Search found 16 matches
- Wed Aug 20, 2014 3:49 am
- Forum: Shallow Space
- Topic: Base building or Mothership?
- Replies: 17
- Views: 1775
RE: Base building or Mothership?
<r>I'd go for something different myself: a modular mobile structure (is it a ship ? a structure ? a bird ? a plane?). It is modular, in that the parts can aggregate to produce stuff, but each part is also independent and mobile, so that it can separate from the other parts and go do stuff on it own ...
- Mon Jul 14, 2014 4:51 am
- Forum: Show Off
- Topic: One thousand starships, my starship and SF design blog
- Replies: 15
- Views: 1718
RE: One thousand starships, my starship and SF design blog
<r>Looks a lot like a Chris Foss style of ship <E>:cool:</E> Hahaha yes Pinback, I love this guy -this ship owes indeed a lot to Mister's Foss designs (ah, all my youth, him and others like Peter Elson). The hommage does not go un-named though (From the blog entry "The type 56 'Chris Foss' block 22 ...
- Tue Jul 08, 2014 7:36 am
- Forum: Show Off
- Topic: One thousand starships, my starship and SF design blog
- Replies: 15
- Views: 1718
RE: One thousand starships, my starship and SF design blog
Hey Nevil, Ceres has gained enough momentum to proceed forward at the present. Great things are in store for Ceres !
- Tue Jul 08, 2014 6:07 am
- Forum: Show Off
- Topic: One thousand starships, my starship and SF design blog
- Replies: 15
- Views: 1718
RE: One thousand starships, my starship and SF design blog
<t>Hello everybody ! My spaceship & Science-Fiction Design blog is once again active ! I post there pictures of the stuff I design in 3D or 2D. Pay me a visit if you want to see some starships, star bases, aliens or drone tanks -it's all in there ! I will add new stuff regularly. I am currently free ...
- Mon Jul 07, 2014 9:24 am
- Forum: Shallow Space
- Topic: UI Work and Volcanic Planets
- Replies: 8
- Views: 974
RE: UI Work and Volcanic Planets
<t>[...]. Yeah the ships really do need replacing but it's going to cost quite a bit to get that all sorted. [...] If you want to save yourself time and money at a small cost, ask your ship designers to build models sharing the same texture. With a couple of textures (say two camouflages or one ...
- Sun Jul 06, 2014 6:56 pm
- Forum: Shallow Space
- Topic: UI Work and Volcanic Planets
- Replies: 8
- Views: 974
RE: UI Work and Volcanic Planets
<r>[...]On the big ships, the weapons are placed in such a way that something will always be able to fire. The smaller ships the player will be spending a fair amount of time making sure the ships are positioned right to maximise use of those turrets. Or you could tick the 'Auto-engage' box and the ...
- Wed Jul 02, 2014 7:03 am
- Forum: Shallow Space
- Topic: UI Work and Volcanic Planets
- Replies: 8
- Views: 974
RE: UI Work and Volcanic Planets
<r>Hello James, Great looking interface and planets ! It's hard to strike a balance between intrusion and clarity for the screen windows. I really love the general feeling, the scale and depth (that is now unobstructed by the windows). Also good to see some new ship models about to come into the ...
- Sat Feb 16, 2013 9:44 am
- Forum: FPS, Strategy and Tactical Scifi Games
- Topic: Aliens: Colonial Marines
- Replies: 36
- Views: 4112
RE: Aliens: Colonial Marines
<t>Yes indeed Pinback. It's been a while since I read such a bad review for a supposed AAA game. But that was easy to guess, right ? I mean, which games stay in development for six bloody years without being a total piece of dung on arrival ? It's a pity, because Alien is still to me THE archetypal ...
- Sat Feb 16, 2013 9:40 am
- Forum: Show Off
- Topic: One thousand starships, my starship and SF design blog
- Replies: 15
- Views: 1718
RE: One thousand starships, my starship and SF design blog
<t>Thank you very much auryx ! (blush) I'll try and keep the posts flowing, although I have to sacrifice my sleep for it !!Leave comments on the blog, and tell me what you prefer -maybe there is too much blabla, or not enough ? PS:@pinback: I was thinking of making a martian metal octopus attack the ...
