That crash has nothing to do with it. Could you send me your current profile. I have never experienced your bug on that level (I did use to get the Crash one on that level before i fixed it years ago).
Operating System: Microsoft Windows XP, 32-bit (Service Pack 3)
DirectX version: 9.0
GPU processor: GeForce GTS 250
Driver version: 285.58
DirectX support: 10
CUDA Cores: 128
Core clock: 738 MHz
Shader clock: 1782 MHz
Memory clock: 1100 MHz (2200 MHz data rate)
Memory interface: 256-bit
Memory: 1024 MB
Memory type: GDDR3
Video BIOS version: 62.92.89.00.50
IRQ: 16
Bus: PCI Express x16
GPU processor: GeForce GTS 250
Driver version: 285.58
DirectX support: 10
CUDA Cores: 128
Core clock: 738 MHz
Shader clock: 1782 MHz
Memory clock: 1100 MHz (2200 MHz data rate)
Memory interface: 256-bit
Memory: 1024 MB
Memory type: GDDR3
Video BIOS version: 62.92.89.00.50
IRQ: 16
Bus: PCI Express x16
[Networking]
NVIDIA nForce 10/100/1000 Mbps Ethernet
Ethernet Address 00-04-4b-02-20-22
Interrupt Level (decimal) 23
BAR (Base Address Register) 0XCFFFA000
Speed 0 Mbps
Duplex Mode Full Duplex
Connection Status Disconnected
Number of packets sent without errors 0
Number of packets received without errors 0
Number of packets failed to be sent 0
Number of bad packets received 0
NVIDIA nForce 10/100/1000 Mbps Ethernet #2
Ethernet Address 00-04-4b-02-20-23
Interrupt Level (decimal) 20
BAR (Base Address Register) 0XCFFF7000
Speed 1000 Mbps
Duplex Mode Full Duplex
Connection Status Connected
Number of packets sent without errors 44135
Number of packets received without errors 108506
Number of packets failed to be sent 0
Number of bad packets received 0
FirstPacket
Number of high priority packets sent 0
Number of normal priority packets sent 42794
Team: LBFO Team #1
Teaming mode Load balance and failover
Team Supplemental address 10.0.1.2
Ethernet Address 0022
Keep-alive Disable
Number of packets sent without errors 44135
Number of packets received without errors 108506
[Components]
easyUpdatusAPIU.DLL 1.5.20.0 NVIDIA Update Components
WLMerger.exe 1.5.20.0 NVIDIA Update Components
Nvlhr.exe 1.5.20.0 NVIDIA Update Components
daemonu.exe 1.5.20.0 NVIDIA Update Components
ComUpdatusPS.dll 1.5.20.0 NVIDIA Update Components
ComUpdatus.exe 1.5.20.0 NVIDIA Update Components
NvUpdtr.dll 1.5.20.0 NVIDIA Update Components
NvUpdt.dll 1.5.20.0 NVIDIA Update Components
NVCPL.DLL 6.14.12.8558 NVIDIA Windows Display driver, Version 285.58
nvCplUIR.dll 2.7.120.04 NVIDIA Control Panel
nvCpl.cpl 2.7.120.04 NVIDIA Control Panel Applet
nvCplUI.exe 3.9.730.0 NVIDIA Control Panel
nvWSS.dll 6.14.12.8558 NVIDIA Workstation Server
nvViTvS.dll 6.14.12.8558 NVIDIA Video Server
nvnrm.sys 7.01.01.07108 NVNRM
nmi.dll 2, 2, 0, 7109 NVIDIA ForceWare Network Access Manager
nvMoblS.dll 6.14.12.8558 NVIDIA Mobile Server
NVMCTRAY.DLL 6.14.12.8558 NVIDIA Media Center Library
NVOGLNT.DLL 6.14.12.8558 NVIDIA Compatible OpenGL ICD
nvDispS.dll 6.14.12.8558 NVIDIA Display Server
NV4_MINI.SYS 6.14.12.8558 NVIDIA Windows XP Miniport Driver, Version 285.58
NV4_DISP.DLL 6.14.12.8558 NVIDIA Windows XP Display driver, Version 285.58
PhysX 09.11.0621 NVIDIA PhysX
NVCUDA.DLL 6.14.12.8558 NVIDIA CUDA 4.1.1 driver
nvGameS.dll 6.14.12.8558 NVIDIA 3D Settings Server
I meant your profile from your Data directory(\data\profiles\). So that i could try using your profile (and saves) to see if i get the same bug.
PM me with an address that I can send it to(too big to attach)
If you put it in a Zip/Rar it should be under 2MB. I only need your profile (Not the default one, which is in a folder called "Default").
Tried to send you the zipped profile file. It's still 2mb. How can we make it lighter?
