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Anyone got any,also anyone got a full list of the control. ❓

Any one know what the change target key is if there is one.

There is a roll keys A/D it depends on weather you have game set to arcade or simulation as to what these two keys do.

Some of the other keys in space are.

W-speed up

S-slow down

A-strafe/roll left

D-strafe/roll right

Tab-afterburners

B-complete stop

H-hyperspeed

C/F-brings up the icons when near an odject

N-changes the target in space but it must only work with missile that can be targeted (not working in game)

F10-3rd person view

F9-is supposed to put the view back into 1st person but its the quick save key,so theres some thing wrong there.

Keys 1-4 switches lasers if upgrades are installed.

Keys 5-8 switches missiles if upgrades are installed.

I just found the stealth mode,press F when on a planet and you are given a choice of using the torch,going to sleep or going into stealth mode.

If you are in the vechical you can turn the lights/off on at night by using the F key


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Found some tip on the Russian publisher site,just some basic stuff.you will need to run it through Google translator

http://xenus.ru/articles.php?id=34


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Found a small mod by Sem Geordon on the Precursors Russian forum,but it may do strange things to your game.So you have been warned,Iam not going to try it untill I have finished the game.(YOU WILL NEED TO USE GOOGLE TRANSLATE TO READ THE FORUMS)

http://www.precursors-game.com/rus/

There some more info about the mod here.

http://xenus.ru/forum/index.php?topic=63.0

Mod by sem geordon direct link.

http://depositfiles.com/en/files/wz1g8xflw

Mod description.

1. Brought up the possibility of the hero.For example:

- Now the player can be worn on a 150 kg

- Increased probability of burglary, upgrade

- Improve the time that a player can run with stamina

- Increased the discount, which gives perk "Trade"

2.Eating restores more health.

3.Registered improvement of relations with the faction after a performance of missions. (Not all - in particular Goldin)

5.Increased wages have Riediger and the officer Keaton.

4.Fixed: kosmotehniki take money but not repairing the ship (now the mend),.

5.The sale of minerals buyers opens inventory of the spacecraft, not the player himself, as it was before. The price of these minerals increased.

6.At the parking technician repairman sells more rounds, relatively cheaper.Technician (near repair buggy), changing tires for 50 credits.

7.The bar at Goldin can be reconciled with the empire and DS (For money of course).

8.Do Cloth (Goldin) increased prices for the sale of hunting troffeev

9.The station is Klatts Traitor, which can improve the relationship with the birds nest (once)

10.For the same money (see 7) in a bar on the staff of the empire and Goldin DS raise more reputation.

11.With AZ you can put up with all factions, except the bandits.

12.Registered improvement of relations with the faction after their mission (who are still at the Imperials and D.S)

13.Increased the salaries of the Imperials and DS

14.At Reandore (base Imperials) are available not only remnabor as fuel, spare wheel.

15.Ibid (see paragraph 14) appeared: Technician at the tanks and techniques for robots.

16.Onrov refuel the car and sells cartridges for buggy.

17.Load the vessel increased to 90 tons (when installing update "Caravan").

18.Do guards at the exits Tamerheyma can profiteer cartridges for buggy.

19.One of the guards can cheat and get cartridges for free, while earning a perk charisma.

20.Similarly, on the basis of paragraph 14 free traders.

21.There is a mechanic you can buy cartridges for the buggy.

22.The doctor Panga (Goldin), you can learn how to take drugs (to get a perk "doctor").

Description of the update:

Tilt Wheel again can successfully use

Holograms-stripper dance again, and not stand in a strange position.

Adjusted dialogue AZ (see paragraph 10)

Removed replicas have technicians on the tanks and robots "pour fuel and replenish ammunition (whether these commands are not executed).

+ 18.Improved basic characteristics of the weapons.

+ 19.Increased characteristics of the weapons purchased with the upgrade.

+ 20.Increased lethality of bullets.

+ 21.You will pass the last mission for the Imperials (the Colonel Wacona).

+ 22.The service Vinnie Jones asks his nephew (sitting in the left room to repair the premises) to repair your car for free.

+ 23.As a token of gratitude nephew (see Section 22) will learn to operate the machine (will perk driver).

+ 24.Dr Pang will teach medication (will perk doctor).


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MODERATOR for the Empire and Free traders on Reandore.

He can found sat on top of ruined building,near a river of lava.Red and white X on the map.

His price for negotiation is.

3000 credits to lower it down.

5000 credits to make you neutral.

10000 credits to make you one of the family.

PrecursorsMAPREN.jpg

Any know where the others can be found ❓


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Map of Goldin with some points of interest.

Precursorsgoldinmap.jpg

1 City.

2 Prison.

3 Garage.

4 Village.

5 Sand Worm.

6 Precursor Obelisk

7 Ruines.

Still a couple of others to add.


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niadly
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open up engine.ini (in documents) look for this line-

;Enable console popup with '`' key

; 0 - disable

; 1 - enable

; Should be 0 for release.

Enabled=0

CHANGE Enabled=0 to Enable=1

When playing game hit the tilde key and enter following commands

god

addhealth

addarmor

addmoney (value) example - addmoney 9999

there are more codes, but they can be unpredicable and unreliable (addweapons gives you all weapons, but you get duplicates of knife and camera forever stuck in your inventory)

FOR EASY MONEY WITHOUT CHEATING - collect space minerals, and sell at space station....you can sell for whatever and buyback for 1 credit, then resell, etc....


