To all SSC Station occupants
Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.
Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.
-D1-
This is good news to hear, I guess I will need to load up Starfield soon and try to find a good mod list to add more immersion etc...
This is good news to hear, I guess I will need to load up Starfield soon and try to find a good mod list to add more immersion etc...
I would say give yourself 30 or 40 hours in the vanilla game and see what you like or dislike about it, before adding any mods to the game.
I would also it's a very marmite game in that you will either love it or hate it but you will know that as soon as you start playing it and just be prepared for the shock of the loading screens at the start of the game.
the game has had an update on steam beta, seems to be mostly obscure bug fixes and support for wide screens but no new features.
Starfield Update 1.15.214 – May 6, 2025 [BETA]Starfield’s latest update features additional support for Creations as well as numerous fixes for Quests, vehicles, UI and the Shattered Space DLC. Read on for the full update notes!This update is currently in Steam Beta. If you would like to opt in to the Starfield Beta update, please follow these instructions:
- Open your Steam Library and navigate to Starfield
- Right click on "Starfield" and select "Properties"
- In the new properties pop-up window, select "Betas"
- In the beta drop down to opt into, select "beta"
- Wait for app to download new build and launch
For those participating and interested in providing us feedback, please visit #steam-beta-feedback on
FEATURES
- Added Very Low display settings to improve performance on some devices.
- Creation Kit: Added the ability for Creators to add new icons to the game.
- Creations Store now supports bundling Creations.
- Creation Kit: Creations up to 2GB in size can now be uploaded.
BUG FIXES
GENERAL
- Creations: Resolved a possible error when restoring load order if a large number of mods were installed and then deleted.
- Creation Kit: Resolved a possible crash when loading a plugin with an ingredient form.
- Addressed a possible control lock that could occur when changing views at the same time as sitting in a pilot seat while landed.
- Addressed a rare movement lock that was possible during forced dialogue scenes.
- Addressed a control lock that could occur if a vehicle Creation was disabled while a loaded save depended on it.
- Addressed a rare control lock that could occur when immediately opening a menu after loading a save during take-off.
- Fixed an issue that could prevent exiting a vanity camera (PC).
- Fixed a possible crash related to moving or removing buildings at the Main Outpost in Andraphon.
- Resolved a rare crash that could occur when entering the Unity.
- Addressed an issue where rapidly pressing quicksave could result in some quicksaves being removed.
- General crash and stability fixes.
- Creations UI fixes and improvements.
GAMEPLAY
- Skills: The Cargo Link and Robots build limits from the Outpost Management skills should now persist after going through the Unity.
- Weapons: The Space-Adept legendary effect no longer has a negative modifier for terrestrial damage.
- Gameplay Options: Addressed an issue with some interiors that prevented cargo access.
- Gameplay Options: Clarified the status effects text for Malnourished and Hydrated.
- Fixed a Grav jumping issue that could occur after being hailed in Freestar or UC space.
- Fixed a rare issue that could impact items displayed in the Razorleaf.
- Resolved an issue with missiles that could prevent XP awards.
- Fixed a player placement issue that could occur if a new creation was installed and a save was loaded into the UC Vigilance.
- Resolved an issue where creatures could get moved to water if they ever became stuck.
- Addressed an issue where dropped items could lose there stolen status.
- At Hell's Gate: The Crucible Blade no longer damages ships in orbit when used inside a ship.
- At Hell's Gate: The Crucible Blade audio will now play correctly after loading a save or fast travelling.
- The Bounty Board in the Tracker's Alliance HQ now has the correct audio interactions.
GRAPHICS
- Updated resolutions to include 32:9 and 32:10 resolutions as well as more 16:9, 16:10, and 21:9 resolutions.
- Performance: Resolved an issue that could cause frame rate to drop when opening the scanner on long play sessions.
- Celestial bodies should now remain visible in the sky after entering and exiting an interior.
