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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Chris Roberts Star Citizen

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(@pinback)
99 Star General

Another ten question for the Chairman.

 

 

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Topic starter Posted : February 11, 2014 10:17
(@pinback)
99 Star General

Over the $39 million mark now.

 

IncGamer http://www.incgamers.com/2014/02/star-citizen-dogfighting-module-revealed-possible-released-april has a story about the release of the dogfighting module after Pax East in April although they don't say where they souced the story from, anyone seen anything on RSI about it? so regard it as unconfirmed for the moment.

 

Cloud Imperium’s Star Citizen Dogfighting Module was delayed at the end of last year and there was no word as to when it would be revealed.

Today we have news that this major update for backers will be revealed at PAX East which runs 11-13 April. The module will then be released to players “shortly after that reveal” according to Cloud Imperium.

 

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Topic starter Posted : February 14, 2014 07:03
(@vamperium)
Eminent Member

Well, they hadn't hit $39 million just yet: 

 

FUNDS RAISED

 

 

38,572,197

 

 

STAR CITIZENS

 

 

389,861

 

 

 

 

 

8,906  slots left

 

 

 

But at this rate, it won't be much longer. I am curious to see what the $40 million stretch goal will be, Chris promised something that will chart the future of the game. Also, I am starting to gear up for April, really can't wait!

 

 

 

 

 

 

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Posted : February 14, 2014 07:08
(@pinback)
99 Star General

My mistake for some reason I thought it said 39 million when I was looking on the news page to see if they had said anything about the Dog fighting module.

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Topic starter Posted : February 14, 2014 07:23
(@vamperium)
Eminent Member

No worries 🙂 Save that post for about a week though. Do any of you here plan on using a Hotas or head tracking? I'm looking at getting a TrackIR soon, and maybe a CH setup down the line after seeing how the DFM plays out. 

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Posted : February 14, 2014 07:26
(@pinback)
99 Star General

Thinking about getting an Oclus Rift.

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Topic starter Posted : February 14, 2014 22:23
(@pinback)
99 Star General

And as Vamperium predicted $39 million https://robertsspaceindustries.com/comm-link/transmission/13588-Letter-From-The-Chairman-39-Million

 

 

Greetings Citizens,

We have reached another crowd funding record! Even though the team is heads down working to finish the Dogfighting Module, our backers are continuing to spread the word and make Star Citizen a success. To everyone who has joined recently: welcome! To everyone who has helped us reach this point: thank you!

Javelin_Misc5_Hobbins.png

At $39 million you unlocked the penultimate user-chosen star system! Here’s the description:

Javelin_REV2_RearView_Hobbins.png

  • UDS-2943-01-22 System – Breaking news: UEE astrophysicists based at the famed Klavs observatory station have utilized advanced telescopy and other remote sensing technologies to identify a truly unusual star system on the fringes of known space. The object, once thought to be a single massive star, is actually a trinary star consisting of two white dwarfs and an active pulsar orbiting one another. Because of the complex gravitic factors at work, it is now believed that a jump point leading to the system likely exists in or near explored human space. Beyond the bizarre stellar makeup, the composition of the system is all but unknown. Could planets exist in this carefully balanced web? What else might have been drawn there? One thing is certain: the first Citizen to travel to UDS-2943-01-22 will have one hell of a view!

I would also like to share some artwork of the UEE’s new Javelin-class destroyer. You may have caught a glimpse of the Javelin on this week’s _Wingman’s Hangar_… and now I’d like to share a closer look! The ship was designed by David Hobbins. David has been working hard to create not just a cool exterior, but also an interior that evokes the crowded corridors of a real world destroyer. The plan is for it to be modular, with parts we can swap out for different roles (assault destroyer, LRR destroyer and so on!) The Javelin is still in the conceptual stages… but I think it’s cool enough to share with the community!

