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Starpoint Gemini 3

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And another update for the game, good to see these coming in so quick.

Hello captains!

A new week, and time for another handsome update as we’re running forward!

We won’t bother you with too much text this time, so straight to the point - version 0.840 unlocks some new places to visit and explore. Alien ruins are eerie places, but worth visiting if you’re in for some nice loot. There are also some new quests to stumble upon, NPC AI has been upgraded, missiles and torpedoes received significant revamp to make them much more usable…

In addition, as we’re monitoring your feedback, quite a few game elements have been improved or tweaked.

Next update is coming shortly, so stay tuned for more…

CHANGES

  • ADDED: New locations to explore - Alien Ruins
  • ADDED: Interiors for Alien Ruins, with rewards and loot
  • ADDED: New Encounter quests
  • ADDED: Defensive asteroid turrets are now functional
  • ADDED: Reworked damage system for missiles and torpedoes, making them much more usable
  • ADDED: Notification system display of items collected by drone
  • ADDED: Revamped default control bindings for keyboard input
  • UPDATED: Missile weapons no longer go through objects
  • UPDATED: NPC AI has better path finding and navigates better around objects
  • UPDATED: Further improvements on asteroid caves interiors
  • UPDATED: Enemies don’t engage heavy weapons if player is outside line of sight anymore
  • UPDATED: Enemies with equipped short range weapons will approach closer while in combat
  • UPDATED: Added weakpoints to several capital ships that lacked them
  • FIXED: Resolved problems with rotation connected to LOD
  • FIXED: Eternal loop sound of cruise engines while docked is now removed
  • FIXED: Various issues with encounter and mysterious missions
  • FIXED: Inaccurate derelict rotations
  • FIXED: New game button now works with accurate focus when clicked
  • UPDATED: Colors and appearance of mission objective texts and icons
  • UPDATED: Turrets in interior missions are now more accurate
  • UPDATED: Turrets in Alien ruins interior are now functional

Fly safe, stay safe!
LGM Games


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Last update before the game is released on Nov 5 (bonfire night ) along with, if  I read it right another update on that day.

From Steam

Hello to all of you!

We know many of you were anxious for any further news and updates, so here we are, with some good news! Hopefully new waves of pandemic didn't impact you too much. On our side, we've done a large leap towards version 1.0 in recent weeks. Apologies for not updating you sooner, but we had many closely linked parts of the game in development pipeline recently, so we had to proceed ahead very carefully.

This update is quite a big one (about 2.5 gigs), and it is deployed today in order to close the difference between our version and Steam Early Access version. It will change the game a lot in many aspects and all of these changes are also a foundation for next update, and that one will be release version 1.0!

You've heard it right – the next update is the complete unlocking of the entire game. And in case you were wondering when – it will happen on November 5th! , just a few days from now!

Anyways, in the next couple of days, you can check out the massive content of this update. Full list is below, but in short – gameplay-wise, we've changed pretty much everything. New missions, new encounters, new sectors, new weapons, unique weapons, unique blueprints, new ship modules, complete rebalance of economy and difficulty etc...

There are also many tweaks added according to your suggestions. We couldn't include them all (yet) but step by step.

The overall feeling of the game, pace of advancement and credits earning is now very much different from before, but note that this was needed to improve current gameplay, as well as a preparation for the upcoming player-owned capital ships. They will be big and expensive, so you'll need to be ready for them.

Hope you'll enjoy everything new, and will get ready for Thursday the 5th. On that day, we're making another large update, unlocking the entire campaign and introducing capitals ships.
And if you thought it's all over after 5th, no it isn't. We already have plans for updates that will take the game past version 1.0 and beyond...

