Search found 4 matches

by lyrae
Mon Sep 30, 2013 3:32 pm
Forum: Colonisation: Moonbase
Topic: Lunar Law
Replies: 1
Views: 847

RE: Lunar Law

<t>forced labor : one colonist less per building. increases discontent. fugitive ..... prevent the colonists to return to earth, or abandon the moon. (avoids the colonist to flee, and that can discourage the most educated to come on the moon) attack on building, rebellion when too many people ...
by lyrae
Wed Sep 25, 2013 3:28 pm
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.1a is now out!
Replies: 6
Views: 986

RE: Colonisation Moonbase V0.1.1a is now out!

<t>the purchase of the buildings could possibly be related to the colonists issueNo no,it concerns the basic building module, it is not positioned under the mouse, I click on the map, but not take place .....OK I just found the cause directly.The problem occurred during my attempts to rotate the ...
by lyrae
Wed Sep 25, 2013 5:11 am
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.1a is now out!
Replies: 6
Views: 986

RE: Colonisation Moonbase V0.1.1a is now out!

<t>Yes, I confirm, the colonists can not be purchasedand some problems with the installation of buildings, the building froze and all other functions as (purchase with cash or ore, cancel) and the esc key does not leave the construction menu , but the displacement of the map works .. I myself ...
by lyrae
Mon Aug 05, 2013 5:07 am
Forum: Colonisation: Moonbase
Topic: Screenshots
Replies: 11
Views: 1367

RE: Screenshots

Hi, two small screenshots for "jones" to say that it runs perfectly without lag for the moment, on three screens with 3968x1200 (softth) to check with a larger settlement. :biggrin: sorry for my english done with a translator. [attachment=2156:IMAG0085.jpg] [attachment=2157:IMAG0086.jpg]

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