Javelin_REV3_WIP_Hobbins.png

As I said last time, I’m very excited about our next stretch goal. Our previous stretch goals have been about expanding Star Citizen immediately; adding new ships, new systems and more. Each one has added something to the game while allowing us to widen our bandwidth: hire more employees, expand our development facilities, purchase new technology and so on. Now it’s time to look a little further in the future!

JavelinHallway_Hobbins.png

Star Citizen isn’t just about the game we launch with. We’re going into this building not only an immersive launch experience, but the platforms and the tools to let us keep expanding the game to meet the available technology. The game won’t be a static experience: we want to build Star Citizen in a way that the experience will be fresh in five years, ten years and into the foreseeable future.

Among the most common feature requests for Star Citizen are atmospheric combat and ground exploration. These are the single biggest things we would like to include in the game, but they’re also something we know we can’t have day one. Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challenge… building entire continents and atmospheres in the current system would take a lifetime.

Javelin_GunneryDeckUpdate_SideV_Hobbins.

That’s where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.

  • Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

I hope you will agree with me that this is an exciting goal, and that you will join me in this commitment to Star Citizen’s future! Thank you for continuing to make Star Citizen possible and for continuing to help it grow. Remember that next time, we will reveal the $42 million goal… which should be a fitting objective for such an auspicious number!

— Chris Roberts

 

 

Interesting bit is that end bit about adding procedural generation.

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Topic starter Posted : February 22, 2014 02:55
(@Anonymous)
New Member

Agree about getting a rift ED alpha already has support as will SC S42.

Sent from my Nexus 10 using Tapatalk

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Posted : February 23, 2014 02:33
Geraldine
(@geraldine)
Famed Member

Sneak peeks at the Freelancer variants hidden away in the game.

 

The "Max" Variant

 

The "Dur" Variant

 

The "Mis" Variant

 

Concept shot of the new Mustang starter ship, Aurora owners can be trade in for it when it is available.

Mustang_Action_View_A_Hobbins_zps730460c

 

 

 

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Posted : February 23, 2014 02:55
(@pinback)
99 Star General

Agree about getting a rift ED alpha already has support as will SC S42.

 

Seems a lot of games are starting to support it just wonder how much it will be when they start sell the consumer version.

 

Is it just me or are the ship in this game getting uglier, the Freelancer was never a great beauty in the first place but as time moves on they seem to made it even more uglier than it was in the first place.

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Topic starter Posted : February 23, 2014 09:47
(@pinback)
99 Star General

Another ask video.

 

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Topic starter Posted : February 28, 2014 10:57
(@vamperium)
Eminent Member

A HUGE update from all of the studios and Chris on the status of the project, as well as exact numbers of people working on it.

 

https://robertsspaceindustries.com/comm-link/transmission/13610-Monthly-Report-February-2014

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Posted : March 4, 2014 05:40
(@pinback)
99 Star General

I can't believe that people are complaining about a lack of information on the game, in fact I would say it was the exact opposite far too much information makes it hard to keep up with what is going on.

 

Looks like that rumor about the DFM coming out after Pax East is confirmed now.

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Topic starter Posted : March 4, 2014 09:29
(@diablotigersix)
Estimable Member

I actually think that people who follow the development closely are depriving themselves of the initial shock and awe. Being overwhelmed by a huge amount of cool stuff you've never seen before is a part of the magic of space sims and video games in general. I know it's tempting, but the less we see now the more exciting experience we will have once the game is fully release.

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Posted : March 9, 2014 12:06
(@pinback)
99 Star General

Bang the cash cow hits $40 million. https://robertsspaceindustries.com/comm-link/transmission/13626-Letter-From-The-Chairman-40-Million

 

 

We’ve done it again! The Star Citizen community has pushed us to another incredible crowd funding goal: $40 million, a number that would have been an impossible dream at the start of the game’s development. I’m constantly amazed by the continued support we receive and how this community manages to grow every day. Since the last milestone we’ve added over 10,000 new citizens! Some say that space sims are niche. I’m not so sure!

