Search found 4 matches
- Mon Sep 30, 2013 3:32 pm
- Forum: Colonisation: Moonbase
- Topic: Lunar Law
- Replies: 1
- Views: 847
RE: Lunar Law
<t>forced labor : one colonist less per building. increases discontent. fugitive ..... prevent the colonists to return to earth, or abandon the moon. (avoids the colonist to flee, and that can discourage the most educated to come on the moon) attack on building, rebellion when too many people ...
- Wed Sep 25, 2013 3:28 pm
- Forum: Colonisation: Moonbase
- Topic: Colonisation Moonbase V0.1.1a is now out!
- Replies: 6
- Views: 986
RE: Colonisation Moonbase V0.1.1a is now out!
<t>the purchase of the buildings could possibly be related to the colonists issueNo no,it concerns the basic building module, it is not positioned under the mouse, I click on the map, but not take place .....OK I just found the cause directly.The problem occurred during my attempts to rotate the ...
- Wed Sep 25, 2013 5:11 am
- Forum: Colonisation: Moonbase
- Topic: Colonisation Moonbase V0.1.1a is now out!
- Replies: 6
- Views: 986
RE: Colonisation Moonbase V0.1.1a is now out!
<t>Yes, I confirm, the colonists can not be purchasedand some problems with the installation of buildings, the building froze and all other functions as (purchase with cash or ore, cancel) and the esc key does not leave the construction menu , but the displacement of the map works .. I myself ...
- Mon Aug 05, 2013 5:07 am
- Forum: Colonisation: Moonbase
- Topic: Screenshots
- Replies: 11
- Views: 1367
RE: Screenshots
Hi, two small screenshots for "jones" to say that it runs perfectly without lag for the moment, on three screens with 3968x1200 (softth) to check with a larger settlement. :biggrin: sorry for my english done with a translator. [attachment=2156:IMAG0085.jpg] [attachment=2157:IMAG0086.jpg]