You could use one of the free file hosts. MediaFire doesn't seem to require an account.
Did you get the file?
Yes, i haven't had time to look at it yet.
Do the bug is in the mission where you have to find the two transports? Just wondering as the latest save in the profile you sent is a later mission.
Btw attached is a modified version of the Tarr.exe . When you give it "-logdmg" as a parameter it will create a log called damagelog.txt which will log all damage the player takes(Well what caused damage). If your still having the same problem then the log may show whats destroying you.
How's this...
Thats the general log. The new one is called damagelog.txt . But its only generated when you run the game with "-logdmg" as a parameter(I.E By adding it to the shortcut).
Its contents looks like:
Damage: dmg_90885004 by: mission8_en1_2meafighter
Damage: dmg_90850536 by: mission8_en1_2meafighter
Damage: dmg_90919412 by: mission8_en1_2meafighter
Damage: dmg_90850536 by: mission8_en1_2meafighter
Damage: dmgCollision_797881852
Damage: dmgCollision_808416000
Damage: dmgCollision_780838856
Damage: dmgCollision_783868156
Damage: dmgCollision_772957720
Damage: dmgCollision_683263024
So I put the -logdmg line in the shortcut and played again to get the error. Of course, nothing went wrong and I am now on chapter 8. I'll try to recreate it at some point so that no one else has to go thru it.
If I'm understanding correctly, you need me to replace my tarr.exe file with the one you sent me, then rename it with the extension of -logdmg in my tarr chronicles file. If not, how do I change the parameter?
This popped up tonight. Then I went back and it popped up again. And again.
General Info
Application : tarr
Version : 1.0.7.0
ErrorText : Script ERROR: ->onEndTime->events->time_condition7836652->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)
AddToFriendList("mission8_2omega",3000)
AddToFriendList("mission8_3omega",3000)
-- AddToTargetList("mission8_1etra")
-- AddToTargetList("mission8_2etra") error
Params :
ParamCount : 0
LUA Debug
Debug 3 : Source: obj_Tick(109)
: What: main
: NameWhat:
: LineDefined: 0
: CurrentLine: 1
Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua
: What: Lua
: Name: obj_Tick
: NameWhat: global
: LineDefined: 793
: CurrentLine: 800
Debug 1 : Source: @data\scripts\funcs\error_funcs.lua
: What: Lua
: Name: err
: NameWhat: global
: LineDefined: 179
: CurrentLine: 181
Debug 0 : Source: =[C]
: What: C
: Name: engine_Error
: NameWhat: global
: LineDefined: -1
: CurrentLine: -1
Windows Info
Product : Windows XP Professional
Win32MajorVersion : 5
Win32MinorVersion : 1
BuildNumber : 2600
ServicePack : Service Pack 3
ServicePackMajor : 3
ServicePackMinor : 0
Hardware Info
Physical Memory : 2049MB
CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz
CPU Clock : 2133Mhz
"Actual" CPU Speed : 2133Mhz
VideoCard : NVIDIA GeForce GTS 250
Resolution : 1840x1036
-logdmg will only exist in the exe i posted on this forum, so you need to replace your existing one with that. You give applications parameters either via Shortcuts or from the Start Menu's "Run" bit (Which in Vista/7 is the box you search with).
1. Create a Shortcut to Tarr Chronicles (You can right click on the Tarr.exe in your Tarr Chronicles directory and select Create Shortcut from the menu. Once its made you can move it anywhere you like)
2. Right click on the Shortcut and select Properties.
3. Add parameters to the "Target" bit so it looks something like: "C:\TarrChronicles\tarr.exe" -logdmg -luadebug
4. Double click on the Shortcut to run the game
P.S Its best to use -luadebug as well since it will give far more detailed LUA Errors if there are any.
Made the changes...
General Info
Application : tarr
Version : 1.0.7.0
ErrorText : LUAError (2): cannot read data/Scripts/ini.lua: No such file or directory Task:
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:
ErrorText : LUAError (0): data\textures\ships\hum_sciense_cruiser_broken.lua attempt to call global `name' (a nil value) Task:
ErrorText : LUAError (3): data/models/scenic/mea_ray.lua unexpected symbol near `<' Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\ingame\groups.lua attempt to index global `gr' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition24156353->effects->Scene->obj->_G",playReplicPattern("m8_c3");); playReplicPattern("m8_c3");; emptyHook(); >
ErrorText : Script ERROR: ->onEndTime->events->time_condition63066354->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)
AddToFriendList("mission8_2omega",3000)
AddToFriendList("mission8_3omega",3000)
-- AddToTargetList("mission8_1etra")
-- AddToTargetList("mission8_2etra") error
Params : -LOGDMG -LUADEBUG
ParamCount : 2
LUA Debug
Debug 3 : Source: DoString
: What: main
: NameWhat:
: LineDefined: 0
: CurrentLine: 1
Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua
: What: Lua
: Name: obj_Tick
: NameWhat: global
: LineDefined: 793
: CurrentLine: 800
Debug 1 : Source: @data\scripts\funcs\error_funcs.lua
: What: Lua
: Name: err
: NameWhat: global
: LineDefined: 179
: CurrentLine: 181
Debug 0 : Source: =[C]
: What: C
: Name: engine_Error
: NameWhat: global
: LineDefined: -1
: CurrentLine: -1
Windows Info
Product : Windows XP Professional
Win32MajorVersion : 5
Win32MinorVersion : 1
BuildNumber : 2600
ServicePack : Service Pack 3
ServicePackMajor : 3
ServicePackMinor : 0
Looked different, so just in case...
