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Sound issues

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(@memnoch)
Eminent Member

Hi,

Just got this today. Having some odd sound issues. I've tried various speaker configurations and find that I don't here any sound effects from the world other than music, and your characters footsteps.

Shooting appears to make no sound, as does using the odd looking blade with an eyeball. In the first section of the game it worked fine but in the small space port, looking a hell of a lot like Mos Eisely in places, the sound appear broken.

Anyone else getting this?

Oh, and for the record the voice work is fairly poor, what there is of it and translation is utter rubbish. I'm grateful they released it officially in the UK at all but any school kid could have done a better job of tidying up some of the broken English we see here. All it would have taken is a native speaking English person to work on this. And since it was released two years ago...... £20 too!

Howard

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Topic starter Posted : December 26, 2010 13:40
(@pinback)
99 Star General

Can’t remember any problems with the sound although it was a bit laging in places but I just put down to my old computer. The space port on Golden being one the place it happened.

Have they redone the voice acting or is it still in Russian. ❓

Any one thinking about buying the game should remember what you are buying is not a finished game by any means as there a number of bugs and there’s features which don’t work.

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Posted : December 27, 2010 02:02
(@memnoch)
Eminent Member

It's odd. As I say, the first part of the game, the crash, the sound was fine. The next part it isn't. I did find that after shooting continuously at a wall after a few seconds a single shot would be heard. It's as if the other sounds playing, the music and ambient noise, are overriding it or drowning it out. And every now and again the gun shot gets played.

Disappointing about the lack of English voicing though. It leaves the world oddly dead. It's amazing how much we take sound in games for granted, until they are removed or affected in some way. To use this as an example, a bustling(!) spaceport filled with technicians etc. has almost no sound coming from it except the music. If you turn the music off you feel as if you have gone deaf.

If, heaven forbid, Deep Shadows do go under I seriously suggest they take a long, hard look at this game and ask themselves why. If they had the time/money/talent/ideas/whatever was missing to sell this to the English speaking markets at the time of its release in Russia maybe things would be different for them.

Sadly this seems to be the case with many of these Russian/Ukraine releases with a few notable exceptions like the Stalker games, which more often than not deliver what they promise.

Oh, and I've just had a quick look on the Deep Shadows forums and someone has posted the exact same sound problem that I have.

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Topic starter Posted : December 27, 2010 02:44
(@pinback)
99 Star General

I think Deep Shadow have gone under as there been no news about them for over a year now.

Looks like that sound problem may be some thing to do with the gamergate version of the game have you tried e-mailing them about it and has the game been patched to 1.1

I see someone said the cut scenes have been translated in the gamergate version of the game, and Wesp5 has a new version of his patch out. http://www.patches-scrolls.de/precursors.php#tp12

This might not work with the gamergate version of the game. ❓

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Posted : December 27, 2010 05:18
 Tpek
(@tpek)
Active Member

I too complained about the sound problems here.

There seems to be no voice overs at all (except at the intro video), which is weird considering this game weights at over 5 gigs.

Mind you I remember similar soundless-ness bugs in the previous game, Boiling Point. Where there was sound and everything for a while, and then one day, after installing the SDK for the game the voice overs disappeared completely.

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Posted : December 27, 2010 08:26
(@pinback)
99 Star General
Tpek wrote:
I too complained about the sound problems here.

There seems to be no voice overs at all (except at the intro video), which is weird considering this game weights at over 5 gigs.

I can't remember if all the missions have a voice over and I can't check it at the moment as my computer not working.But thinking about it I'am pretty sure the quest missions have a voice over in Russian telling you what to do.

If theres nothing in the Gamergate version then I would bet Gamergate has removed them so they don't have to do any new voice overs in English.

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Posted : December 27, 2010 08:59
(@wesp5)
Trusted Member
PINBACK wrote:

I can't remember if all the missions have a voice over and I can't check it at the moment as my computer not working.