QUESTS
- All That Money Can Buy: Fixed a rare issue that caused the Trade Tower elevator to be inoperable.
- In Memoriam: Addressed an issue where completing "At Hell's Gate" with Sarah as the companion could prevent completion of the quest.
- Perfect Recipe: Shonda will now recover if she was downed while collecting Ashta meat.
- The Starjacker: Adjusted dialogue options that appear for characters playing after entering the Unity.
- Top of the L.I.S.T. - Resolved a control lock that could occur after selling survey data to Phil Hill.
- Trackers Alliance: Resolved an issue where bounty scanner quests could time out.
- Trackers Alliance: Fixed a rare issue where either killing or stunning the target would not complete the bounty missions.
- Worlds Apart: Fixed an issue that allowed the player to leave the planet too quickly after exiting the temple.
LOCATIONS
- Mannequins will now persist as intended in the New Atlantis Penthouse.
- Player should now be able to modify the shelves and cabinets in the Core Manor in Akila City.
- Resolved an issue that could prevent scanning some flora.
- At Hell's Gate: The Plasma Research Facility now shows up on the surface map.
- Fixed a visible opening in the Deserted Biotics Lab.
- Vent Hazards are now displaying correctly on Jemison.
UI
- Ship Builder: Resolved an issue with the ship upgrade menu when only one module is available for upgrade.
- Ship Builder: Addressed a selection issue when using large fonts.
- Ship Decoration: Updated the names of Empty ship modules.
- All buttons should now work in the Vehicle Builder menu with large fonts enabled.
- Localization: Text for the Dehydrated debuff is no longer cutoff in Spanish and Polish when large fonts is enabled.
- Localization: The bounty boards in the Tracker's Alliance HQ are now localized consistently.
- Localization: Strings for both Hydrated and Dehydrated status effects regarding sneak attacks are fully localized.
VEHICLE
- A keyboard binding is now available for the boost button. (PC)
- A marker for the vehicle will now show up on the player's compass.
- Resolved a camera issue that could occur for players with maxed out Surveying skill.
- Improved logic for exiting the vehicle when partially obstructed.
- The vehicle will now deploy when landing at locations other than spaceports or landing pads.
- Addressed a visible artifact with the Rev-8 when boosting in foggy conditions.
Shattered Space
- Va'ruun outpost modules are now available to players after entering the Unity.
- Skills: Killing enemies inside gravity bubbles on Dazra will now count towards the Gymnastics skill.
- Addressed an issue with the buttons on the lift on the Mourning level in Dazra.
- Weapons: The Penumbra now deals bonus headshot damage.
- Performance: Addressed an issue that could cause slight stutters in the Well and outside Dazra.
- The Va'Ruun Schimaz's blade is no longer pixelated on the Data Menu.
- Fixed a lens flare flicker with the Citadel on Dazra.
- Zealous Overreach: Adjusted Mirek’s dialogue options to account for characters that have been through the Unity.
- Zealous Overreach: Resolved issue that could occur if the player cleared Shadow Station Epsilon prior to speaking to Ekris.
Remember that classic line from Aliens "nuke them from orbit", looks like Starfield is getting it's own versions of this on Creations, sometime this month.
That looks fun 🙂
Is most of the 'creations' paid for? This looks a little higher quality so I would expect so.
It's out on the 20 of this month and will be a paid for mod, don't know what percentage of mods on creations are paid v free but all the ones I use at the moment are free one from creations.
Think I'm coming up on the end game with just a few loose missions to tidy up. So far the main mission has been a bit of a boar with collecting artefact's along with the space magic temple thing which is just rinse and repeat. Think the space magic should have been a skill like a PSI skill which might have been more usable than it is.
The update went live on the main game two days ago and it has fixed the flicker in the well but I seem to have some issues with the menu and one crash in the ship builder. not sure if its the update or the mods I have installed which is causing the problem.