CHANGES

  • ADDED: NPC capital ships now have special abilities
  • ADDED: New rewards for exploring Alien Ruin
  • ADDED: Unlocked path to additional Alien Ruins
  • ADDED: New weapon blueprint: Gaul
  • ADDED: Legendary unique light weapons
  • ADDED: New player ship modules
  • ADDED: Blueprints for legendary light weapons
  • ADDED: Significant experience points for investigating Alien Ruin
  • ADDED: Energy pack equipment
  • ADDED: New clusters of derelicts in numerous sectors
  • ADDED: New borehole torpedo for blasting huge chunks of asteroids when mining
  • ADDED: Darwin sector objects, paths, blueprints and asteroid fields
  • ADDED: Dogon sector opened
  • ADDED: More places with opened freeroam during campaign
  • ADDED: NPC capital ships AI rebalanced (movements, abilities and weapon setups)
  • ADDED: Enemy fighters rebalanced, tuned regarding weapons loadouts and damage stats, shields
  • ADDED: Tutorial hints for weapons and game mechanics
  • ADDED: Tutorial hints for opened freeroam during campaign
  • ADDED: Saturn sector objects, paths, blueprints, asteroid fields, entire scenery and missions
  • ADDED: Hunter missiles now knocks out ship's engines
  • ADDED: A number of stations in campaign now have armed defense platforms
  • ADDED: Visual notification for enemy ship strength on target lock
  • ADDED: Visual notification for advanced blueprints
  • ADDED: Anomaly data items to all anomalies
  • ADDED: Loot to various objects within radiation nebulas
  • ADDED: Encounter quest Spy satellite
  • ADDED: Pirate's Harbor station now has weapon turret defense platforms
  • ADDED: Security patrols near several stations
  • UPDATED: Hit boxes modified: easier to hit smaller targets at larger distances
  • UPDATED: Encounter Quests, added new challenges with rewards
  • UPDATED: Cruise speed visual effect
  • UPDATED: Loot drop rebalanced to include helpful equipment and missiles
  • UPDATED: Barman quest system with new mission flow and new rewards
  • UPDATED: Entire economy rebalanced in terms of both income and prices
  • UPDATED: Torpedoes rebalanced, speed increased
  • UPDATED: Dumbfire missiles will explode and deal radius damage even if they miss target
  • UPDATED: Dumbfire missiles spread decreased
  • UPDATED: Increased speed of weapon switch in combat
  • UPDATED: Encounter Kill mission nerfed
  • UPDATED: Encounter Survival quest improved
  • UPDATED: Encounter quests rewards improved
  • UPDATED: Derelicts on level now have proper destruction stages
  • UPDATED: Align to plane option works properly now
  • UPDATED: ADAH targeting system and movement
  • UPDATED: Roll movement of player ship is now more smooth
  • UPDATED: Miner ships improved AI
  • UPDATED: Missiles now deal intended damage to objects and asteroids
  • UPDATED: All capital ships now have working weakpoints
  • UPDATED: Enhanced power of virtual weapons in Prasad faceoff campaign mission
  • UPDATED: Adjusted the locations of a number of Nav Buoys
  • UPDATED: Expanded localization kit and translations for supported languages
  • UPDATED: Revamped trader inventories on numerous stations
  • UPDATED: New rear turrets on Berzerker capital ship
  • FIXED: Mission timers don't show in ingame menu anymore
  • FIXED: Derelict encounter missions can now be completed properly
  • FIXED: A number of typos in sentences and game menus
  • FIXED: Encounter quests won't spawn inside a planet anymore
  • FIXED: Credits display while in trader panel now works correctly
  • FIXED: Eliminated infinite blueprint bug
  • FIXED: Customization emblems now display properly
  • FIXED: Gas pocket extraction now works properly
  • FIXED: Krieger capital ship now has proper explosions
  • FIXED: Dialogues stop when game is paused
  • FIXED: Barman missions now display correct objectives
  • FIXED: Scattergun damage info in trader and inventory panels is now correct
  • FIXED: Barman missions on Nadym station now work properly
  • FIXED: Not possible to have a single use of equipment with 0 count
  • FIXED: Music background switch now works properly
  • FIXED: Gas collector now has a proper final explosion
  • FIXED: Orbit camera won't pass through objects anymore
  • FIXED: Bug with noncollectable blueprint eliminated
  • TWEAKED: Difficulty of enemy drones on campaign missions
  • TWEAKED: Prolonged timers on several campaign missions
  • TWEAKED: Increased distance for loot collection
  • TWEAKED: Sensitivity of controls on gamepads decreased
  • TWEAKED: Reputation of ships and objects in Outlaw's life scenario adjusted
  • TWEAKED: Transporter beam improved
  • TWEAKED: Trader panel improvements
  • TWEAKED: Death panel options improved

Have fun, and until 5th...
Fly safe and be safe!

 

 


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CaptainKal
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Last update before the game is released on Nov 5 (bonfire night ) 
image
 
 

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DarkOne
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Topic starter  

For those that have been playing around with the early access build do you think its ready for prime time or should it have more dev time?

