Search found 15 matches

by wolvern
Fri Apr 11, 2014 6:27 am
Forum: Colonisation: Moonbase
Topic: What would you like to see in Colonisation: Moonbase?
Replies: 17
Views: 1822

RE: What would you like to see in Colonisation: Moonbase?

<t>I said that a while ago jones, a recently built tab that allowed instant access to what you last used in a lineup of like 5 or so items. helps a tonne when you're trying to sort the distribution of a few buildings so you can instantly up one resource to keep the rest stable. Helps us balance the ...
by wolvern
Sun Dec 08, 2013 4:59 pm
Forum: Colonisation: Moonbase
Topic: What would you like to see in Colonisation: Moonbase?
Replies: 17
Views: 1822

RE: What would you like to see in Colonisation: Moonbase?

You really need my friend Sai..... 
by wolvern
Thu Nov 28, 2013 6:58 am
Forum: Colonisation: Moonbase
Topic: What would you like to see in Colonisation: Moonbase?
Replies: 17
Views: 1822

RE: What would you like to see in Colonisation: Moonbase?

<t>some sort of C&C style to it where i can control units or setup some transport routes? this is seeming to turn out like a sim city / sim moonbase game so i guess the making of transport routes will be somewhat soonish...other than that, can we set the radius of repair ships so they can be more or ...
by wolvern
Fri Nov 22, 2013 4:30 am
Forum: Colonisation: Moonbase
Topic: Is anybody still here?
Replies: 4
Views: 823

Is anybody still here?

just wondering
by wolvern
Thu Nov 21, 2013 11:30 pm
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.6a is now out!
Replies: 24
Views: 1300

RE: Colonisation Moonbase V0.1.6a is now out!

have you noticed everything has died? hopefully you stil have cash from the funding left over and start another project :3maybe old style C&C with some story? :3
by wolvern
Tue Nov 19, 2013 11:53 pm
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.6a is now out!
Replies: 24
Views: 1300

RE: Colonisation Moonbase V0.1.6a is now out!

<r>I'd suggest making the build progress a reverse health bar, it's hard to tell if the item is fully built and sometimes it's hard to tell if it's still building. Losing track of the stats that each building gives when some are going offline is sometimes an issue. Any way to quicklink suggested ...
by wolvern
Wed Nov 13, 2013 6:04 pm
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.6a is now out!
Replies: 24
Views: 1300

RE: Colonisation Moonbase V0.1.6a is now out!

i noticed a change with health bars, they went from without warnings to with warnings, unknown what it was due to but went from the old type to new type after reloading the game at one stage. seen that happen? also able to have buildings re-activate at 50% health or more when being repaired?
by wolvern
Wed Nov 06, 2013 11:19 pm
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.6a is now out!
Replies: 24
Views: 1300

RE: Colonisation Moonbase V0.1.6a is now out!

@SJones, i really hope you make a first person style of this later on where time moves more slowly because we're building the structures and maintaining them ourselves :3 Achievement unlocked: get blown out an airlock (remember to de-pressurize the airlock!)
by wolvern
Tue Nov 05, 2013 10:05 am
Forum: Colonisation: Moonbase
Topic: Current fixes for the next build. (0.2.1)
Replies: 17
Views: 1233

RE: Current fixes for the next build. (0.2.1)

simple way to do the UI will be left click to buy / right click for info on smaller buttons :3 also add shift click to place multiple buildings of that type
by wolvern
Mon Nov 04, 2013 10:30 pm
Forum: Colonisation: Moonbase
Topic: Current fixes for the next build. (0.2.1)
Replies: 17
Views: 1233

RE: Current fixes for the next build. (0.2.1)

<t>One major thing i could ask for is clearer buttons for scrolling, when first playing through i didn't know about the extra buildings, it took a while to figure out there was more.... being an alpha build i wasn't expecting more tbh due to how planetary annihilation was during first days of alpha ...
by wolvern
Sun Nov 03, 2013 5:49 am
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.6a is now out!
Replies: 24
Views: 1300

RE: Colonisation Moonbase V0.1.6a is now out!

i haven't noticed the fuel counter going up at all... it's not listed in any structure i've looked at as an item to be produced?
by wolvern
Sun Nov 03, 2013 4:49 am
Forum: FPS, Strategy and Tactical Scifi Games
Topic: Astrobase Command Info and KickStarter
Replies: 9
Views: 769

RE: Astrobase Command Info and KickStarter

Good style, pace may be a bit fast tho, noticed the project is pretty new and is still lacking in members and other areas to show solid pathways. I'll back the game but at this stage i think it's in need to more publicity and maybe even some face time on youtube with "ask the devs" videos
by wolvern
Sun Nov 03, 2013 4:13 am
Forum: Colonisation: Moonbase
Topic: In Game Achievements
Replies: 4
Views: 865

RE: In Game Achievements

better off making the achievements like unlockable extras, every achievement unlocks more game content or special content for that.
by wolvern
Sat Nov 02, 2013 10:21 pm
Forum: Colonisation: Moonbase
Topic: Current fixes for the next build. (0.2.1)
Replies: 17
Views: 1233

RE: Current fixes for the next build. (0.2.1)

<t>something i consider highly important with bug testing is a CHEAT MENU, something that can accelerate the gameplay and allow testing of specific features faster. like: adding 20,000 credits so we can buy all structures, giving research points, damage building, start meteor shower and such, it's a ...
by wolvern
Sat Nov 02, 2013 9:27 pm
Forum: Colonisation: Moonbase
Topic: Colonisation Moonbase V0.1.6a is now out!
Replies: 24
Views: 1300

RE: Colonisation Moonbase V0.1.6a is now out!

would it be easier to have the repair ships auto repair and the buildings individually be able to call for emergency repairs instead of assigning the ships?

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