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New flight model in update 3.60


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Joined: 8 years ago
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XR gets a Newtonian flight model and there are some dark hints of a future game, lets hope they do more testing than they did with XR.

 

Also mentioned is that there may be more DLC on the way.

 

 

Edit the update on Steam now just download it 27 meg.

 

 

• New Feature: Target can now be set directly from within the holomap.

• New Feature: Flight assist mode can now be disabled.

• Added audio feedback for when the game is saved.

• Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.

• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary.

• Improved text-readability of distance and destination texts at target elements.

• Improved performance and responsiveness of UI.

• Improved accuracy of mouse click/pick detection.

• Improved shooting behavior in external view.

• Improved readability of start menu, options menu and sidebar by removing "scan lines".

• Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.

 

Fixes:

• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times.

• Fixed player falling through floor of ship if walking around while in super-highway.

• Fixed broken player movement after certain multi-stage conversations.

• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform.

• Fixed police not picking up all dropped illegal containers from player when scanned.

• Fixed engineer repairing hull too slowly if there are no other damaged elements.

• Fixed shipyards potentially starting to build when something is docking/undocking.

• Fixed ships/stations still shooting at objects when they shouldn't in certain cases.

• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination.

• Fixed combat drones not using evade manoeuvers in several cases.

• Fixed missing weapons in playership encyclopedia entry.

• Fixed several issues with crafting mission.

• Fixed several issues with text and localisations.

• Fixed several issues with the Twilight Sentinel plot battle.

• Fixed Plutarch Overwatch station repairing itself after being destroyed.

• Fixed engine rotation of the Eterscel Raider.

• Fixed trade reservation clean up when canceling trade plans on player-owned ships.

• Fixed issues with drone capacity after a drone launch pad is destroyed.

• Fixed not being able to steer after loading certain savegames.

• Fixed several bugs related to launching and docking remote controlled drones.

• Fixed some cases where mouse-picking positions on menus were incorrect.

• Fixed distance text at target elements not being centered.

• Fixed details menu for ships in construction.

• Fixed some incorrect speed values in menus.

• Fixed problem highlighting station modules by clicking on them in the map.

• Fixed incorrect part positions in holomap detail view.

• Fixed accuracy issues with trade prices in savegames.

• Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target.

• Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control.

• Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account.

• Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered.

• Fixed several small glitches with the crosshair in external view.

• Fixed player being allowed to dock at ships after they were sold.

• Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.

• Fixed architect not asking for enough credits.

• Fixed incorrect profit calculations.

• Fixed cases of stuck ships in build-areas preventing stations from being constructed.

• Fixed missing rare engine reward bug in crafting mission.

• Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.

• Fixed drone units being marked as "in use" even if launching them failed.

• Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.

• Fixed certain cases of being unable to dock on captured ships.

• Fixed issue causing excessive stalls when quitting a game session.

• Fixed issue causing performance to degrade slowly over a long game session.

• Fixed several more causes of crashes.

• Several small performance and memory optimisations.


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DiabloTigerSix
(@diablotigersix)
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Joined: 13 years ago
Posts: 142
 

Interesting, I'm glad they added the option to turn flight assist off and drift. This superarcady meh flight model is why I never really bothered with X Rebirth, but this could change that.

 

Also, they mentioned they're working on X4 in the video, yay. But where is Online Universe? It's been 15 years and I don't even play multiplayer games much anymore.


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Topic starter  

Seen a few of the games sites saying it's X4 but I would say that would a step backwards for them and it would be better to build on XR and the video makes no mention of a new X game, it just states that they want to add empire building and being able to fly multiple ships.

 

Noticed in the video and the game that they now have ship coming into land on the docking ports of the stations, can't remember if it was their before or if it's some new they have added, I'm still hoping they add an internal docking in these updates.


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 Anonymous
Joined: 55 years ago
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tested the new version and it is still impossible to click on anything as I have no control of xbox, I can not even pass the first missions, but it shows me that even a company that you think is worthy of the name can throw garbage, next game so I'll consider buying after seeing it preferably playing a demo.


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