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Starfarer 0.34a Released


Braindead
(@braindead)
Master Chief Registered
Joined: 14 years ago
Posts: 108
Topic starter  

As said in the topic Starfarer is now up to 0.34a

copypasta from Fractal Softworks website:

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Starfarer 0.34a Released

I’m very happy to announce that the 0.34a release is finally here!

What’s in this release?

Four new missions and several new ships

Customizable key bindings

Official mod support – you can find mods in our forum

Gameplay and balance changes

Colorblind mode (edit data/config/settings.json to toggle)

Assorted bug fixes

General polish & improvements

For a detailed list of changes, check out the patch notes. The manual is also worth a look – especially for the bits that the current in-game tutorial doesn’t cover.

What’s not in this release?

There are no big war room changes. The current implementation is very RTS-like, which, as it’s turning out, isn’t particularly suited to Starfarer. We’re planning to move away from that and focus on letting you make strategic-level decisions, without having to worry about minor details. It didn’t make sense to make incremental changes to the current system now, since we’ll be extensively revamping it soon.

What’s next?

The big-ticket items for 0.35a are:

Ship refit screen

Ability to outfit your flagship for missions

War room revamp

“Custom Battle” option

The idea is to dig into the customization elements of the game, with custom battles providing a good testing ground for your freshly-assembled ships and fleets – and more replay value than you can shake a stick at. Well, at least, more than regular missions.

In the meantime, once 0.35a is out, we’ll start working feverishly on 0.36a, which will provide a first look at the campaign layer.


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