought it was quite fun, especially given the relative lack of games in the genre and its low price.  

 

The big difference here seems to be that SPAZ 2 is in 3d.  What I don't understand though, is WHY WHY WHY do they restrict the movements of ships to a plane?  Doesn't that defeat the whole purpose of being in 3D?  I've seen many other games like this, and I can't for the life of me understand why people think it is a good idea to do this.  It seems absolutely ridiculous to me.  In my opinion, 6 degrees of freedom is a huge part of what makes games set in space so great.

 

That said, I pray there will be lots of interesting things out by Q4 2014.  If that is so, I will skip this one in favor of games in which I am not restricted to a plane.


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FStyle
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I played the first SPAZ and thought it was quite fun, especially given the relative lack of games in the genre and its low price.  

 

The big difference here seems to be that SPAZ 2 is in 3d.  What I don't understand though, is WHY WHY WHY do they restrict the movements of ships to a plane?  Doesn't that defeat the whole purpose of being in 3D?  I've seen many other games like this, and I can't for the life of me understand why people think it is a good idea to do this.  It seems absolutely ridiculous to me.  In my opinion, 6 degrees of freedom is a huge part of what makes games set in space so great.

 

That said, I pray there will be lots of interesting things out by Q4 2014.  If that is so, I will skip this one in favor of games in which I am not restricted to a plane.

You're right but hopefully it won't feel as constricting as it did in Starpoint Gemini. I'll probably end up buying it anyway, because the devs are awesome and SPAZ was / is the best game of its kind. I'm sure they will do something great with SPAZ2.


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pagroove
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Play it Pinback. It is an awesome fun game. :).


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ExpandingMan
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You're right but hopefully it won't feel as constricting as it did in Starpoint Gemini. 

 

 Fortunately, the developers of Starpoint Gemini have wised up, and Starpoint Gemini 2 is instead much like Freelancer.  I have been playing the Alpha a little, and it looks very promising, if they do a good job following through it may (at long last) be a spiritual successor to Freelancer.


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Cruisin1500
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hey...sorry to hear spaz2 is over a year away from a full release 🙁 Looks good.


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DarkOne
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SPAZ is a good game and I suggest everyone least try the demo, it gets pretty hard in spots too.


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robske
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Looking forward to it!


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Pinback
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New  trailer.

 


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Geraldine
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I have the first game, its madder than a bag of cats! This new one looks great.


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DarkOne
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This new trailer looks awesome and Minmax has definitely made the sequel better than the original, can't wait to play this one myself.


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