Of course all the dialogue had voice overs in the Russian version and in a game playing on alien planets it didn't bother me at all because one could assume it was some alien language ;)!

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Posted : December 27, 2010 14:25
(@degusto)
New Member

Also having sound issues. After launching the game there are some sounds ( for example a buggy machine gun. But after playing for about 5 minutes i lost the machine gun sound and some other. No sound for laser pistol, machine gun footsteps. Not to mention that either there are no speech voices or the game has problem playing it. On the other hand, THIS GAME IS VERY NICE! Pity it has so many issues because it is a nice combination of Tpp and Fpp with a nice SCI-FI climate and i would recommend it for friends, alas the bugs that for me make it unplayable.

E8400

GF9800 GT

Creative Audigy SE

p5q

W7 x64

4gb HyperX

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Posted : December 28, 2010 02:42
(@pinback)
99 Star General
Wesp5 wrote:

Of course all the dialogue had voice overs in the Russian version and in a game playing on alien planets it didn't bother me at all because one could assume it was some alien language ;)!

Same here found the game to be really atmospheric despite all the voices being in Russian.

Don’t suppose this sound problem got anything to do with Windows 7 IIRC the game was xp and DX9 and has anyone tried using the compatibility modes in Windows ( If they are still in 7 )

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Posted : December 28, 2010 06:43
 Tpek
(@tpek)
Active Member

I've got XP SP 3 and have the issues, so it's not a Win7 problem.

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Posted : December 28, 2010 07:24
(@wesp5)
Trusted Member

While the Russian versions of White Gold and The Precursors are working fine on my system, this sound error seems to be the same error that I experienced with Fallout: New Vegas. The only solution I found was installing the Patch v11 for Silent Hill Homecoming from the page below, maybe this works with the GG versions too:

http://enbdev.com/download_en.htm

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Posted : December 29, 2010 00:38
 Tpek
(@tpek)
Active Member

Isn't that patch meant for the Silent Hill engine?

How would it work with the Precursor engine?

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Posted : December 29, 2010 07:34
(@pinback)
99 Star General

Have anyone heard anything from Gamergate about the problem.

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Posted : December 29, 2010 08:23
(@wesp5)
Trusted Member
Tpek wrote:
Isn't that patch meant for the Silent Hill engine?

How would it work with the Precursor engine?

It works for Fallout New Vegas which isn't using the Silent Hill engine either as far as I know. I think it's just some kind of engine independent DirectX fix...

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Posted : December 29, 2010 11:26
(@sundogiii)
New Member

n VIDEOOPTIONS.ini change these values to the following:

SMOOTHFPS=1

RENDERLAG=1

LIMITFPS=60

DISABLE_ROTATION_MOTION_BLUR=1

in CONTROLSETTINGS.INI, change these values to the following:

Keyboard Sensitivity=0.000000

After this line, add the following line:

Mouse K2=0.000000

(if you have a different mouse k2=xxxxx line, delete that one)

if the maximum in-game sensitivity is too low for you, you can manually increase it using the mouse sensitivity value in CONTROLSETTINGS.ini

This helped me with the lag and the sound issues, still wish for full voice over...

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Posted : December 29, 2010 14:54
(@degusto)
New Member

Unfortunately I didn't find DISABLE_ROTATION_MOTION_BLUR=1 just BLUR. The sound disappears nonetheless after playing a while, but not sure when exacly, what's the trigger for it to happen.

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Posted : January 1, 2011 06:33
(@cavefish)
Eminent Member

From what I've learned, the Gamersgate version suffers (besides having voices intentionally cut) from effects-not-playing bug, while the Russian version does not. And indeed, I have the Russian version from yuplay and have not experienced missing sounds so far. I don't really understand why, are they both not the latest version?

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Posted : January 7, 2011 00:05
(@javierdeass)
New Member
Cavefish wrote:
From what I've learned, the Gamersgate version suffers (besides having voices intentionally cut) from effects-not-playing bug, while the Russian version does not. And indeed, I have the Russian version from yuplay and have not experienced missing sounds so far. I don't really understand why, are they both not the latest version?

seems like the missing sound files are causing this bug. people on the deepshadows forum have put together a download for the missing russian audio back into the gamersgate version and it seems like it's working fine with that (also available for xenus2 white gold).

