Search found 11 matches
- Sat Oct 20, 2012 2:12 pm
- Forum: Pioneer
- Topic: tired of repetive cargo runs?
- Replies: 8
- Views: 1062
RE: tired of repetive cargo runs?
<t>Hi P66,There is no out-of-the-box, plug and play emulation for the Windows95 series of OSs (That's 95, 98 and ME) but it can be done using a VM as you suggest.The simplest one to set up, although possibly not the best, is Microsoft's own Virtual PC which is a free download. VMWare also produce a ...
- Mon Sep 10, 2012 7:46 pm
- Forum: Star Citizen
- Topic: Chris Roberts Star Citizen
- Replies: 455
- Views: 114465
RE: Chris Roberts Star Citizen
<t><br/>
Quote:<br/>
With the power of today’s computers and the reach of the internet I finally feel I have the tools to build the connected experience that I always dreamed of.<br/>
<br/>
(Emphasis is mine.)Wing Commander-esque MMO perhaps? I'm torn between wanting a new, single-player space ...
Quote:<br/>
With the power of today’s computers and the reach of the internet I finally feel I have the tools to build the connected experience that I always dreamed of.<br/>
<br/>
(Emphasis is mine.)Wing Commander-esque MMO perhaps? I'm torn between wanting a new, single-player space ...
- Wed Sep 05, 2012 12:43 pm
- Forum: Free SciFi Gaming Projects
- Topic: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre
- Replies: 16
- Views: 2545
RE: Diaspora: Shattered Armstice is out! (a free Battlestar Galactica space combat sim, based on Fre
<t>Just been having a play with this (we look at everyone's stuff!) and my initial impression is - nicely done.Given the age of the open-source Freespace 2 engine, the graphical updates that have been done to it are very impressive and the illusion that you are just one small cog in a larger battle ...
- Thu Aug 30, 2012 6:27 pm
- Forum: Introduce Yourself to SSC
- Topic: Hello from a small studio in the UK!
- Replies: 17
- Views: 1501
RE: Hello from a small studio in the UK!
<t>Thanks to everyone for the support - we've been at it two years now and kept relative radio silence but we're nearing the point where can put the shiny stuff into the game; the models, the textures, the shaders, the particle emitters etc., and that means we can start thinking about web sites and ...
- Thu Aug 30, 2012 12:57 am
- Forum: PC and Console Gaming
- Topic: Ubisoft CEO says '93-95% PC piracy rate'
- Replies: 13
- Views: 1493
RE: Ubisoft CEO says '93-95% PC piracy rate'
<t>I completely agree. Bioware/EA are on my blacklist now and despite very fond memories of the original Baldur's Gate series, amongst others, they now fail to deliver market-ready products and use heavy-handed DRM. I cannot install my original copy of Mass Effect because I've hit the '5 installs ...
- Thu Aug 30, 2012 12:42 am
- Forum: General Coding and Mod discussion
- Topic: How do you simulate an economy?
- Replies: 13
- Views: 3697
RE: How do you simulate an economy?
<t><br/>
'Hypnotron' wrote:<br/>
I think a lot of games have spent time and energy making fancy economies but for relatively little point when a simpler model would have delivered virtually the same experience. Economies aren't fun in and of themselves. So spend time thinking why you want a fancy ...
'Hypnotron' wrote:<br/>
I think a lot of games have spent time and energy making fancy economies but for relatively little point when a simpler model would have delivered virtually the same experience. Economies aren't fun in and of themselves. So spend time thinking why you want a fancy ...
- Fri Aug 24, 2012 9:15 pm
- Forum: Introduce Yourself to SSC
- Topic: Hello from a small studio in the UK!
- Replies: 17
- Views: 1501
RE: Hello from a small studio in the UK!
<t>We had a brainstorm on this, this 'eve, as it's weekend coding time and we can incorporate mining into the gameworld with very little additional coding. Mining will be entirely player-skill based, high-risk, high-reward, as you attempt to manually land a (expensive!) drilling ship onto high value ...
- Fri Aug 24, 2012 8:55 pm
- Forum: PC and Console Gaming
- Topic: Ubisoft CEO says '93-95% PC piracy rate'
- Replies: 13
- Views: 1493
RE: Ubisoft CEO says '93-95% PC piracy rate'
<t>We hate DRM too. It's not going to be on our game for a number of reasons.Firstly, it's completely pointless. If someone wants to crack it give it 3 or 4 days, if you're lucky, and it's a torrent download. No DRM to crack = no challenge for the cracking teams out there. The pirates have, in ...
- Fri Aug 17, 2012 5:57 pm
- Forum: Introduce Yourself to SSC
- Topic: Hello from a small studio in the UK!
- Replies: 17
- Views: 1501
RE: Hello from a small studio in the UK!
<t><br/>
Quote:<br/>
[background=rgb(33, 47, 58)]Any chance of having fuel for the ships and some proper mining which doesn't just involve shooting an asteroid and then tractor beaming in the goodies.[/background]<br/>
Fuel is in if you select the 'simulation' difficulty mode at the start of the ...
Quote:<br/>
[background=rgb(33, 47, 58)]Any chance of having fuel for the ships and some proper mining which doesn't just involve shooting an asteroid and then tractor beaming in the goodies.[/background]<br/>
Fuel is in if you select the 'simulation' difficulty mode at the start of the ...
- Thu Aug 16, 2012 10:38 pm
- Forum: Introduce Yourself to SSC
- Topic: Hello from a small studio in the UK!
- Replies: 17
- Views: 1501
RE: Hello from a small studio in the UK!
<t>Thanks for the welcome folks. As most of you know, Unity compiles directly to PC and Mac format - the consoles are so far out of our reach in terms of expense that they're not even a blip on the radar. Also, without being prejudiced because I am sure there are console gamers out there who would ...
- Wed Aug 15, 2012 7:21 pm
- Forum: Introduce Yourself to SSC
- Topic: Hello from a small studio in the UK!
- Replies: 17
- Views: 1501
Hello from a small studio in the UK!
<t>Hi folks,I got pointed to the web site by a colleague and signed up after trawling through the large numbers of very insightful posts (for us as developers anyway!) on the future of space sims in the gaming community. We're currently a four-person team, based in the UK, holding down full-time ...