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Wesp5
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niadly wrote:

FOR EASY MONEY WITHOUT CHEATING - collect space minerals, and sell at space station....you can sell for whatever and buyback for 1 credit, then resell, etc....

Well, that's obviously an unintended exploit due to a bug so I will try to fix it :)! I also noticed that some spaceship control keys listed here (TAB for afterburner and B for stop) are not mentioned in the controls menu. Until someone figures out how to change that, I will at least mention them in the help window popping up when you first fly your spaceship. I tried the N key, but it does nothing, even with guided missiles. Does it only work in chase mode? Another question, if I collect space containers from destoryed enemies, why don't they end up in my ship cargo window?


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Tarash
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Wesp5 wrote:
niadly wrote:

I also noticed that some spaceship control keys listed here (TAB for afterburner and B for stop) are not mentioned in the controls menu. Until someone figures out how to change that, I will at least mention them in the help window popping up when you first fly your spaceship. I tried the N key, but it does nothing, even with guided missiles. Does it only work in chase mode?

If I'm not mistaken space a b work for me in both views if that's what you were asking.


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Wesp5
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Tarash wrote:

If I'm not mistaken space a b work for me in both views if that's what you were asking.

What I meant was that during space fight the N key is not doing anything to change between targets. I've now tried it with the Chaser perk but I don't now how to activate the Chase mode itself! Help please...


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Tarash
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Wesp5 wrote:
Tarash wrote:

If I'm not mistaken space a b work for me in both views if that's what you were asking.

What I meant was that during space fight the N key is not doing anything to change between targets. I've now tried it with the Chaser perk but I don't now how to activate the Chase mode itself! Help please...

Oh ok, now I get it.

Nope true, doesn't work for me either when I push N.

No idea what the chaser perk concerns cause I'm waiting for my next lvl up to choose it.


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Doesn’t look like the change target key was ever implemented into the game probably the same as the chaser perk.


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Tarash
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PINBACK wrote:
Doesn’t look like the change target key was ever implemented into the game probably the same as the chaser perk.

Oh so the reason that it doesn't work is simply because it isn't implemented into the game even though its mentioned in the help tips and what the chaser perk concerns in the perk list?

Nice, but thx for letting us know so I can pick another perk instead then.


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Wesp5
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Tarash wrote:

Oh so the reason that it doesn't work is simply because it isn't implemented into the game even though its mentioned in the help tips and what the chaser perk concerns in the perk list?

I can't really believe that. I suspect we don't use it under the correct conditions like with the Cat's Eye perk. Maybe it is used to follow ships you are escorting and not during fighter battles?

BTW, I managed to fix the space station merchants exploit that was posted here :)! I also removed the not working fifth generation engine to avoid that people update to it ending up with a slower ship that they can't downgrade...


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I think its pretty obvious that the game is unfinished, and as Wesp 5 suggested they may work under certain conditions or could be a case that they were never put in the code.

If there is anything in code maybe they cause more bugs and DS never switch them. ❓


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Tarash
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Wesp5 wrote:
Tarash wrote:

Oh so the reason that it doesn't work is simply because it isn't implemented into the game even though its mentioned in the help tips and what the chaser perk concerns in the perk list?

I can't really believe that. I suspect we don't use it under the correct conditions like with the Cat's Eye perk. Maybe it is used to follow ships you are escorting and not during fighter battles?

BTW, I managed to fix the space station merchants exploit that was posted here :)! I also removed the not working fifth generation engine to avoid that people update to it ending up with a slower ship that they can't downgrade...

Possible.

Guess I'll pick the Cat's Eye anyway then so I can help searching on how to use it right if that's the reason 😉

Wonderful, thx 🙂

Still got a lot of work to do on the next patch?

What's next on the list that still needs to be improved?

PINBACK wrote:
I think its pretty obvious that the game is unfinished, and as Wesp 5 suggested they may work under certain conditions or could be a case that they were never put in the code.

If there is anything in code maybe they cause more bugs and DS never switch them. ❓

That's possible as well.

The game has such huge potential, why couldn't they just work a little longer on it... 🙁


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Wesp5
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Tarash wrote:

Guess I'll pick the Cat's Eye anyway then so I can help searching on how to use it right if that's the reason 😉

We do know how the Cat's eye works already. It automatically improves the night-vision after midnight when in stealth mode. But at first nobody knew how to trigger it. There may be something similar with the Chaser perk...

Quote:

Still got a lot of work to do on the next patch?

What's next on the list that still needs to be improved?

There is a lot of stuff to be improved, I haven't looked at all into Gli and Reandore yet! I would like to include the new voice-overs of Niadly into the next patch or if that takes more time, the English GamersGate voice-overs.


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Tarash
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Wesp5 wrote:
Tarash wrote:

Guess I'll pick the Cat's Eye anyway then so I can help searching on how to use it right if that's the reason 😉

We do know how the Cat's eye works already. It automatically improves the night-vision after midnight when in stealth mode. But at first nobody knew how to trigger it. There may be something similar with the Chaser perk...

Quote:

Still got a lot of work to do on the next patch?

What's next on the list that still needs to be improved?

There is a lot of stuff to be improved, I haven't looked at all into Gli and Reandore yet! I would like to include the new voice-overs of Niadly into the next patch or if that takes more time, the English GamersGate voice-overs.

Oops I meant the chaser perk, not interested in the cat's eye 😳

Nice, looking forward to it.

Take your time, we're in no rush, 😉


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