Search found 2 matches
- Wed Apr 03, 2013 11:18 am
- Forum: Pioneer Mods
- Topic: LUA modding question
- Replies: 5
- Views: 1362
RE: LUA modding question
<t>Thanks. It's an interesting idea Brianetta but i wonder if you could expand on using the Event library for inter-script communication. It looks to me like you could Queue an Event in one script and respond in another something like: Event.Queue(name, args) and then in another script func(args) do ...
- Sun Mar 31, 2013 12:06 pm
- Forum: Pioneer Mods
- Topic: LUA modding question
- Replies: 5
- Views: 1362
LUA modding question
<t>Hi, great game, good progress etc.. So I've been playing with the LUA scripting and looking at the core scripts and other contributions on the wiki. I can't seem to find any examples of splitting a script into discreet modules. Is there an official way of doing this or do all scripts have to be ...