I haven't tested this stuff personally, because I also own the yuplay version as well as the gamersgate version. so I've been playing the yuplay version with the gamersgate text file copied over.

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Posted : January 11, 2011 00:31
(@corwyn)
New Member

Okay, registered just to help fellow space-sim fans. =)

First off, replacing the file that contains the (missing) sounds/dialogue with the one from the original, russian release does indeed fix the sound constantly dropping out; which it only does as soon as the missing dialogue tries to play in the 'english' release. As long as you can avoid any dialogue being played, you'll actually be fine with that one, as well. =P (Fat chance.)

The downside here is, that you will also be rid of the fine, english voice-overs for the cutscenes. =P Unless you want to spend a little time and extract those to use with the russian sound file. And there is a tool for that.

Okay, these files are all snatched directly from the Deep Shadow's official forum, so they should be good and okay to use.

GrpUnpacker by badmofo

http://board.deep-shadows.com/index.php?showtopic=1582

Direct Link: http://www.sendspace.com/file/48bk14

Russian Sound File

http://board.deep-shadows.com/index.php ... ost&p=8243

or the complete thread: http://board.deep-shadows.com/index.php?showtopic=1568

Direct Link - Part 1: http://www.megaupload.com/?d=Y9AC6BQZ

Direct Link - Part 2: http://www.megaupload.com/?d=PMNALDJX

(Further into the thread that contains the sound files, you will also find a download link for the extracted, english cutscenes if you would rather just download them instead of extracting them yourself or should you want to replace the ones from your russian version with those. You can skip a lot of the following text then.)

If you want to keep the translated cutscenes, you will need all of these files. The GrpUnpacker will let you extract all the those .grp files located in the packages directory of your Precursors installation. The sound file is of course the replacement. Fair warning: The sound file is 1.3GB, so it will take a while on slower connections.

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Posted : January 11, 2011 02:28
(@corwyn)
New Member

How to use - Unpacking the cutscenes

Download the GrpUnpacker and then start on the sound file which is compressed using WinRAR in a split, multi-volume archive. Simply save soundgrp.part1.rar and soundgrp.part2.rar in the same directory and WinRAR will correctly extract two files from the archive. You will end up with gf_sounds.grp (1.3GB) and main.fat (5KB); both are required or the sounds will not work. Don't just extract them into the game's installation directory just yet.

If you want to keep the english cutscenes, you might as well prepare for that while the sound file is downloading. Extract the GrpUnpacker anywhere BUT NOT INTO THE GAME DIRECTORY. Create a cozy, temporary directory for it somewhere. If you extract the GrpUnpacker into the Precursors directory, you'll overwrite a whole lot of files the game needs to run as the Unpacker seems to use some of the game's engine to do the unpacking. For example's sake, lets say you extract it to X:\Unpacker - replace this with the directory of your choice.

Next step would be to COPY all the .grp files and the main.fat located in the packages directory of your Precursors installation into the packages directory of where you extracted the GrpUnpacker. Lets say Precursors is installed at C:\Program Files\Precursors and the GrpUnpacker was extracted to X:\Unpacker, then copy ALL the files from C:\Program Files\Precursors\packages to X:\Unpacker\packages. (Again, your mileage may vary here, depending on where you installed and extracted.)

Now simply run the GrpUnpacker.exe and you'll be presented with a little box that shows some information. It should tell you about four things it hopefully found, including all the game data in those .grp files you just copied. If there are any errors, then something went wrong. And again, I can't stress this enough: DO NOT EXTRACT THE GRPUNPACKER.ZIP INTO THE PRECURSORS INSTALLATION DIRECTORY. Anywhere, but not there.

Assuming you have not run into any errors at this point, simply click on 'Unpack'. You will now see a lot of text scrolling through the second little window that opened up alongside the info box. And as you should see, it is now unpacking all the game data. Now is the perfect time to go and have a tea or coffee and maybe have a snack as this will take a very long time. Sadly it will extract ALL the game data and there is no way of only extracting the sounds.

Sidenote: Naturally you will need a bit of harddrive space for this operation. Around 15GB should be fine, just to be safe.

Eventually the unpacker will have done its thing and all the game data is extracted to X:\Unpacker (or wherever you put it). Now the final step is creating a directory called Sounds in your Precursors installation directory and then copying or moving the Cutscenes directory from the GrpUnpacker's directory into that one. In this example: Create C:\Program Files\Precursors\Sounds and then copy or move the directory X:\Unpacker\Sounds\Cutscenes into C:\Program Files\Precursors\Sounds so you will end up with having C:\Program Files\Precursors\Sounds\Cutscenes that contains all the cutscenes in english. (Again, these are examples and the actual location of your files may be different. Adjust accordingly.)

Once you have done that, you can safely delete all the files in the GrpUnpacker's directory again. Though you should really keep a backup of the gf_sound.grp and main.fat files as these will be replaced with the ones from the russian version now.

Tech bits: The game uses all extracted data it finds in its root directory as an override instead of the data contained in the .grp files in the packages directory. Which means the game is somewhat moddable. =) And why we just copied the extracted cutscenes so they will be used instead of the russian ones from the gf_sounds.grp file.

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Posted : January 11, 2011 02:29
(@corwyn)
New Member

How to use - Sound File Replacement

Last but not least and assuming your download of the russian sound file completed, extract the contents of that archive (gf_sounds.grp and main.fat) into the packages directory of your Precursors installation. WinRAR should warn you about overwriting files, but that is exactly what we want here. In this example: Extract to C:\Program Files\Precursors\Packages and overwrite the existing files. Again, your paths might be different and it is highly recommended you make a backup of the two affected files somewhere.

Also, since you'll now have russian dialogue everywhere, you likely will want to grab the Unofficial Translation Patch. Should you already be using it to fix the awkward, english text - you're done already. Start the game and enjoy a much better gameplay atmosphere and no more sounds dropping out.

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Posted : January 11, 2011 02:29
(@pinback)
99 Star General

Nice one Corwyn hopefully that will be of some help to those who have bought the Gamergate version of the game.

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Posted : January 12, 2011 06:11
(@kolbaszosfank)
Active Member

The main point is that everyone should upgrade to 1.1 - it is a big difference (at least was for me).

I posted some summary here:

the-precursors-f42/official-english-game-issues-and-impressions-t1671.html

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Posted : January 12, 2011 06:37
(@pinback)
99 Star General

Nice one kolbaszosfank hopefully between these two post most of the games running problems should be sorted out.

Its strange but I can’t say that I have had that many problems with the game, maybe because I’am running it on older system.

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Posted : January 12, 2011 11:13
(@kolbaszosfank)
Active Member
PINBACK wrote:
Nice one kolbaszosfank hopefully between these two post most of the games running problems should be sorted out.

Its strange but I can’t say that I have had that many problems with the game, maybe because I’am running it on older system.

Thanks. I am running it on a dual core 3Gig, Ati radeon hd 5770.

V1.0 - fps was low, mouse control awful (I felt that the mouse is somehow disconnected from the events on screen), when I tried to turn around with the mouse, the screen was "jumpy" - the movement was not constant. The light was flickering like hell (the Ati issue)

on the same system, no new drivers, whatsoever

V1.1 - SMOOTH fps, mouse control is good, responsive (need ini tweak to turn off the acceleration (you CAN NOT turn off the mouse acceleration in 1.0 even with the ini tweak)). No light issue.

As you can se for me this update is a real difference. First I tought that the update does not worth the trouble, since the readme only contains some minor bugfixes, but I am sure they made some major fixes as well.

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Posted : January 12, 2011 11:53
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