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Tarr Chronicles and Dark Horizon Modding

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Stucuk
(@stucuk)
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Joined: 11 years ago
Posts: 45
Topic starter  

That crash has nothing to do with it. Could you send me your current profile. I have never experienced your bug on that level (I did use to get the Crash one on that level before i fixed it years ago).


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kev11106
(@kev11106)
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Joined: 11 years ago
Posts: 51
 

Operating System: Microsoft Windows XP, 32-bit (Service Pack 3)

DirectX version: 9.0

GPU processor: GeForce GTS 250

Driver version: 285.58

DirectX support: 10

CUDA Cores: 128

Core clock: 738 MHz

Shader clock: 1782 MHz

Memory clock: 1100 MHz (2200 MHz data rate)

Memory interface: 256-bit

Memory: 1024 MB

Memory type: GDDR3

Video BIOS version: 62.92.89.00.50

IRQ: 16

Bus: PCI Express x16

GPU processor: GeForce GTS 250

Driver version: 285.58

DirectX support: 10

CUDA Cores: 128

Core clock: 738 MHz

Shader clock: 1782 MHz

Memory clock: 1100 MHz (2200 MHz data rate)

Memory interface: 256-bit

Memory: 1024 MB

Memory type: GDDR3

Video BIOS version: 62.92.89.00.50

IRQ: 16

Bus: PCI Express x16

[Networking]

NVIDIA nForce 10/100/1000 Mbps Ethernet

Ethernet Address 00-04-4b-02-20-22

Interrupt Level (decimal) 23

BAR (Base Address Register) 0XCFFFA000

Speed 0 Mbps

Duplex Mode Full Duplex

Connection Status Disconnected

Number of packets sent without errors 0

Number of packets received without errors 0

Number of packets failed to be sent 0

Number of bad packets received 0

NVIDIA nForce 10/100/1000 Mbps Ethernet #2

Ethernet Address 00-04-4b-02-20-23

Interrupt Level (decimal) 20

BAR (Base Address Register) 0XCFFF7000

Speed 1000 Mbps

Duplex Mode Full Duplex

Connection Status Connected

Number of packets sent without errors 44135

Number of packets received without errors 108506

Number of packets failed to be sent 0

Number of bad packets received 0

FirstPacket

Number of high priority packets sent 0

Number of normal priority packets sent 42794

Team: LBFO Team #1

Teaming mode Load balance and failover

Team Supplemental address 10.0.1.2

Ethernet Address 0022

Keep-alive Disable

Number of packets sent without errors 44135

Number of packets received without errors 108506

[Components]

easyUpdatusAPIU.DLL 1.5.20.0 NVIDIA Update Components

WLMerger.exe 1.5.20.0 NVIDIA Update Components

Nvlhr.exe 1.5.20.0 NVIDIA Update Components

daemonu.exe 1.5.20.0 NVIDIA Update Components

ComUpdatusPS.dll 1.5.20.0 NVIDIA Update Components

ComUpdatus.exe 1.5.20.0 NVIDIA Update Components

NvUpdtr.dll 1.5.20.0 NVIDIA Update Components

NvUpdt.dll 1.5.20.0 NVIDIA Update Components

NVCPL.DLL 6.14.12.8558 NVIDIA Windows Display driver, Version 285.58

nvCplUIR.dll 2.7.120.04 NVIDIA Control Panel

nvCpl.cpl 2.7.120.04 NVIDIA Control Panel Applet

nvCplUI.exe 3.9.730.0 NVIDIA Control Panel

nvWSS.dll 6.14.12.8558 NVIDIA Workstation Server

nvViTvS.dll 6.14.12.8558 NVIDIA Video Server

nvnrm.sys 7.01.01.07108 NVNRM

nmi.dll 2, 2, 0, 7109 NVIDIA ForceWare Network Access Manager

nvMoblS.dll 6.14.12.8558 NVIDIA Mobile Server

NVMCTRAY.DLL 6.14.12.8558 NVIDIA Media Center Library

NVOGLNT.DLL 6.14.12.8558 NVIDIA Compatible OpenGL ICD

nvDispS.dll 6.14.12.8558 NVIDIA Display Server

NV4_MINI.SYS 6.14.12.8558 NVIDIA Windows XP Miniport Driver, Version 285.58

NV4_DISP.DLL 6.14.12.8558 NVIDIA Windows XP Display driver, Version 285.58

PhysX 09.11.0621 NVIDIA PhysX

NVCUDA.DLL 6.14.12.8558 NVIDIA CUDA 4.1.1 driver

nvGameS.dll 6.14.12.8558 NVIDIA 3D Settings Server


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Stucuk
(@stucuk)
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Posts: 45
Topic starter  

I meant your profile from your Data directory(\data\profiles\). So that i could try using your profile (and saves) to see if i get the same bug.


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kev11106
(@kev11106)
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Posts: 51
 

PM me with an address that I can send it to(too big to attach)


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Stucuk
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Posts: 45
Topic starter  

If you put it in a Zip/Rar it should be under 2MB. I only need your profile (Not the default one, which is in a folder called "Default").


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kev11106
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Posts: 51
 

Tried to send you the zipped profile file. It's still 2mb. How can we make it lighter?


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Stucuk
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Posts: 45
Topic starter  

You could use one of the free file hosts. MediaFire doesn't seem to require an account.


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kev11106
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Posts: 51
 

Did you get the file?


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Stucuk
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Topic starter  

Yes, i haven't had time to look at it yet.


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Stucuk
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Posts: 45
Topic starter  

Do the bug is in the mission where you have to find the two transports? Just wondering as the latest save in the profile you sent is a later mission.

Btw attached is a modified version of the Tarr.exe . When you give it "-logdmg" as a parameter it will create a log called damagelog.txt which will log all damage the player takes(Well what caused damage). If your still having the same problem then the log may show whats destroying you.


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kev11106
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How's this...


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Stucuk
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Topic starter  

Thats the general log. The new one is called damagelog.txt . But its only generated when you run the game with "-logdmg" as a parameter(I.E By adding it to the shortcut).

Its contents looks like:

Quote:
Damage: dmg_90885004 by: mission8_en1_2meafighter

Damage: dmg_90885004 by: mission8_en1_2meafighter

Damage: dmg_90850536 by: mission8_en1_2meafighter

Damage: dmg_90919412 by: mission8_en1_2meafighter

Damage: dmg_90850536 by: mission8_en1_2meafighter

Damage: dmgCollision_797881852

Damage: dmgCollision_808416000

Damage: dmgCollision_780838856

Damage: dmgCollision_783868156

Damage: dmgCollision_772957720

Damage: dmgCollision_683263024


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kev11106
(@kev11106)
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Posts: 51
 

So I put the -logdmg line in the shortcut and played again to get the error. Of course, nothing went wrong and I am now on chapter 8. I'll try to recreate it at some point so that no one else has to go thru it.


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kev11106
(@kev11106)
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Posts: 51
 

If I'm understanding correctly, you need me to replace my tarr.exe file with the one you sent me, then rename it with the extension of -logdmg in my tarr chronicles file. If not, how do I change the parameter?


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kev11106
(@kev11106)
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Posts: 51
 

This popped up tonight. Then I went back and it popped up again. And again.

General Info


Application : tarr

Version : 1.0.7.0

ErrorText : Script ERROR: ->onEndTime->events->time_condition7836652->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)

AddToFriendList("mission8_2omega",3000)

AddToFriendList("mission8_3omega",3000)

-- AddToTargetList("mission8_1etra")

-- AddToTargetList("mission8_2etra") error

Params :

ParamCount : 0

LUA Debug


Debug 3 : Source: obj_Tick(109)

: What: main

: NameWhat:

: LineDefined: 0

: CurrentLine: 1

Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua

: What: Lua

: Name: obj_Tick

: NameWhat: global

: LineDefined: 793

: CurrentLine: 800

Debug 1 : Source: @data\scripts\funcs\error_funcs.lua

: What: Lua

: Name: err

: NameWhat: global

: LineDefined: 179

: CurrentLine: 181

Debug 0 : Source: =[C]

: What: C

: Name: engine_Error

: NameWhat: global

: LineDefined: -1

: CurrentLine: -1

Windows Info


Product : Windows XP Professional

Win32MajorVersion : 5

Win32MinorVersion : 1

BuildNumber : 2600

ServicePack : Service Pack 3

ServicePackMajor : 3

ServicePackMinor : 0

Hardware Info


Physical Memory : 2049MB

CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz

CPU Clock : 2133Mhz

"Actual" CPU Speed : 2133Mhz

VideoCard : NVIDIA GeForce GTS 250

Resolution : 1840x1036


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Stucuk
(@stucuk)
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Joined: 11 years ago
Posts: 45
Topic starter  
kev11106 wrote:
If I'm understanding correctly, you need me to replace my tarr.exe file with the one you sent me, then rename it with the extension of -logdmg in my tarr chronicles file. If not, how do I change the parameter?