Watchtower also came out two days ago and by all accounts it's looking like a must have for the game, it's only on creations and a 1000 credits or points and I'm going to use my 1000 credits I got with the dlc to buy it.
Being playing Watchtower and it is an absolutey a fantastic mod and it really blurs the line between a mod and DLC made by a dev.
Now I did have one problem with the mod, when at stardock and asking Harper for locations of the listing post, I would not get any quest markers.
Turns out I forgot to do the Kumsi Mission which she mentioned,(no quest markers for it) once I did the mission by going to the Kumsi 6 planet in the Kumsi system, got into the computer and destroyed the array in orbit the mod returned to normal.
I would say that this is a must have mod for the game.
One of the things that the Watchtower mod add into the game is it allows the player to have a fleet of ships, upto 4 crewed by your companions. Just got into my first big space battle, my two ships against about 20 watchtower ship, result I blown out of space, 🤣 time for a rethink I think.
I up gunned the ships and add another ship to the fleet, so I now have me and two other ship. which was a much better result, I survived.
Have run into another bug with the cyber amps as they don't show up in my game menu or appear on the character but appear to be working, hopefully the next update to the mod will fix it.
Much to my surprise my character was killed twice yesterday in quick succession doing battle with the big meks from watchtower.
And it can be dangerous going up against two of them. On my second load I decided to run away only to have one of the meks land on top me as ran from the building. 🤣
I just found where my missing cyber amp are, they were in the doctors menu.
Also I have been task with capturing some watchtower ships, but my weapons are too powerful on my three ships but I have read the way to do it is to equip the fleet ships with lasers and em weapons. so they disable the ship and I should be able to dock with them and take them over.
Added another mod to the game and a very simple one as all it does is add a greeting when you sit in the pilots seat. Only works in first person mode, but adds to the game immersion.
Small update to the game in the beta and should hit the main game in about two weeks, seems just to be a house keeping update.
This was a decent video discussing Starfield and what this recent patch covers.... shame I would have hoped BGS would have put more effort into this game. If anything release an amazing toolset for modders and maybe in a few years this game will get a lot better. They created a good base to build off of and I think the players would have supported more content if they were more interactive with the community BGS has been basically silent on this game. Wasted opportunity in my mind. I hope when I do sit down to play this that its solid after I mod it up a little 😉
Short vid about a possible delay to the PS5 port and DLC, but as neither has been confirmed, it is just speculation at the moment.
Rumor Control
So the Playstation 5 and DLC might be delayed until next year which will mean that they will miss the lucrative Christmas market, if indeed they do appear at all.
this new rumour about interplanetary travel within a system is intriguing and it would certainly change the space part of the game for the better which at the moment is pretty weak
That update also hit the main game a couple of days ago, 1.4GB in size.
Seems to be some great expectations of an announcement about the game this week at Gamescom, personally I'm not so sure we will hear anything from them, but we shall see.
Saw this YT short and also heard that Bethesda is fixing a lot of bugs and doing their best to eliminate a lot of the loading screens... I might even be able to play this game this year haha... been waiting for them to work out all the kinks.
Nothing, nader and zip all is what we got, but we did get another rumor and it's a rumor that their going to be a Switch 2 port, which I find hard to belive, so.
Rumor Control
PS5 port next year Unconfirmed.
New DLC next year Unconfirmed.
Major overhaul to the game mechanic's Unconfirmed.
Switch 2 port Unconfirmed.
Not at as dead as click bait YouTuber would have you believe, check the last minute.
Still have not bought this game. Maybe if it ends up on GOG and is cheap....maybe.
They dropped a teaser trailer yesterday with a hidden title of Terran Armada but what it is nobody knows.
Not been playing the game for about a month now as I was waiting to see if we would get any news/ content from the game awards, apparently not which is not that unexpected.
Mod wise, again nothing much although the free mod welcome to arinya looks interesting and most of the paid mods are overpriced rubbish. With the exception of Falkland update, which I think I will be adding to my mod list
