Search found 65 matches
- Thu Feb 21, 2013 5:55 pm
- Forum: Pioneer
- Topic: 100 ships in one huge battle
- Replies: 31
- Views: 3642
RE: 100 ships in one huge battle
very cool and not nearly as complex as i was expecting.
- Thu Feb 21, 2013 11:24 am
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 9120
RE: Removing Elite/Frontier content
it deserves its own personality and features, and it can expand beyond the "original" if it has more freedom. agreed
- Thu Feb 21, 2013 6:55 am
- Forum: Pioneer Mods
- Topic: Light Shuttle "Nomad"
- Replies: 11
- Views: 1263
RE: Light Shuttle "Nomad"
looking nice
- Wed Feb 20, 2013 9:15 am
- Forum: Pioneer
- Topic: 100 ships in one huge battle
- Replies: 31
- Views: 3642
RE: 100 ships in one huge battle
i would like to have a look at your script for this at some point do you think you could put it up on the wiki for me and others to see (perhaps a little note on how you implemented it as well)
- Tue Feb 19, 2013 8:38 pm
- Forum: Pioneer
- Topic: Removing Elite/Frontier content
- Replies: 130
- Views: 9120
RE: Removing Elite/Frontier content
interesting, i would love to hear more about how they offered to help at some point
- Mon Feb 18, 2013 7:52 pm
- Forum: Pioneer
- Topic: Ship Components
- Replies: 30
- Views: 2289
RE: Ship Components
a zero point reactor, is that from the same technology that was used to create zero point modules(from the stargate series)but yes i agree some sort of guidelines would be helpful
- Mon Feb 18, 2013 9:43 am
- Forum: Pioneer
- Topic: 100 ships in one huge battle
- Replies: 31
- Views: 3642
RE: 100 ships in one huge battle
wow that's crazy
- Mon Feb 11, 2013 4:45 pm
- Forum: Pioneer Mods
- Topic: Shuttle
- Replies: 24
- Views: 3042
RE: Shuttle
looking good dudeare you going to hollow out the flight deck?and don't forget to think about where maneuvering thrusters are going to go
- Sat Feb 09, 2013 5:48 pm
- Forum: Pioneer
- Topic: Modeling task: hoop spacestation
- Replies: 27
- Views: 2628
RE: Modeling task: hoop spacestation
now with specular maps[url]http://dl.dropbox.com/u/98265626/hoop_spacestationR1.7z[/url]
- Sat Feb 09, 2013 9:30 am
- Forum: Pioneer
- Topic: Modeling task: hoop spacestation
- Replies: 27
- Views: 2628
RE: Modeling task: hoop spacestation
<t>thanks guys, @Tichy yea now that you say that i see what you mean, there isn't a specular map on there but it wouldn't be to hard to put one together to highlight the solar panels or they could get there own material with a higher specular setting (just thinking out loud here so i dont forget by ...
- Fri Feb 08, 2013 6:39 pm
- Forum: Pioneer
- Topic: Modeling task: hoop spacestation
- Replies: 27
- Views: 2628
RE: Modeling task: hoop spacestation
updated it a bit with some navlight nodes, tweaked the texture and cleaned up the collision mesh [url]http://dl.dropbox.com/u/98265626/hoop_spacestation.7z[/url] and its all named and ready to replace the hoop station for those that want it now
- Thu Feb 07, 2013 2:18 pm
- Forum: Pioneer
- Topic: Modeling task: hoop spacestation
- Replies: 27
- Views: 2628
RE: Modeling task: hoop spacestation
<t>this could work for now, i started with the original hoop and updated it a bit with a new outer hoop i also altered the connecting parts and re-textured it [url]http://dl.dropbox.com/u/98265626/newHoop_spacestation.7z[/url] contains the max file, psd file and the exported .DAE's and .PNG's and ...
- Mon Feb 04, 2013 11:23 am
- Forum: Pioneer
- Topic: The plan for SGModel
- Replies: 20
- Views: 1255
RE: The plan for SGModel
a very quick missile now i know that people can do better than this weather you just make a better texture or re-build the whole thing [url]http://dl.dropbox.com/u/98265626/Missile.7z[/url]
- Sun Jan 27, 2013 3:42 pm
- Forum: Pioneer
- Topic: BBS News and a new ship
- Replies: 26
- Views: 2153
RE: BBS News and a new ship
Updated the Galactic News Network:added translate for commodity'sadded some translatable names in the language file ["GNN News Anchor"] and ["Galactic News Network"]
- Sun Jan 27, 2013 11:29 am
- Forum: Pioneer Mods
- Topic: New Model System ".model" format description
- Replies: 38
- Views: 3658
RE: New Model System ".model" format description
i like Wings3D its one of the easiest 3D programs to learn IMO
- Sun Jan 27, 2013 11:26 am
- Forum: Pioneer
- Topic: BBS News and a new ship
- Replies: 26
- Views: 2153
RE: BBS News and a new ship
<t>Hello. How can I translate your news, the names of the goods it is impossible to translate? Can you integrate your script with pioneer-30datalangRussian.txt Help me please.)i know just what you mean give me a few days to add that stuff to the language file (i think that there is an example in the ...
- Fri Jan 25, 2013 12:04 pm
- Forum: Pioneer Mods
- Topic: Modular freighter / tugboat design ... early days yet
- Replies: 16
- Views: 1560
RE: Modular freighter / tugboat design ... early days yet
i dont know about blender but in max one way to do this is by mapping one object and then cloning that object and placing it on the rest of the model as many times as needed. because they are all cloned objects they share the same uv co-ords.hope this helps a bit.
- Tue Jan 22, 2013 4:19 pm
- Forum: Pioneer Mods
- Topic: Using Blender to Create Models
- Replies: 30
- Views: 3868
RE: Using Blender to Create Models
<t>ok so this is what i have figured out if you have a texture that has a fully transparent part you need to use an alpha channel in the texture to mask the transparent part then use the opacity setting on the material set it to 99 and only the part masked by the alpha channel will be see through ...
- Tue Jan 22, 2013 12:30 pm
- Forum: Pioneer Mods
- Topic: Using Blender to Create Models
- Replies: 30
- Views: 3868
RE: Using Blender to Create Models
You do want separate meshes if they've got different shininess or transparency though right? some of the 'shininess' can be controlled by a specular map and you want to have any parts of the model that use transparency to have there own mesh, material and texture
- Mon Jan 21, 2013 9:37 am
- Forum: Pioneer
- Topic: Bum start at Earth
- Replies: 9
- Views: 965
RE: Bum start at Earth
Who was stockpiling the H?, come on admit it you know who you are. that would have been me some one once told me it would make my voice go funny it wasn't until i nearly killed myself that i realized they were thinking of helium :suicide: