We just released our space sim, Y3030 to the XBOX Live Indie Games Marketplace.
The game is set in the Year 3030 and your a glorified forklift driver. This is our first instalment of our game, we have big plans for it eventually but want to make sure that we focus on features that get us to release. This chapter is all about Zero Gravity physics, there is no combat and the challenge is your resources and time.
You Tube video of our game:
XBOX Live link to the game: http://marketplace.xbox.com/en-US/Product/0-Gravity-Y3030/66acd000-77fe-1000-9115-d80258550baf
Development Blog: http://y3030.com/
Cheers,
Sebastian
Welcome to the forums Dsebj
Nice idea for a game any plans to bring it to the PC.
Yes. We are looking to build up a presense on Steam Greenlight.
Very cool, the derelict ship at the end of the video really has me intrigued. Any plans for a story line with maybe some voice overs and com chatter?
Unfortunately I don't have xbox but I'll try to keep an eye open for it on steam.
nice blog...very entertaining read...keep up the good work
Purchased this with my Xbox points the other day. Haven't had the chance to have a proper play on it yet (just a quick 1-hour session) but initial thoughts are:
+ I love the control system; takes a minute to get used to, but quickly becomes intuitive
+ the feeling of flying in zero-G is very well done; the ship (forklift?) responds just as I would expect it to. +1 for the ability to invert the Y-access on the controller
+ space feels suitably big
- your oxygen ticks away even if you have the game "paused" with the Xbox Live menu up - oops! I wasn't expecting that. Is it intentional?
- not always obvious where you have to be in order to pick up a crate. Can you do it from every angle? How close do you have to be? Spent a few frustrating minutes bumping the thing around while I tried to grab it
- likewise, the arrow pointing to the cargo bay is of limited usefulness, because it doesn't tell you which angle to approach from and the entrance isn't obviously marked. I guess this is just a matter of experience, though.
Anyway, I'd definitely recommend this as a good little purchase for a space game fan. It's good value for money and fun to zoom around in!
auryx
You look good through a crosshair.
Thanks auryx. Didn't know about the pause still counting down the oxygen - it obviously shouldn't <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':-)' /> Actually if it's the in-game pause menu it shouldn't - I'm not checking for the Xbox guide menu being on screen - if that's what your referring too?
You can pick up the create from any angle - just hold down B before you get to close to the create and you'll be fine. You don't need to just push B when your almost right on top of it.
On a different note, our Steam Greenlight page is up: http://steamcommunity.com/sharedfiles/filedetails/?id=93063821 If you have steam and want to help us get Y3030 to the PC, please give us the thumbs up <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':-)' />
Voted.
Thanks for the response DSebJ. Yeah, sorry, it was the Xbox guide menu I was referring to I think - the one that pops up when you press the big button in the middle of the controller! I've always used that to pause games but I maybe need to un-learn this behaviour if it's not standard <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':-)' />
I'm more of a PC gamer (obviously, being a space sim fan....) so will certainly check out the Steam Greenlight and vote.
auryx
You look good through a crosshair.