At $40 million, you unlocked the last of the backer-voted star systems. Since the results of the last poll were so close, we decided to include both of the top two options:

  • Kabal System – The discovery of a new system is always an exciting time. Even the most jaded NavJumpers can’t help entertaining the possibilities for scientific understanding or new species or even a new home that could await them on the other side of a new jump point. The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years…
  • Oretani System – Oretani was just one of many systems that were being discovered during the rapid Expansion era of the 25th century. The surveyors noticed nothing in the system’s six worlds of immediate importance. Only one planet seemed to be a viable candidate for terraforming. The terraforming Corp that won the bid sent a mid-level team (and their families) into the system to start processing when the only jump point into the system collapsed. Scientists scrambled to figure out a solution, but it was the first time an incident like this had occurred. As years stretched into decades, people studied the area around the former jump point, hoping for a sign that it had reopened, but after time they gave up. After all this time, Oretani is only ever debated among select number of historians. Most believe that without support, the initial terraformers probably died out, but no one really knows what to expect on the other side if that jump point ever reopens.

Storyboard_clean01.jpgWIP Storyboard for mobiGlas Design

Per tradition, we are announcing the $42 million stretch goal today. 42 is a celebrated number for Star Citizen. Before the crowd funding campaign launched, I teased the game to my oldest fans with the RSI website. To enter you had to guess the password. The hint was “Life, the Universe and Everything”. We expected most Sci-Fans to get the reference to Douglas Adams “Hitch Hikers Guide to the Galaxy”. We planned to launch the teaser site 42 days out from the announcement however the realities of web development intervened but we did manage to work in a lasting reference to the project’s humble beginnings by using 42 in the name of the legendary fighter squadron you aspire to join in the single-player adventure, Squadron 42!

Storyboard_clean02c.jpgWIP Storyboard for mobiGlas Design

It’s only appropriate for the $42 million stretch goal that we do something that recognizes the role that the answer to “Life, The Universe and Everything” has played in this amazing journey.

Star Citizen’s equivalent of “The Hitch Hikers Guide” is the Observist section of Star Citizen’s Galactapedia.

Storyboard_clean04.jpgWIP Storyboard for mobiGlas Design

The Galactapedia isn’t a simple wiki or a static how-to guide: it’s going to integrate directly into the game universe and respond in real time as players steer the course of Star Citizen’s world. We envision making the news with an impressive feat in the Galactapedia as a major goal for many players: if you’re the one who finally defeats the Dread Pirate Roberts, charts a new Jump Point or makes the Advocacy’s Most Wanted list, your actions will become memorialized for all time in the Galactapedia! What’s more, the Galactapedia will be available both inside Star Citizen and through the RSI website.

With all of this in mind, we have a few additions to the game and some rewards for our loyal backers at the $42 million level! Read on:

  • Updated Observist Guide – Additional funding from the $42 million level will go to expanding the website area of the Galactapedia: expect to see holographic ships, items and navigation interface in 3D! Imagine admiring your ships or planning your loadouts right here at the RSI website.

Mobiglas_temp03.jpgExoGlas Concept Art

  • Explorer-class mobiGlas Rig – Every player who backs before we hit $42 million will start the game with their own, visually distinctive mobiGlas “ExoGlas” rig which can be used to access the Observist at any time. I’ve charged the mobiGlas team with a very difficult task: creating a realistic interface that will help keep your affairs in order in an expansive galaxy that we hope players will expand in unknown directions. It’s almost like building our own in fiction operating system for an imagined future, and it’s very different task than building spaceships. This backer-exclusive mobiGlas kit will come pre-loaded with additional galactic information that new players would ordinarily need to explore or barter to fill out; it’s our way of honoring the information you’ve collected about the Star Citizen universe through the RSI site and community over the past year!
  • Gladius – The Squadron 42 team will develop an additional fighter for the game, the Aegis Dynamics Gladius-class light fighter. The Gladius will be the first fighter built entirely from concept to CryEngine in the UK! Here’s the official description: The Aegis Gladius is the UEE’s reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet.
  • Towel – And of course, everyone who backs before we hit $42 million will also receive a towel for their hangar. Don’t explore the galaxy without it!

