Search found 18 matches
- Mon Sep 09, 2013 12:31 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>New build! You can download the new version of first law at: [url]http://rjevans.net/firstlaw[/url] What's New? A bunch! First, here's how it's looking: <YOUTUBE id="-ubxLks1ZIg"><s>[media]</s>http://www.youtube.com/watch?v=-ubxLks1ZIg<e>[/media]</e></YOUTUBE> And here are some of the new ...
- Mon Aug 12, 2013 2:31 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
Our second ship is finished! Introducing the Kamakiri - a nimble fighter that can run circles around some of the bigger ships.
- Mon Aug 12, 2013 2:29 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<t>With the current rift technology reading text that isn't dead center of the screen is incredibly difficult which limits some of the things we can successfully do with the HUD in the short term. I've chosen displays because we can compartmentalize information relevant to a task (check my status or ...
- Fri Aug 09, 2013 2:22 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>Shot a new video tonight - shows off the finished space station, the reworking of physics to be a more newtonian(ish) style model, toning down the atmospheric stuff to not be so crazy, and reworking the lighting/colors on the ship interior to be a bit more consistent. Hope you like it! <YOUTUBE ...
- Fri Aug 02, 2013 9:20 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
The first station exterior is fully modeled and in the game! Here's a render from Alex to show it off. Super happy with the work he did, and now he's on to making the second flyable fighter.
- Thu Aug 01, 2013 2:09 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
Alex is making some progress on the space station, today he finished up the high poly version + normal map. Tomorrow he'll do the diffuse textures - but here's how it looks right now in game
- Mon Jul 29, 2013 10:45 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
Thanks! Glad to hear you got your rift, and glad to hear you enjoyed it.
Working hard on the next build and I can't wait to get it to everyone.
- Fri Jul 26, 2013 7:49 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>Been playing around with getting the Oculus Rift setup myself, needed to add framebuffer support to the engine etc... anyway reminded me of this so was wondering how you're progressing? <E>:)</E> Thanks for asking, and sorry it's taken so long to respond! Project got waylaid for the last two ...
- Tue May 28, 2013 2:18 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>The Oculus SDK supports the concept of eye and neck placement, so the cameras for each eye are moved in space like they would if attached to a body. Without it looking around would feel very, very odd. <E>:)</E> Quick update since it's been a while: Been on hold a bit since the guy helping out ...
- Thu May 16, 2013 4:55 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>Really quick update - but here's a short video of the in-progress pilot's body! It's incredible how much immersion this adds in VR, I don't think I was expecting it to be so effective. My arms got this weird tingling sensation because my body knew that they were in a different orientation ...
- Thu May 16, 2013 4:53 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>Your project has the cool-factor of being a) ace, b ) rift-centric - and if it's getting exposure, make use of it - build that following. Have you let the Oculus guys see this? I'm sure they'd be helpful and give you a nudge. If you don't ask... Thanks for the encouragement <E>:)</E> I'm going to ...
- Tue Apr 30, 2013 3:17 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<t>Thanks! I honestly don't know what the plans are right now -- over the next month I'm hoping to add in a small series of single player missions to release in a new test build and see how folks respond to that, as well as incorporate feedback from the first test build. I'd love to get funding to ...
- Mon Apr 29, 2013 4:14 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>Hi everyone, I've released a new video as well as the first public test build for anyone with an Oculus Rift. Downloads & Instructions: [url]http://rjevans.net/firstlaw[/url] Latest video: <YOUTUBE id="hX1QvGQ_iwU"><s>[media]</s>http://www.youtube.com/watch?v=hX1QvGQ_iwU<e>[/media]</e></YOUTUBE ...
- Thu Apr 25, 2013 11:38 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
The player cockpit isn't in the model yet, but here's a render of our first ship: the kuwagata
- Wed Apr 24, 2013 5:46 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<t>Since I forgot to mention it earlier, both Dominion and GoD Factory look fantastic. Nice to find a community of folks who like making and playing these games! Offhand, here are some quick lessons learned for rift development that may or may not be applicable to you:Given the resolution, small ...
- Wed Apr 24, 2013 4:56 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<r>This is looking really promising Ryan! I'd considered supporting Oculus (for the cool factor) in Dominion - but set it aside for later due to the technical challenges (which would be too distracting for the time being!) - so kudos for biting the bullet up front and hitting the beast head on! I ...
- Wed Apr 24, 2013 4:54 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
RE: First Law: A space sim designed for the Oculus Rift
<t>Thanks for the welcome! Any plans to have more of the ships controls viewable in the hud maybe as an overlay or do you plan on keeping them in the cockpit. So the issue is that floating stuff as an overlay is I've found it to be really weird feeling, because it feels like it's floating in space ...
- Tue Apr 23, 2013 5:30 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: First Law: A space sim designed for the Oculus Rift
- Replies: 33
- Views: 2270
First Law: A space sim designed for the Oculus Rift
<r>Hey everyone, For the last few weeks I've been working on a small space sim specifically designed for the Oculus Rift. The rift provides an incredible sense of immersion (and a lot of design challenges), but as I'm starting to get to the point where I can dogfight I thought I would share my ...