-logdmg will only exist in the exe i posted on this forum, so you need to replace your existing one with that. You give applications parameters either via Shortcuts or from the Start Menu's "Run" bit (Which in Vista/7 is the box you search with).

1. Create a Shortcut to Tarr Chronicles (You can right click on the Tarr.exe in your Tarr Chronicles directory and select Create Shortcut from the menu. Once its made you can move it anywhere you like)

2. Right click on the Shortcut and select Properties.

3. Add parameters to the "Target" bit so it looks something like: "C:\TarrChronicles\tarr.exe" -logdmg -luadebug

4. Double click on the Shortcut to run the game

P.S Its best to use -luadebug as well since it will give far more detailed LUA Errors if there are any.


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kev11106
(@kev11106)
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Joined: 11 years ago
Posts: 51
 

Made the changes...

General Info


Application : tarr

Version : 1.0.7.0

ErrorText : LUAError (2): cannot read data/Scripts/ini.lua: No such file or directory Task:

ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:

ErrorText : LUAError (0): data\textures\ships\hum_sciense_cruiser_broken.lua attempt to call global `name' (a nil value) Task:

ErrorText : LUAError (3): data/models/scenic/mea_ray.lua unexpected symbol near `<' Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\ingame\groups.lua attempt to index global `gr' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition24156353->effects->Scene->obj->_G",playReplicPattern("m8_c3");); playReplicPattern("m8_c3");; emptyHook(); >

ErrorText : Script ERROR: ->onEndTime->events->time_condition63066354->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)

AddToFriendList("mission8_2omega",3000)

AddToFriendList("mission8_3omega",3000)

-- AddToTargetList("mission8_1etra")

-- AddToTargetList("mission8_2etra") error

Params : -LOGDMG -LUADEBUG

ParamCount : 2

LUA Debug


Debug 3 : Source: DoString

: What: main

: NameWhat:

: LineDefined: 0

: CurrentLine: 1

Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua

: What: Lua

: Name: obj_Tick

: NameWhat: global

: LineDefined: 793

: CurrentLine: 800

Debug 1 : Source: @data\scripts\funcs\error_funcs.lua

: What: Lua

: Name: err

: NameWhat: global

: LineDefined: 179

: CurrentLine: 181

Debug 0 : Source: =[C]

: What: C

: Name: engine_Error

: NameWhat: global

: LineDefined: -1

: CurrentLine: -1

Windows Info


Product : Windows XP Professional

Win32MajorVersion : 5

Win32MinorVersion : 1

BuildNumber : 2600

ServicePack : Service Pack 3

ServicePackMajor : 3

ServicePackMinor : 0


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kev11106
(@kev11106)
Senior Chief Registered
Joined: 11 years ago
Posts: 51
 

Looked different, so just in case...

General Info


Application : tarr

Version : 1.0.7.0

ErrorText : LUAError (2): cannot read data/Scripts/ini.lua: No such file or directory Task:

ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:

ErrorText : LUAError (0): data\textures\ships\hum_sciense_cruiser_broken.lua attempt to call global `name' (a nil value) Task:

ErrorText : LUAError (3): data/models/scenic/mea_ray.lua unexpected symbol near `<' Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to index global `gen' (a nil value) Task:

ErrorText : LUAError (0): data\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\ingame\groups.lua attempt to index global `gr' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua attempt to index global `player' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\interface\system\Subtitles.lua attempt to call a nil value Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition91476199->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition86396203->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition22486205->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition28286221->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition47016223->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition29916240->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition93976245->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition1876256->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition13966258->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition91306260->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition45866262->effects->Scene->obj->_G",playReplicPattern("oas9");); playReplicPattern("oas9");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition2326267->effects->Scene->obj->_G",playReplicPattern("oas2");); playReplicPattern("oas2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition45516271->effects->Scene->obj->_G",playReplicPattern("oas7");); playReplicPattern("oas7");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition93426275->effects->Scene->obj->_G",playReplicPattern("oas5");); playReplicPattern("oas5");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition76616280->effects->Scene->obj->_G",playReplicPattern("oas4");); playReplicPattern("oas4");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition85376284->effects->Scene->obj->_G",playReplicPattern("o3md2");); playReplicPattern("o3md2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition28236288->effects->Scene->obj->_G",playReplicPattern("o3md3");); playReplicPattern("o3md3");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition61576292->effects->Scene->obj->_G",playReplicPattern("oas10");); playReplicPattern("oas10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition15796296->effects->Scene->obj->_G",playReplicPattern("oas6");); playReplicPattern("oas6");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition30236300->effects->Scene->obj->_G",playReplicPattern("oas3");); playReplicPattern("oas3");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition71486304->effects->Scene->obj->_G",playReplicPattern("oas8");); playReplicPattern("oas8");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition88226308->effects->Scene->obj->_G",playReplicPattern("o3md1");); playReplicPattern("o3md1");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition17016312->effects->Scene->obj->_G",playReplicPattern("oas1");); playReplicPattern("oas1");; emptyHook(); >

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition81706199->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition36576203->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition14016205->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition92456221->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition16396223->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition15556240->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition32326245->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition24066256->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition60516258->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition8186260->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua attempt to index global `iPlayerStatus' (a nil value) Task:

ErrorText : LUAError (3): [string "DoString"] unexpected symbol near `;' Task: onEndTime->events->time_condition96846353->effects->Scene->obj->_G",playReplicPattern("m8_c3");); playReplicPattern("m8_c3");; emptyHook(); >

ErrorText : Script ERROR: ->onEndTime->events->time_condition32846354->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)

AddToFriendList("mission8_2omega",3000)

AddToFriendList("mission8_3omega",3000)

-- AddToTargetList("mission8_1etra")

-- AddToTargetList("mission8_2etra") error

Params : -LOGDMG -LUADEBUG

ParamCount : 2

LUA Debug


Debug 3 : Source: DoString

: What: main

: NameWhat:

: LineDefined: 0

: CurrentLine: 1

Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua

: What: Lua

: Name: obj_Tick

: NameWhat: global

: LineDefined: 793

: CurrentLine: 800

Debug 1 : Source: @data\scripts\funcs\error_funcs.lua

: What: Lua

: Name: err

: NameWhat: global

: LineDefined: 179

: CurrentLine: 181

Debug 0 : Source: =[C]

: What: C

: Name: engine_Error

: NameWhat: global

: LineDefined: -1

: CurrentLine: -1

Windows Info


Product : Windows XP Professional

Win32MajorVersion : 5

Win32MinorVersion : 1

BuildNumber : 2600

ServicePack : Service Pack 3

ServicePackMajor : 3

ServicePackMinor : 0

Hardware Info


Physical Memory : 2048MB

CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz

CPU Clock : 2133Mhz

"Actual" CPU Speed : 2133Mhz

VideoCard : NVIDIA GeForce GTS 250

Resolution : 1840x1036


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Stucuk
(@stucuk)
Petty Officer Registered
Joined: 11 years ago
Posts: 45
Topic starter  

You never updated to 1.0.7.0 .... 99% of the LUAError messages your getting were fixed in the LUA Scripts with the 1.0.7.0 Patch. The Patches do not check that you are installing them into the correct directory, so you may have accidentally installed it to the wrong location(They will try and find out where Tarr was installed to, but different Publishers use different Registry locations).


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kev11106
(@kev11106)
Senior Chief Registered
Joined: 11 years ago
Posts: 51
 

My menu screen says 1.0.7.0. The only change I made was that I put them on my D instead of my C drive(less crowded). Do I reinstall everything?


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Stucuk
(@stucuk)
Petty Officer Registered
Joined: 11 years ago
Posts: 45
Topic starter  
kev11106 wrote:
My menu screen says 1.0.7.0.

Thats because the tarr.exe i sent you has 1.0.7.0 as the version. The EXE you have is the latest version but the LUA Script files in your Data folder which control the missions/etc are not.

kev11106 wrote:
The only change I made was that I put them on my D instead of my C drive(less crowded). Do I reinstall everything?

The Patches have to be installed to the same directory as the game. You don't need to re-install the game, just the patch. This however is not likely to fix the bugs you have recently posted about, though it may fix some potential bugs. Any fixes i provide for bugs may not work if your version is not 1.0.7.0 .


