Search found 8 matches

by bounder
Sat Sep 10, 2016 3:56 pm
Forum: Pioneer
Topic: Please add beam weapons!
Replies: 23
Views: 3327

RE: Please add beam weapons!

<r>Got right into AJ's FFED3D and forgot about this thread... CANNOT get into ED for the life of me. Just tried Evochron Legacy and had exactly the same problem - space speed limit, doesn't even have velocity units let alone reference frame handling. So we have AJ's FFED3D, and Pioneer, and that's ...
by bounder
Thu Jul 28, 2016 6:40 pm
Forum: Pioneer
Topic: Please add beam weapons!
Replies: 23
Views: 3327

Please add beam weapons!

<t>Just spent some time trying combat, and after giving it a good go, ended up rage quitting. Limiting weapons to plasma shots only just doesn't work with this flight model - i'm lucky if i score one hit in a million. A simple 1-on-1 scrape turns into a half hour of ducking and weaving while trying ...
by bounder
Thu Jul 28, 2016 11:28 am
Forum: Pioneer
Topic: Zero FoR
Replies: 9
Views: 1859

RE: Zero FoR

<t>...another way to conceptualise what i'm on about, would be to suppose that, upon the push of a button, my ship releases a particle. A minute spec of dust, little more than an invisible pixel, that is stationary relative to me at the moment it's spawned, and which my velocity can be temporarily ...
by bounder
Thu Jul 28, 2016 8:41 am
Forum: Pioneer
Topic: Zero FoR
Replies: 9
Views: 1859

RE: Zero FoR

<t>So... being able to set your FoR to another ship - such as an opponent - gets us halfway there to the solution i'm suggesting is already implicit; it's a useful and logical feature in its own right - any objective FoR should be selectable at any time - however it still doesn't quite fit the ...
by bounder
Thu Jul 28, 2016 7:11 am
Forum: Pioneer
Topic: Zero FoR
Replies: 9
Views: 1859

RE: Zero FoR

<t>Beg your pardon; "frame of reference". The velocity reference vector. Well, just had a play with the mouse look, works great, although there's a big pink ball sitting alongside me in the experimental cockpit view.. minor concern for now. However i can't work out how to toggle mouse look so that i ...
by bounder
Thu Jul 28, 2016 6:25 am
Forum: Pioneer
Topic: Zero FoR
Replies: 9
Views: 1859

RE: Zero FoR

Wow fantastic, will go have a play with both right now...
by bounder
Wed Jul 27, 2016 8:28 am
Forum: Pioneer
Topic: Zero FoR
Replies: 9
Views: 1859

Zero FoR

<t>Per title, we need to be able to zero our FoR for combat - especially when when flying HOTAS (or any controller, really). Currently, the only way to dogfight is the FE2 / FFE method of last resort - manual thruster control. Example: - you're interdicted while en route in autopilot - you switch to ...
by bounder
Thu Mar 10, 2016 5:49 pm
Forum: Pioneer
Topic: Assertion failed!
Replies: 3
Views: 1111

Assertion failed!

Just a heads-up for the devs if any read here; last few builds have been crashing out with this error (last tried latest build today). Consistently getting this complaint: MiniGW Runtime Assertion /../SmartPtr.h, Line 28 Expression m_ptr

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