Search found 8 matches
- Sat Sep 10, 2016 3:56 pm
- Forum: Pioneer
- Topic: Please add beam weapons!
- Replies: 23
- Views: 3327
RE: Please add beam weapons!
<r>Got right into AJ's FFED3D and forgot about this thread... CANNOT get into ED for the life of me. Just tried Evochron Legacy and had exactly the same problem - space speed limit, doesn't even have velocity units let alone reference frame handling. So we have AJ's FFED3D, and Pioneer, and that's ...
- Thu Jul 28, 2016 6:40 pm
- Forum: Pioneer
- Topic: Please add beam weapons!
- Replies: 23
- Views: 3327
Please add beam weapons!
<t>Just spent some time trying combat, and after giving it a good go, ended up rage quitting. Limiting weapons to plasma shots only just doesn't work with this flight model - i'm lucky if i score one hit in a million. A simple 1-on-1 scrape turns into a half hour of ducking and weaving while trying ...
RE: Zero FoR
<t>...another way to conceptualise what i'm on about, would be to suppose that, upon the push of a button, my ship releases a particle. A minute spec of dust, little more than an invisible pixel, that is stationary relative to me at the moment it's spawned, and which my velocity can be temporarily ...
RE: Zero FoR
<t>So... being able to set your FoR to another ship - such as an opponent - gets us halfway there to the solution i'm suggesting is already implicit; it's a useful and logical feature in its own right - any objective FoR should be selectable at any time - however it still doesn't quite fit the ...
RE: Zero FoR
<t>Beg your pardon; "frame of reference". The velocity reference vector. Well, just had a play with the mouse look, works great, although there's a big pink ball sitting alongside me in the experimental cockpit view.. minor concern for now. However i can't work out how to toggle mouse look so that i ...
RE: Zero FoR
Wow fantastic, will go have a play with both right now...
Zero FoR
<t>Per title, we need to be able to zero our FoR for combat - especially when when flying HOTAS (or any controller, really). Currently, the only way to dogfight is the FE2 / FFE method of last resort - manual thruster control. Example: - you're interdicted while en route in autopilot - you switch to ...
- Thu Mar 10, 2016 5:49 pm
- Forum: Pioneer
- Topic: Assertion failed!
- Replies: 3
- Views: 1111
Assertion failed!
Just a heads-up for the devs if any read here; last few builds have been crashing out with this error (last tried latest build today). Consistently getting this complaint: MiniGW Runtime Assertion /../SmartPtr.h, Line 28 Expression m_ptr