Search found 25 matches
- Sat Sep 28, 2013 7:51 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<r>Thanks for trying to improve the model. Like I said, I think I will redo the whole ship later on, when I get a bit more experience. I think I can do better than this, I think I have done a bad job UV mapping the model. It will me easier just to redo the whole thing than trying to save this one ...
- Sun Sep 22, 2013 6:42 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
I am not sure what you mean by "clean up". Here is the latest model, but if the UV mapping goes out of the window than it would be easier to start from scratch and do it all better...
- Sun Sep 22, 2013 6:59 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>The patternt works on my comp, I do however have an intermittent crash when restarting a new game 2-3 times on sol (so that I can buy the ship ) I am pretty sure 1m3 of water is exactly 1 ton - 10x10x10 (1 liter is 1010x10 cm) Here is my reasoning for the volumes: Total hull volume : 7000 m3 ...
- Sun Sep 22, 2013 3:54 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
Deleted the attachment form the post above and resubmitted a tweaked, smaller design. This one actually works, obviously the price is just for testing purposes...
- Sat Sep 21, 2013 6:20 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
I could easily scale down the model by 1/5. That would give more reasonable stats.
- Sat Sep 21, 2013 5:02 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t> :O 13500 Tons weight ? i think 2500 3000 are enought for this ship, good job on textures and model, i have to learn for 1 or 2 lives for make something like this..... I only tried to make it as big as the concept designer (nozmajner) told me to. Actually even that number is somewhat shaved down ...
- Sat Sep 21, 2013 9:18 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<r>Ok I will look at the issues you pointed out. I never know what is the difference for when you have just floating geometry and joined up model, but I can easily bolean then onto the main mesh... I will redo the turret base, that was a bit of a cheap trick, looks like you picked it up fast <E>:D ...
- Sat Sep 21, 2013 8:44 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>After some testing... It seems that the ship's stats are just too high, or like you say, some value is going out of bounds. The model works fine if you calibrate the LUA (mass, cargo, thrust...) for something like 300 ton ship.... PS: I need some feedback from you: - do you like the model? I can ...
- Sat Sep 21, 2013 7:52 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>I have a problem. The model works fine in the model viewer, but when I want to start new game and test it out ingame the game crashes every time. I cannot find why this is happening. Here is the package of the ship, if anyone can find out why it is crashing the game... WARNING!!! THIS PACKAGE ...
- Fri Sep 20, 2013 6:49 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
Its bigger than that. My 3d print is giving me over 7500 m3 total volume, so it is conceivable it could have over 3000 m3 cargo space. I am finalizing the model, I expect to finish it over the weekend...
- Fri Sep 20, 2013 7:21 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>Looking pretty :)Usually we don't put color on the diff texture, since there's a pattern system that allows for customizable color areas.What's that text on the side? Of course, I already had a look. I will format it properly to work with your system. I just made it red so that I can clearly see ...
- Fri Sep 20, 2013 3:49 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
Slowly taking shape...
- Thu Sep 19, 2013 6:15 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>As I understand it than is that there is no easy way to map a high poly model. It all takes time, witchever way you approach the problem. I will certainly have a look at the dissolve more closely, it looks like a very useful tool.By the way, is there a setting to keep the UV map from shifting ...
- Thu Sep 19, 2013 6:02 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>For this big ship you use a texture 2048x2048 ? I am reluctant to use big textures for my models, but we will see. So far this one looks pretty decent with 1024x1024.When I was working on the Mirage, I have developed an extremely efficient way to recycle texture space. The basic idea is that you ...
- Thu Sep 19, 2013 2:19 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>Ok, now first remember that I had no training in this area at all. By trade, I am self employed as a painter/decorator/home maintenance. Blender is my hobby, and I picked it up first time about 9 months ago. Everything I know I have discovered by trial - error and reading tutorials. Now:its easy ...
- Thu Sep 19, 2013 12:52 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<t>Looks very fine.You usually do the lower LOD first? I find it much easier to do it in reverse with the new bmesh tools. They usually don't touch the UV's if you don't delete anything with a seam. I have a feeling you could teach me a lot about blender. My biggest problem at the moment is UV ...
- Thu Sep 19, 2013 8:46 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
You are working fast. heh, actually I am really dragging my feet here, since I was trying a lot of new stuff and also I am quite busy at work as well.Here is the LOW poly model textured. No ship markings yet, still working on that.
- Wed Sep 18, 2013 3:35 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
<r>Thank you for the sketches. The model is basically finished (I have just adjusted the under side over my morning coffee) and I am working on the texture. I would say based on the mesh and the cockpit opening that it would have around 160 - 200 tons of cargo space, depending how much of the ...
- Mon Sep 16, 2013 5:52 pm
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
I was distracted by trying to figure out how to bake low poly model from high poly mesh in blender. I have finally figured it out so I have started modelling again. Here is progress report.
- Mon Sep 16, 2013 3:47 am
- Forum: Pioneer
- Topic: new ship models
- Replies: 63
- Views: 4521
RE: new ship models
This is how it looks at the moment. I haven't done the cockpit area yet, since I have to do that after I apply the mirror.