From what i can tell i don't think any of the "LUAError" Errors in the two logs you provided are related to your Script Error bug, I will try see if i get the same error on Part 3 of Mission 8 today. I can't see anything in Mission 8's LUA scripts which stands out as being wrong, though im not sure if comments are allowed inside a timed event thing(The -- means a comment in LUA).


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kev11106
(@kev11106)
Senior Chief Registered
Joined: 11 years ago
Posts: 51
 

Think I found it. I loaded 4 to 6 and 4 to 6.1 thinking it was 6 to 6.1. I need to start from scratch, don't I?


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Stucuk
(@stucuk)
Petty Officer Registered
Joined: 11 years ago
Posts: 45
Topic starter  

1.0.7.0 includes all previous patches. You just need to install 1.0.7.0 onto the games directory(It will patch any version to 1.0.7.0).

Anyway i found the cause of the mission 8 bug. It was what i thought. Attached is a fix. Apply it after patching to 1.0.7.0 .


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kev11106
(@kev11106)
Senior Chief Registered
Joined: 11 years ago
Posts: 51
 

It worked. You are the man. This popped up anyway so I figured you'd want to see it...

General Info


Application : tarr

Version : 1.0.7.0

ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:

ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:

Params : -LOGDMG -LUADEBUG

ParamCount : 2

LUA Debug


Windows Info


Product : Windows XP Professional

Win32MajorVersion : 5

Win32MinorVersion : 1

BuildNumber : 2600

ServicePack : Service Pack 3

ServicePackMajor : 3

ServicePackMinor : 0

Hardware Info


Physical Memory : 2049MB

CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz

CPU Clock : 2133Mhz

"Actual" CPU Speed : 2133Mhz

VideoCard : NVIDIA GeForce GTS 250

Resolution : 1840x1036


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kev11106
(@kev11106)
Senior Chief Registered
Joined: 11 years ago
Posts: 51
 

It is done. Stucuk, thank you brother, for sticking with me and doing so much to polish this diamond in the rough. One last thing though, and at this point, only to help...

After finishing the epilogue, I got the "game saved" screen and then got this...

General Info


Application : tarr

Version : 1.0.7.0

ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:

ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:

ErrorText : LUAError (0): ...hi\Tarr\Game\Compiled\scripts\funcs\events_funcs.lua attempt to concatenate local `oldEvent' (a nil value) Task: onEndTime->events->time_condition19627038->effects->Scene->obj->_G",loc.s_func()); loc.s_func(); emptyHook(); >

ErrorText : LUAError (0): ...lphi\Tarr\Game\Compiled\interface\game\functions.lua attempt to compare nil with number Task: onEndTime->events->time_condition71597609->effects->Scene->obj->_G",loc.en9Create()); loc.en9Create(); emptyHook(); >

ErrorText : The operation completed successfully.

Params : -LOGDMG -LUADEBUG

ParamCount : 2

LUA Debug


Windows Info


Product : Windows XP Professional

Win32MajorVersion : 5

Win32MinorVersion : 1

BuildNumber : 2600

ServicePack : Service Pack 3

ServicePackMajor : 3

ServicePackMinor : 0

Hardware Info


Physical Memory : 2048MB

CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz

CPU Clock : 2133Mhz

"Actual" CPU Speed : 2133Mhz

VideoCard : NVIDIA GeForce GTS 250

Resolution : 1840x1036

Went back in to see if I had missed anything. loaded the 4th chapter of the 9th mission and got my ship going nowhere on a beautiful background. Double checked the net, then went back in to view the credits and got this...

General Info


Application : tarr

Version : 1.0.7.0

ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua attempt to call global `Add0Material' (a nil value) Task:

ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua attempt to perform arithmetic on field `?' (a nil value) Task:

ErrorText : The operation completed successfully.

Params : -LOGDMG -LUADEBUG

ParamCount : 2

LUA Debug


Windows Info


Product : Windows XP Professional

Win32MajorVersion : 5

Win32MinorVersion : 1

BuildNumber : 2600

ServicePack : Service Pack 3

ServicePackMajor : 3

ServicePackMinor : 0

Hardware Info


Physical Memory : 2048MB

CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz

CPU Clock : 2133Mhz

"Actual" CPU Speed : 2133Mhz

VideoCard : NVIDIA GeForce GTS 250

Resolution : 1840x1036

Hope it helps. Let me know if you want me to run it for reports in the next couple of days before I take it off my drive. Dark Horizon awaits...


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