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To all SSC Station occupants

Thank you for the donations over the past year (2024), it is much appreciated. I am still trying to figure out how to migrate the forums to another community software (probably phpbb) but in the meantime I have updated the forum software to the latest version. SSC has been around a while so their is some very long time members here still using the site, thanks for making SSC home and sorry I haven't been as vocal as I should be in the forums I will try to improve my posting frequency.

Thank you again to all of the members that do take the time to donate a little, it helps keep this station functioning on the outer reaches of space.

-D1-

Mod files

(@pasmon)
Eminent Member

One can easily find everything related to campaign, cinematics and ships in shatter.dat file. There are however few things not present here.

1. Repair time for each strike craft in Flight OPS.

2. Attack craft mission.def files (templates).

3. flight ops.def files.

I also wonder whether the call sign voices of ships, like Archon, Simmons ,Jackel 1,2,3 etc are pre-recorded or generated digitally.

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Topic starter Posted : June 16, 2012 09:40
(@braddw25)
Trusted Member

I can't tell what you are actually looking for by your description of the files you described. What exactly are you trying to mod. If I know that I might be able to better direct you to what you need to look for.

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Posted : June 16, 2012 10:07
(@pasmon)
Eminent Member

I was wondering where is bomber squadrons mission template file. Or the Stgs engine automatically generates mission for bomber squadron like destroy Frigate Bon Ammor.

Second i was wondering if i add a new ship with name different from game (Say Washington) in Order of battle file(campaign.def). How would i add new voices mentioning its call sign e.g.

"This is Washington, we are going down".

"Washington, engaging target"

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Topic starter Posted : June 16, 2012 10:43
(@braddw25)
Trusted Member

I don't know that there is a def file for bomber missions. I have never run across one. If you are venturing into modding a dynamic campaign, then I'm afraid I will not be much help as I have never really delved into that facet of modding very much.

I think there is more to adding a new ship to the campaign than just adding the ship name to the order of battle. From what I remember, there are MANY different places in the campaign def where each ship's name appears in order to make it part of the campaign. I do not know what the purpose is for having multiple entries for teh same ship.

I do know that you can record sound files and have them used in a static mission Just record the sound you want then save it in the sounds folder. Then you have to use the event menu in the mission editor to have an event such as a ship getting destroyed for example to activate and play your custom sound file.

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Posted : June 16, 2012 14:10
(@pasmon)
Eminent Member

I believe this helps. Thanks.

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Topic starter Posted : June 16, 2012 19:09
(@braddw25)
Trusted Member

You are very welcome. Good luck with your modding efforts!!

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Posted : June 17, 2012 03:21