I bought this already, but I should reply SPG2 since I didn't entirely finish it before jumping to this one.


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Posted by: @captainkal
Last update before the game is released on Nov 5 (bonfire night ) 
image
 
 

It's been cancelled by Boris 😢 

Not sure if it's ready for release as I not played the game for a while but their were a couple of things I did not like about the game but they were both more to do with the game design, more than features of the game.

Just downloading that patch but I think I will wait a while before playing it and give them time to fix any issues with the game.


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And the first patch appears and it looks like they are adding some more bits to the game.

From Steam

Greetings,

After release week we feel like a truck went over us, but no stopping here! As mentioned before, Starpoint Gemini 3 will continue to get updates, both because of required patches, as well as further improvements and expansions.

And the Saturday after release day sounds like a good day to make the first step... This first one includes several needed fixes, some enhancements we didn't yet introduce on release day, and an initial batch of tweaks requested by players to improve the experience.

You can expect updates to continue and a number of improved and expanded game features to increase in the coming days and weeks, starting with new cockpits for the freeroam mode, additional docking cutscenes, further improvements to capital ships and much more...We're starting the work on a new update later today!

Full list of changes is here:
CHANGES

  • ADDED: Cut engines mode can be toggled on the same button, movement forward and backward doesn't interrupt it anymore, as requested
  • ADDED: Mouse sensitivity options range increased
  • UPDATED: Timer prolonged for ISS interior mission during campaign on easy difficulty
  • UPDATED: Several docking/undocking cutscenes improved
  • UPDATED: Capital ships upgrades impact improved greatly
  • UPDATED: Capital ships weapon icons improved
  • UPDATED: Improved LOD with several Scaffolding structures
  • FIXED: Some encounter quests difficulty corrected
  • FIXED: Gunship derelicts now drop proper loot after destruction
  • FIXED: Derelict radiation corrected, occasional excessive radiation removed
  • FIXED: Drone loot corrected
  • FIXED: Ships don't spawn during sector loading anymore, causing possible crash
  • FIXED: Consoles on Cassini mission now work properly
  • FIXED: Blueprint issues during creation
  • FIXED: Incorrect light effects during interior missions now work properly
  • FIXED: Occasional hang of CSF effects in cutscenes eliminated
  • FIXED: Ships during cutscenes are now properly released, eliminating possible problems
  • TWEAKED: Additional improvements in the Japanese localization

We are monitoring your feedback, and thank you in advance for all responses and your support!

Have a nice weekend!
LGM Games team


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And another one appears. 

Hi captains,

Before end of this first week following release, we've completed a third post release update. All of you will have access to version 1.005, just in time to have some weekend fun!

Main approach to this update is similar to previous two – adopting a few of your suggestions like making recently added new cockpit designs available in campaign too, then modifying of screen enemy target icon, more optimizations etc.

There is also a new toy for everyone to play with – battleship Krieger!

A number of additional bug fixes, fixed and upgraded Boss fights, improvements to borehole torpedo mining and corrected some achievements... you have a full weekend ahead to check it out!

CHANGES

  • ADDED: Additional rewards for Boss fights, including substantial amount of credits
  • ADDED: New options checkbox to allow the use of additional cockpits during campaign
  • ADDED: Battleship Krieger now available to players
  • ADDED: New docking cutscenes for stations that still didn't have them
  • UPDATED: HUD marker for enemy ship is now much larger if ship is out of screen
  • UPDATED: Seveal sectors have been optimized to run more smoothly
  • UPDATED: Borehole torpedo now awards experience points and counts as part of appropriate achievement
  • FIXED: Head hunter achievement now works properly
  • FIXED: Capital ship upgrade display now works properly
  • TWEAKED: Logging system now strenghtened in several places
  • TWEAKED: Additional loading and optimization procedures improved

Hope you'll like the changes, and we're off to next round of improvements!
Fly safe and be safe!


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And a new update to the game, seem to have added a bit but the update was very small size.

Game is also in the current Steam sale.

Greetings,

Before month is over, we're ready to push out another update, fourth since release. Ladies and gentleman, this update is about new additions you can play with. Numerous new modules for your ships are scattered around stations, another capital ship design, some new things to explore etc...

We also gave some attention to reported issues with Win 7 compatibility. Some tweaks have been made and log tool improved. If any of you still experience issues, please contact us and provide new logs so we can gather more information and iron this out completely. At this point we're unable to recreate the issue on our side anymore, but all additional data from you is welcome!

Hope new stuff will gave you some more diversity while playing, and we're proceeding to next things on our list...

CHANGES

  • ADDED: Liberland freighter capital ship for player to use
  • ADDED: Additional 6 different wing modules for player ship
  • ADDED: Additional 2 different engine modules for player ship
  • ADDED: Additional cockpit design for player ship
  • UPDATED: Additional large derelict to explore
  • FIXED: Number of small issues related to game performance
  • TWEAKED: Changes to Exploration achievement in order to count it correctly
  • TWEAKED: Drone initialization sequence modified in order to prevent falling through floors bug

Enjoy and keep safe!
LGM Games team


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And the game has had another update a couple of days ago.

Hello everyone!

Just before Christmas, we've completed another round of improvements and additions. Version 1.200 finally allows your capital ships to have autofire mode and properly use their firepower. This autofire system will always use rear and side weapon turrets, as these are hardest for players to use personally due to capital ship slow turning momentum. Now they will automatically engage any enemy within firing range and arc ( if he is not in front of you).

We've also eliminated several frequent bugs you've reported, and tweaked stations trade inventories to make collect missions and crafting more accessible.
With that said, we're proceeding to further tasks, and to all of you we extend best wishes for the upcoming Holidays. Stay safe and celebrate as much as possible in these circumstances of the Year 2020. !

Full changelog for this update is here:

CHANGES

  • ADDED: Automated fire with capital ships, using rear and side weapon turrets automatically
  • ADDED: New „Collect“ barman quest added on numerous stations
  • ADDED: While using controller and fighting capital ships, autotarget will aim for closest available weakpoint on capital ship
  • UPDATED: Numerous stations now sell additional items so it is easier to gather ingredients for barman missions and crafting system
  • UPDATED: When approaching the planet in cruise speed, cruise will disengage in close proximity to the planet
  • UPDATED: New visual effect when player is too close to planet
  • FIXED: Bug with looping cruise engine sound eliminated
  • FIXED: Bug with appearing timer countdown while fighting near stations eliminated
  • FIXED: Extracting beams, while in cockpit mode, now looks visually as intended
  • FIXED: Critical system failure achievement now works correctly
  • FIXED: Bug with blueprint loop, if performing Nav Buoy jumps near blueprints is resolved

Fly safe and stay safe!
LGM Games


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Just starting a new playthrough of the game and see what has changed from early access.

Only about a couple of hours into it and the control are just as bad as they were before but I can get used to the WASD and mouse combo.

My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.   


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DarkOne
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Topic starter  

I have a few more games to finish before I can jump into others.... I forgot was SPG3 multiplatform? Maybe they added keyboard/mouse as a second thought to the controller. But I do want to replay SPG2 and then 3.

Posted by: @pinback

My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.   

That seems a little concerning 🙂 Or maybe your getting better and better with age Pinback haha

Looks like the last patch was last year? LGM used to patch and support games a lot longer.... this was released in 2020 and no patches in 2021? Hmm

This post was modified 1 month ago by DarkOne

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Posted by: @sscadmin

 

Posted by: @pinback

My ship dose not seem to take any damage? and I could have swore you had to repair damage before and these bloody drone missions are just as annoying as they were in early access.   

That seems a little concerning 🙂 Or maybe your getting better and better with age Pinback haha

 

Nope worse 🤣 

I did get killed but it was due to a boss fight as the balance in the game is way off, you can kill pirates all day long with out taking much damage.

If you do die it will be because you have been swarmed by multiple enemy or radiation also I'm pretty sure the game has no damage model to the ship.

The game has some problems mostly down to bad game design and UI although I did find that if you hit the "W" key twice it will max the engine speed which is better than keeping you finger on it all the time.

Going to play it for another 5 or 6 hours then gives some thoughts on it.

     


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Spent about ten hours playing the main game and I'm upto that stealth drone mission which is no fun at all.

The more time I play it, the more I feel that the game remains unfinished, and I can' help but feel that if they had gone that extra mile they could have sorted them out.

Edit- Got past the drone mission only to have a boss fight with a cap ship and now I got to destroy some gun turrets around a station, no fun that having all three one after the other.

 

 

 

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That chain mission has destroyed any chance of me paying any further, which is a shame as I would have liked to know what Bold got up to, they really should have got him drunk at another station and allowed the player to stock up on missiles ect, then do the station turrets mission.

 


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