To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
This is good news to hear, I guess I will need to load up Starfield soon and try to find a good mod list to add more immersion etc...
This is good news to hear, I guess I will need to load up Starfield soon and try to find a good mod list to add more immersion etc...
I would say give yourself 30 or 40 hours in the vanilla game and see what you like or dislike about it, before adding any mods to the game.
I would also it's a very marmite game in that you will either love it or hate it but you will know that as soon as you start playing it and just be prepared for the shock of the loading screens at the start of the game.
the game has had an update on steam beta, seems to be mostly obscure bug fixes and support for wide screens but no new features.
Starfield Update 1.15.214 – May 6, 2025 [BETA]Starfield’s latest update features additional support for Creations as well as numerous fixes for Quests, vehicles, UI and the Shattered Space DLC. Read on for the full update notes!This update is currently in Steam Beta. If you would like to opt in to the Starfield Beta update, please follow these instructions:
- Open your Steam Library and navigate to Starfield
- Right click on "Starfield" and select "Properties"
- In the new properties pop-up window, select "Betas"
- In the beta drop down to opt into, select "beta"
- Wait for app to download new build and launch
For those participating and interested in providing us feedback, please visit #steam-beta-feedback on
FEATURES
- Added Very Low display settings to improve performance on some devices.
- Creation Kit: Added the ability for Creators to add new icons to the game.
- Creations Store now supports bundling Creations.
- Creation Kit: Creations up to 2GB in size can now be uploaded.
BUG FIXES
GENERAL
- Creations: Resolved a possible error when restoring load order if a large number of mods were installed and then deleted.
- Creation Kit: Resolved a possible crash when loading a plugin with an ingredient form.
- Addressed a possible control lock that could occur when changing views at the same time as sitting in a pilot seat while landed.
- Addressed a rare movement lock that was possible during forced dialogue scenes.
- Addressed a control lock that could occur if a vehicle Creation was disabled while a loaded save depended on it.
- Addressed a rare control lock that could occur when immediately opening a menu after loading a save during take-off.
- Fixed an issue that could prevent exiting a vanity camera (PC).
- Fixed a possible crash related to moving or removing buildings at the Main Outpost in Andraphon.
- Resolved a rare crash that could occur when entering the Unity.
- Addressed an issue where rapidly pressing quicksave could result in some quicksaves being removed.
- General crash and stability fixes.
- Creations UI fixes and improvements.
GAMEPLAY
- Skills: The Cargo Link and Robots build limits from the Outpost Management skills should now persist after going through the Unity.
- Weapons: The Space-Adept legendary effect no longer has a negative modifier for terrestrial damage.
- Gameplay Options: Addressed an issue with some interiors that prevented cargo access.
- Gameplay Options: Clarified the status effects text for Malnourished and Hydrated.
- Fixed a Grav jumping issue that could occur after being hailed in Freestar or UC space.
- Fixed a rare issue that could impact items displayed in the Razorleaf.
- Resolved an issue with missiles that could prevent XP awards.
- Fixed a player placement issue that could occur if a new creation was installed and a save was loaded into the UC Vigilance.
- Resolved an issue where creatures could get moved to water if they ever became stuck.
- Addressed an issue where dropped items could lose there stolen status.
- At Hell's Gate: The Crucible Blade no longer damages ships in orbit when used inside a ship.
- At Hell's Gate: The Crucible Blade audio will now play correctly after loading a save or fast travelling.
- The Bounty Board in the Tracker's Alliance HQ now has the correct audio interactions.
GRAPHICS
- Updated resolutions to include 32:9 and 32:10 resolutions as well as more 16:9, 16:10, and 21:9 resolutions.
- Performance: Resolved an issue that could cause frame rate to drop when opening the scanner on long play sessions.
- Celestial bodies should now remain visible in the sky after entering and exiting an interior.
QUESTS
- All That Money Can Buy: Fixed a rare issue that caused the Trade Tower elevator to be inoperable.
- In Memoriam: Addressed an issue where completing "At Hell's Gate" with Sarah as the companion could prevent completion of the quest.
- Perfect Recipe: Shonda will now recover if she was downed while collecting Ashta meat.
- The Starjacker: Adjusted dialogue options that appear for characters playing after entering the Unity.
- Top of the L.I.S.T. - Resolved a control lock that could occur after selling survey data to Phil Hill.
- Trackers Alliance: Resolved an issue where bounty scanner quests could time out.
- Trackers Alliance: Fixed a rare issue where either killing or stunning the target would not complete the bounty missions.
- Worlds Apart: Fixed an issue that allowed the player to leave the planet too quickly after exiting the temple.
LOCATIONS
- Mannequins will now persist as intended in the New Atlantis Penthouse.
- Player should now be able to modify the shelves and cabinets in the Core Manor in Akila City.
- Resolved an issue that could prevent scanning some flora.
- At Hell's Gate: The Plasma Research Facility now shows up on the surface map.
- Fixed a visible opening in the Deserted Biotics Lab.
- Vent Hazards are now displaying correctly on Jemison.
UI
- Ship Builder: Resolved an issue with the ship upgrade menu when only one module is available for upgrade.
- Ship Builder: Addressed a selection issue when using large fonts.
- Ship Decoration: Updated the names of Empty ship modules.
- All buttons should now work in the Vehicle Builder menu with large fonts enabled.
- Localization: Text for the Dehydrated debuff is no longer cutoff in Spanish and Polish when large fonts is enabled.
- Localization: The bounty boards in the Tracker's Alliance HQ are now localized consistently.
- Localization: Strings for both Hydrated and Dehydrated status effects regarding sneak attacks are fully localized.
VEHICLE
- A keyboard binding is now available for the boost button. (PC)
- A marker for the vehicle will now show up on the player's compass.
- Resolved a camera issue that could occur for players with maxed out Surveying skill.
- Improved logic for exiting the vehicle when partially obstructed.
- The vehicle will now deploy when landing at locations other than spaceports or landing pads.
- Addressed a visible artifact with the Rev-8 when boosting in foggy conditions.
Shattered Space
- Va'ruun outpost modules are now available to players after entering the Unity.
- Skills: Killing enemies inside gravity bubbles on Dazra will now count towards the Gymnastics skill.
- Addressed an issue with the buttons on the lift on the Mourning level in Dazra.
- Weapons: The Penumbra now deals bonus headshot damage.
- Performance: Addressed an issue that could cause slight stutters in the Well and outside Dazra.
- The Va'Ruun Schimaz's blade is no longer pixelated on the Data Menu.
- Fixed a lens flare flicker with the Citadel on Dazra.
- Zealous Overreach: Adjusted Mirek’s dialogue options to account for characters that have been through the Unity.
- Zealous Overreach: Resolved issue that could occur if the player cleared Shadow Station Epsilon prior to speaking to Ekris.
Remember that classic line from Aliens "nuke them from orbit", looks like Starfield is getting it's own versions of this on Creations, sometime this month.
That looks fun 🙂
Is most of the 'creations' paid for? This looks a little higher quality so I would expect so.
It's out on the 20 of this month and will be a paid for mod, don't know what percentage of mods on creations are paid v free but all the ones I use at the moment are free one from creations.
Think I'm coming up on the end game with just a few loose missions to tidy up. So far the main mission has been a bit of a boar with collecting artefact's along with the space magic temple thing which is just rinse and repeat. Think the space magic should have been a skill like a PSI skill which might have been more usable than it is.