- Sun Feb 03, 2013 5:45 am
- Forum: Show Off
- Topic: One thousand starships, my starship and SF design blog
- Replies: 15
- Views: 1718
RE: One thousand starships, my starship and SF design blog
<t>Hey guys thank you Pyros, MPL3D and dark one ! I am very glad you like the designs, more are on the way. What would you say, though: should I post more about spaceships or try to keep a diversity (mechs, aliens and stuff) ? P. PS: Pyros, yes, you have a point, the design of the Korolev is a bit ...
- Tue Dec 25, 2012 5:07 am
- Forum: Show Off
- Topic: Models giveaway
- Replies: 211
- Views: 39561
RE: Models giveaway
<t>Hey Sol ! I like your vessel: it smells of funky functionality. My mind paints the model with all sorts of systems when I look at it: sensors, passive and active defense systems, projectors, lasers and radiators. I particularly like the radiators (?) covers. To my humble opinion, the weak spot on ...
- Thu Dec 13, 2012 12:44 am
- Forum: Show Off
- Topic: One thousand starships, my starship and SF design blog
- Replies: 15
- Views: 1718
RE: One thousand starships, my starship and SF design blog
Thank you Pinback ! well, I was thinking that the Korolev was pretty much a civilian design: I have trouble picturing it fighting between the stars. I planned on using it around space stations and such, on automatic transits -that is, plain traffic.
- Wed Dec 12, 2012 3:38 am
- Forum: Show Off
- Topic: One thousand starships, my starship and SF design blog
- Replies: 15
- Views: 1718
One thousand starships, my starship and SF design blog
<t>Hello all, I have started a Blog about starship and science-fiction design. Its a mix of spaceships, aliens, robots and other things I design with game development in mind (either boardgames or videogames). If you want to have a peek, its there:[url]http://1000starships.blogspot.gr/[/url] If you ...
- Sat Nov 24, 2012 10:09 am
- Forum: Introduce Yourself to SSC
- Topic: Greetings, now raise your hands and take me to your leader.
- Replies: 7
- Views: 812
RE: Greetings, now raise your hands and take me to your leader.
<t>Thanks a lot Sol,Glad to see you like it. Are you working on a game yourself, now ? (project, prototype or else?)I always wanted to do a master-of-orion style boardgame !Its so full of images everywhere (game cards, ships, planets) that it is quite a pain to do. Believe it or not, for me the ...
- Fri Nov 23, 2012 5:19 am
- Forum: Introduce Yourself to SSC
- Topic: Greetings, now raise your hands and take me to your leader.
- Replies: 7
- Views: 812
RE: Greetings, now raise your hands and take me to your leader.
<t><br/>
'True' wrote:<br/>
...I had to google space conquest board games, but from my first look it reminded me of StarQuest, which was a wonderful board game and introduced me into the warhammer40k universe....<br/>
Hello all,and thanks for the warm welcome, even if this is from weird biped warm ...
'True' wrote:<br/>
...I had to google space conquest board games, but from my first look it reminded me of StarQuest, which was a wonderful board game and introduced me into the warhammer40k universe....<br/>
Hello all,and thanks for the warm welcome, even if this is from weird biped warm ...
- Thu Nov 22, 2012 9:50 am
- Forum: Introduce Yourself to SSC
- Topic: Greetings, now raise your hands and take me to your leader.
- Replies: 7
- Views: 812
Greetings, now raise your hands and take me to your leader.
<t>Hullo allmy Name is Pavlos, I am a game designer/2d/3d-artist/writer. I also am an interpreter, fluent in about 128 earth dialects of weird noises made by manipulating gas through various pockets of skin and orifices.I am a Leo, was 'bout 4.2 kg at birth, and started playing on an Amstrad (and ...