General Info
Application : tarr
Version : 1.0.7.0
ErrorText : LUAError (2): cannot read data/Scripts/ini.lua: No such file or directory Task:
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:
ErrorText : LUAError (0): data\textures\ships\hum_sciense_cruiser_broken.lua attempt to call global `name' (a nil value) Task:
ErrorText : LUAError (3): data/models/scenic/mea_ray.lua unexpected symbol near `<' Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:
ErrorText : LUAError (0): data\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\ingame\groups.lua attempt to index global `gr' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition91476199->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition86396203->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition22486205->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition28286221->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition47016223->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition29916240->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition93976245->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition1876256->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition13966258->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition91306260->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition45866262->effects->Scene->obj->_G",playReplicPattern("oas9");); playReplicPattern("oas9");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition2326267->effects->Scene->obj->_G",playReplicPattern("oas2");); playReplicPattern("oas2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition45516271->effects->Scene->obj->_G",playReplicPattern("oas7");); playReplicPattern("oas7");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition93426275->effects->Scene->obj->_G",playReplicPattern("oas5");); playReplicPattern("oas5");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition76616280->effects->Scene->obj->_G",playReplicPattern("oas4");); playReplicPattern("oas4");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition85376284->effects->Scene->obj->_G",playReplicPattern("o3md2");); playReplicPattern("o3md2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition28236288->effects->Scene->obj->_G",playReplicPattern("o3md3");); playReplicPattern("o3md3");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition61576292->effects->Scene->obj->_G",playReplicPattern("oas10");); playReplicPattern("oas10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition15796296->effects->Scene->obj->_G",playReplicPattern("oas6");); playReplicPattern("oas6");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition30236300->effects->Scene->obj->_G",playReplicPattern("oas3");); playReplicPattern("oas3");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition71486304->effects->Scene->obj->_G",playReplicPattern("oas8");); playReplicPattern("oas8");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition88226308->effects->Scene->obj->_G",playReplicPattern("o3md1");); playReplicPattern("o3md1");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition17016312->effects->Scene->obj->_G",playReplicPattern("oas1");); playReplicPattern("oas1");; emptyHook(); >
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition81706199->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition36576203->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition14016205->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition92456221->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition16396223->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition15556240->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition32326245->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition24066256->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition60516258->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition8186260->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:
ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition96846353->effects->Scene->obj->_G",playReplicPattern("m8_c3");); playReplicPattern("m8_c3");; emptyHook(); >
ErrorText : Script ERROR: ->onEndTime->events->time_condition32846354->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)
AddToFriendList("mission8_2omega",3000)
AddToFriendList("mission8_3omega",3000)
-- AddToTargetList("mission8_1etra")
-- AddToTargetList("mission8_2etra") error
Params : -LOGDMG -LUADEBUG
ParamCount : 2
LUA Debug
Debug 3 : Source: DoString
: What: main
: NameWhat:
: LineDefined: 0
: CurrentLine: 1
Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua
: What: Lua
: Name: obj_Tick
: NameWhat: global
: LineDefined: 793
: CurrentLine: 800
Debug 1 : Source: @data\scripts\funcs\error_funcs.lua
: What: Lua
: Name: err
: NameWhat: global
: LineDefined: 179
: CurrentLine: 181
Debug 0 : Source: =[C]
: What: C
: Name: engine_Error
: NameWhat: global
: LineDefined: -1
: CurrentLine: -1
Windows Info
Product : Windows XP Professional
Win32MajorVersion : 5
Win32MinorVersion : 1
BuildNumber : 2600
ServicePack : Service Pack 3
ServicePackMajor : 3
ServicePackMinor : 0
Hardware Info
Physical Memory : 2048MB
CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz
CPU Clock : 2133Mhz
"Actual" CPU Speed : 2133Mhz
VideoCard : NVIDIA GeForce GTS 250
Resolution : 1840x1036
You never updated to 1.0.7.0 .... 99% of the LUAError messages your getting were fixed in the LUA Scripts with the 1.0.7.0 Patch. The Patches do not check that you are installing them into the correct directory, so you may have accidentally installed it to the wrong location(They will try and find out where Tarr was installed to, but different Publishers use different Registry locations).
