Search found 2 matches

by jackwild
Wed Apr 03, 2013 11:18 am
Forum: Pioneer Mods
Topic: LUA modding question
Replies: 5
Views: 1362

RE: LUA modding question

<t>Thanks. It's an interesting idea Brianetta but i wonder if you could expand on using the Event library for inter-script communication. It looks to me like you could Queue an Event in one script and respond in another something like: Event.Queue(name, args) and then in another script func(args) do ...
by jackwild
Sun Mar 31, 2013 12:06 pm
Forum: Pioneer Mods
Topic: LUA modding question
Replies: 5
Views: 1362

LUA modding question

<t>Hi, great game, good progress etc.. So I've been playing with the LUA scripting and looking at the core scripts and other contributions on the wiki. I can't seem to find any examples of splitting a script into discreet modules. Is there an official way of doing this or do all scripts have to be ...

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