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X3TC 2.5 Update


DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

Hey Everyone

Egosoft is working on the next patch for X3TC and there hasn't been a release date announced but they have released what will be in the patch:

Quote:

New Features and Improvements:

* Removed copy protection

* New options for marine training, including multiple skills and duration

* Several boarding aspects improved and corrected

* Rebalanced boarding Xenon ships

* Added a new menu for access to factories connected to a complex

* Production can be toggled for connected factories

* Show wing orders in the context menu for ships in a wing

* Improved Defend Station command

* Added gateless sector option to several flight commands

* Added more information to the property menu including marines

* Added option to change the sorting method for ships in the property menu

* Improved Best Buys/Best Selling Price Locator menu

* Added "Locate in Sector Map" option to context menus

* Added laser bay information to ship info menu

* Added new instructions to script editor and mission director

* Enabled mods to add news articles to the encyclopedia

Fixes:

* Disabled use of more than 2GB RAM again due to bugs

* Renamed Mercenary stations as Rehabilitation Facilities

* Fixed flak weapons becoming inactive after saving

* Fixed references to destroyed homebases of wings

* Fixed Jump and Fly to command for ships and wings

* Fixed wing jumpdrive energy display

* Fixed Attack Shields command

* Fixed Universal Traders flying into hostile territory

* Fixed issue when launching many marines

* Fixed missile resupply settings on boarded ships

* Fixed mission memory leak which led to slow savegames

* Minor improvements and bugfixes

See full post and comments here: http://forum.egosoft.com/viewtopic.php?t=258911


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swiftdraw
(@swiftdraw)
Crewman Registered
Joined: 15 years ago
Posts: 6
 

The Hub missions really burned me out, but I could hop back on. Still need my PHQ, and I think the sector takeover script is going to have new version shortly... Hmmm. Any word on another Xtended mod?


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DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  
swiftdraw wrote:
The Hub missions really burned me out, but I could hop back on. Still need my PHQ, and I think the sector takeover script is going to have new version shortly... Hmmm. Any word on another Xtended mod?

Not going to be done this year according to this post: http://forum.egosoft.com/viewtopic.php?t=260554

Think this mod has some promise, you can see more info on it here: http://www.thexuniverse.com/forum/forum ... .php?f=142


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DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

The patch is released now so enjoy! Here is the post from the Egosoft site:

Quote:

The X3: Terran Conflict 2.5 update is now available to download. As you have come to expect, this update brings new features, improvements and bugfixes. On top of that, Copy Protection has been removed!

It has now been a year since X3: Terran Conflict went gold and we hope you have enjoyed the ride so far. In 2.5 we have included several improvements to excite moguls and battle-masters alike as Complexes and Marines receive new features to aid in their management. Also, as many of you have experienced, keeping track of a huge fleet of Fighters, Freighters and Marines can be a mind boggling task. That is why we have added new filter and sorting options to the property menu, as well as a whole page dedicated to Marines.

There are many other improvements and fixes in 2.5 which are listed in the change log. Bored Universal Traders no longer stray into Xenon Sectors looking for trouble and the long standing Flak Misfire issue has been addressed by Commonwealth weapon engineers. Older savegames can also expect a nice performance boost as a memory leak has been fixed.

With the Copy Protection removed, DVD users can now play without the DVD and Online Activation users no longer need to worry about how many times they reinstall.

Terran Conflict players who bought their game from Steam are reminded that their Steam client will automatically update the game and that there is no need to download the patch from Egosoft.com.

Click here to be taken to the 2.5 update download page

New Features and Improvements:

* Removed copy protection

* New options for marine training, including multiple skills and duration

* Several boarding aspects improved and corrected

* Rebalanced boarding Xenon ships

* Added a new menu for access to factories connected to a complex

* Production can be toggled for connected factories

* Show wing orders in the context menu for ships in a wing

* Improved Defend Station command

* Added gateless sector option to several flight commands

* Added more information to the property menu including marines

* Added option to change the sorting method for ships in the property menu

* Improved Best Buys/Best Selling Price Locator menu

* Added "Locate in Sector Map" option to context menus

* Added laser bay information to ship info menu

* Added new instructions to script editor and mission director

* Enabled mods to add news articles to the encyclopedia

Fixes:

* Disabled use of more than 2GB RAM again due to bugs

* Renamed Mercenary stations as Rehabilitation Facilities

* Fixed flak weapons becoming inactive after saving

* Fixed references to destroyed homebases of wings

* Fixed Jump and Fly to command for ships and wings

* Fixed wing jumpdrive energy display

* Fixed Attack Shields command

* Fixed Universal Traders flying into hostile territory

* Fixed issue when launching many marines

* Fixed missile resupply settings on boarded ships

* Fixed mission memory leak which led to slow savegames

* Minor improvements and bugfixes


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