My menu screen says 1.0.7.0. The only change I made was that I put them on my D instead of my C drive(less crowded). Do I reinstall everything?
Thats because the tarr.exe i sent you has 1.0.7.0 as the version. The EXE you have is the latest version but the LUA Script files in your Data folder which control the missions/etc are not.
The Patches have to be installed to the same directory as the game. You don't need to re-install the game, just the patch. This however is not likely to fix the bugs you have recently posted about, though it may fix some potential bugs. Any fixes i provide for bugs may not work if your version is not 1.0.7.0 .
From what i can tell i don't think any of the "LUAError" Errors in the two logs you provided are related to your Script Error bug, I will try see if i get the same error on Part 3 of Mission 8 today. I can't see anything in Mission 8's LUA scripts which stands out as being wrong, though im not sure if comments are allowed inside a timed event thing(The -- means a comment in LUA).
Think I found it. I loaded 4 to 6 and 4 to 6.1 thinking it was 6 to 6.1. I need to start from scratch, don't I?
1.0.7.0 includes all previous patches. You just need to install 1.0.7.0 onto the games directory(It will patch any version to 1.0.7.0).
Anyway i found the cause of the mission 8 bug. It was what i thought. Attached is a fix. Apply it after patching to 1.0.7.0 .
It worked. You are the man. This popped up anyway so I figured you'd want to see it...
General Info
Application : tarr
Version : 1.0.7.0
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:
ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:
Params : -LOGDMG -LUADEBUG
ParamCount : 2
LUA Debug
Windows Info
Product : Windows XP Professional
Win32MajorVersion : 5
Win32MinorVersion : 1
BuildNumber : 2600
ServicePack : Service Pack 3
ServicePackMajor : 3
ServicePackMinor : 0
Hardware Info
Physical Memory : 2049MB
CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz
CPU Clock : 2133Mhz
"Actual" CPU Speed : 2133Mhz
VideoCard : NVIDIA GeForce GTS 250
Resolution : 1840x1036
It is done. Stucuk, thank you brother, for sticking with me and doing so much to polish this diamond in the rough. One last thing though, and at this point, only to help...
After finishing the epilogue, I got the "game saved" screen and then got this...
General Info
Application : tarr
Version : 1.0.7.0
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:
ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:
ErrorText : LUAError (0): ...hi\Tarr\Game\Compiled\scripts\funcs\events_funcs.lua attempt to concatenate local `oldEvent' (a nil value) Task: onEndTime->events->time_condition19627038->effects->Scene->obj->_G",loc.s_func()); loc.s_func(); emptyHook(); >
ErrorText : LUAError (0): ...lphi\Tarr\Game\Compiled\interface\game\functions.lua attempt to compare nil with number Task: onEndTime->events->time_condition71597609->effects->Scene->obj->_G",loc.en9Create()); loc.en9Create(); emptyHook(); >
ErrorText : The operation completed successfully.
Params : -LOGDMG -LUADEBUG
ParamCount : 2
LUA Debug
Windows Info
Product : Windows XP Professional
Win32MajorVersion : 5
Win32MinorVersion : 1
BuildNumber : 2600
ServicePack : Service Pack 3
ServicePackMajor : 3
ServicePackMinor : 0
Hardware Info
Physical Memory : 2048MB
CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz
CPU Clock : 2133Mhz
"Actual" CPU Speed : 2133Mhz
VideoCard : NVIDIA GeForce GTS 250
Resolution : 1840x1036
Went back in to see if I had missed anything. loaded the 4th chapter of the 9th mission and got my ship going nowhere on a beautiful background. Double checked the net, then went back in to view the credits and got this...
General Info
Application : tarr
Version : 1.0.7.0
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:
ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:
ErrorText : The operation completed successfully.
Params : -LOGDMG -LUADEBUG
ParamCount : 2
LUA Debug
Windows Info
Product : Windows XP Professional
Win32MajorVersion : 5
Win32MinorVersion : 1
BuildNumber : 2600
ServicePack : Service Pack 3
ServicePackMajor : 3
ServicePackMinor : 0
Hardware Info
Physical Memory : 2048MB
CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz
CPU Clock : 2133Mhz
"Actual" CPU Speed : 2133Mhz
VideoCard : NVIDIA GeForce GTS 250
Resolution : 1840x1036
Hope it helps. Let me know if you want me to run it for reports in the next couple of days before I take it off my drive. Dark Horizon awaits...