Remember that our stretch goals are examples, ways of showing you how we are improving the game with the additional funding and ways to thank you for your early support. The full impact of each additional dollar is actually felt across the board: the project currently employs over 200 people. As a result, every dollar allows us to support this large team and helps improve Star Citizen in both scope and scale.

Thank you for your support, for making this possible. I can’t wait to show you what we have in store for Star Citizen; stay tuned!

— Chris Roberts

P.S., A number of Citizens have asked why we stopped giving out stretch goal rewards to backers (like the repair bot and the space suit offered early in the campaign.) The truth is, we had so many new features we wanted to discuss that the practice slipped our mind. For the next set of stretch goals, we’re going to give you in-game rewards… and we’re letting you pick what you want. Please vote in the poll below to pick the $43 million unlock reward. The winner will be described in the next Chairman post and the option with the lowest votes will be eliminated from contention!

 

 

Rewards for backer are back.................nice.

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Topic starter Posted : March 11, 2014 12:02
(@pinback)
99 Star General

Another ten for the chairman seem to have missed one.

 

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Topic starter Posted : March 15, 2014 08:05
(@pinback)
99 Star General

Total fascinating video about the games AI and the middle ware which is being done for the game.

 

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Topic starter Posted : March 16, 2014 04:25
(@pinback)
99 Star General

I think something happened but not sure what?. :haha:

 

 

And another questions for the chairman.

 

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Topic starter Posted : March 26, 2014 12:29
auryx
(@auryx)
Estimable Member

Apologies, I've not been following all the updates for SC since the initial campaign.....do we actually have any in-game flight/combat sequence vids yet? Everything seems to be interviews and concept art and cool ships, which is fine but...

 

auryx

You look good through a crosshair.

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Posted : March 26, 2014 14:25
(@stormprooter)
Estimable Member

I think the DFM (Dogfighting Module) is due to drop in a few weeks time. CIG are going to showcase it at some event in the US (someone please fill in the detail), then release it into the wild for the rest of us after that.

I cannot recall the exact date, but it's mid-April.

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Posted : March 26, 2014 23:52
Geraldine
(@geraldine)
Famed Member

New Wingman's Hanger out with sneak peeks of the Asteroid Hanger

 

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Posted : March 27, 2014 00:31
(@Anonymous)
New Member
auryx wrote:
Apologies, I've not been following all the updates for SC since the initial campaign.....do we actually have any in-game flight/combat sequence vids yet?

Back in December, when they decided to postpone DFM, they made another live stream and showed some flight and fight.

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Posted : March 27, 2014 05:04
(@pinback)
99 Star General

One of the recent wing men episode had some clips in it But I forget which one it was, but with the dog-fighting module coming out in April, YouTube will be awash with them.

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Topic starter Posted : March 28, 2014 07:53
(@pinback)
99 Star General

Humorous vid from RSI.

 

 

PEW, PEW. :haha:

 

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Topic starter Posted : March 28, 2014 22:39
(@pinback)
99 Star General

No big surprise that SC has hit $41 million........maybe took a bit longer this time?. https://robertsspaceindustries.com/comm-link/transmission/13783-Letter-From-The-Chairman-41-Million

 

 

e’ve hit another record-setting crowd funding level: $41 million!

I’m incredibly happy to hit this goal as it green-lights a very important research project aimed at improving Star Citizen’s long term future. With this funding, we’ll be looking into procedural generation to help build the universe out in a greater detail and scope in ways we didn’t think possible when we started developing the game! We will have some exciting announcements to make down the line involving some of the talent we’ve been talking to about helping us with procedural system and planet building.

  • Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.

 

 

Roberts also give his thought on the Oculus buy out by Facebook.

 

Episode 14 of ten for the chairman.

 

 

Also the monthly round up thing here as well. https://robertsspaceindustries.com/comm-link/transmission/13785-Monthly-Report-March-2014

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Topic starter Posted : April 4, 2014 07:31
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