Search found 8 matches
- Sat Feb 15, 2014 11:31 pm
- Forum: Fairspace
- Topic: Fairspace Update
- Replies: 7
- Views: 1595
RE: Fairspace Update
<t>Looking great so far! The clouds effects in the nebula and clouds is far batter than the plain solid color background. Also the Space background when flying around is much cleaner and sharper that the last one. The planet docking looks good so far for the fighters and trade ships, space stations ...
- Wed Jul 31, 2013 11:27 pm
- Forum: Fairspace
- Topic: Fairspace Update 28 July
- Replies: 11
- Views: 1715
RE: Fairspace Update 28 July
<t>Planets and such dockable places will only sell you items on your level, or to the max level of the planet. Example I'm level 76 docked on a level 54 planet so i can only get level 54 gear. If i was on a level 86 planet even though the planet's level is higher I won't be able to buy level 89 ...
- Wed Jul 31, 2013 12:37 am
- Forum: Fairspace
- Topic: Fairspace Update 28 July
- Replies: 11
- Views: 1715
RE: Fairspace Update 28 July
<t>Thanks for looking into all that. Also i have finally seen one of the new stations, and they look pretty good. The Warp Restrictions are perfect as they are now. You can warp in easily but warping out takes time. Haven't seen/done any cloud derelict missions yet. Now going to the problem of not ...
- Sun Jul 28, 2013 8:47 pm
- Forum: Fairspace
- Topic: Fairspace Update 28 July
- Replies: 11
- Views: 1715
RE: Fairspace Update 28 July
<t>Clear way point<br/>
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worksSOL stations<br/>
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yet to find oneBug that locks mission way point<br/>
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hasn’t happened in a while, so goodLaser damage on buy able space stations has been reduced, Damage is now distance based.<br/>
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okayLaser range on dock able space stations ...
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worksSOL stations<br/>
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yet to find oneBug that locks mission way point<br/>
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hasn’t happened in a while, so goodLaser damage on buy able space stations has been reduced, Damage is now distance based.<br/>
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okayLaser range on dock able space stations ...
- Sat Jul 27, 2013 9:53 am
- Forum: Fairspace
- Topic: Fairspace July 14th Update
- Replies: 11
- Views: 1941
RE: Fairspace July 14th Update
<t>Cargo Capacity: My Trader' standard cargo = 93,955My Space station's Standard cargo = 587,218 Same Trader + 8, 30x Condensers = 766,412Same station + 6, 30x Condensers = 2,834,385 Stops loading with 1,834,385 free space left. Which means a max capasity of 1,000,020 give or take 20. Station Laser ...
- Wed Jul 24, 2013 2:12 pm
- Forum: Fairspace
- Topic: Fairspace July 14th Update
- Replies: 11
- Views: 1941
RE: Fairspace July 14th Update
<t>Hey it is me again! I just wanted to point out a few things while playing. The new ship sizes:-The camera now clips through the larger ships and some fighters.-The planets buildings now look too small. Example being the the buildings that look like hangers are way too small even for the fighters ...
- Sun Jun 02, 2013 12:16 am
- Forum: Fairspace
- Topic: Fairspace 21st May Update
- Replies: 4
- Views: 1237
RE: Fairspace 21st May Update
<t>For me everything is fine but the HUD. I liked the old power, shield, hull, and core bars over the new ones because they were easy to read and you could see how much of each you had left. The new ones are thin and blue which makes them harder to see. White would be better against the darkness of ...
- Sat Apr 13, 2013 5:38 pm
- Forum: Fairspace
- Topic: Fairspace Proposed Change to Hyperjumping.
- Replies: 2
- Views: 1155
RE: Fairspace Proposed Change to Hyperjumping.
<t>A Fuel for hull repair? All for it. A fuel for hyper jumping? No not so much. I’m not totally against the Hyper jumping fuel, but I think there is a better way to stop people from hyper jumping out of battles. I think you could make/recreate a weapon that would make hyper jumping and warping ...