Search found 111 matches
- Mon Nov 21, 2016 9:50 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why no 3000AD games?
- Replies: 7
- Views: 1704
RE: Why no 3000AD games?
<t>B.T.W., Shingen... that name rings a bell from the BC forums. If I remember correctly, there was an interesting love/hate relation ship between you and Smart :DYeah, Derek and I go way back. I started a indie fleet back in 2001 when Derek was trying to get BCM to work as a MP game. There were ...
- Mon Nov 21, 2016 9:44 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why no 3000AD games?
- Replies: 7
- Views: 1704
RE: Why no 3000AD games?
<t>I don't know. I've always liked this game. I got BC3K 1.0 way back in 1997, was active on comp.sys.imb.pc.games.space-sim Usenet, when the whole "Flamewar" took place. I remember that was pretty fun. I have only bought BC3K, BCM, and UC . I didn't bother with any of the "updates" as it was always ...
- Sat Nov 19, 2016 12:17 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Why no 3000AD games?
- Replies: 7
- Views: 1704
Why no 3000AD games?
<t>Battlecruiser 3000AD, Battlecruiser Millennium, Universal Combat - ect For a forum dedicated to the space-sim niche, I find it hard to fathom why there are no threads for 3000AD on here. Whatever individual opinions of the game(s), the series is still one of the very first tactical, open-ended ...
- Wed Jun 01, 2016 8:09 pm
- Forum: Introduce Yourself to SSC
- Topic: Carpenter and Space-simmer seeks help.
- Replies: 1
- Views: 1119
Carpenter and Space-simmer seeks help.
<r>I don't know if I can post this here, if not than I guess it won't be here long. I've been on this site for a few years, so I thought I'd at least give it a try. Nothing ventured, nothing gained. My name is Roger Howland. I'm a 47 year old single guitarist/carpenter who needs a little help. I don ...
- Sat Feb 07, 2015 8:14 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Universal Combat CE 2.0 Out on Steam Now
- Replies: 5
- Views: 1091
RE: Universal Combat CE 2.0 Out on Steam Now
<t>It's good to see Derek releasing this game for free, like he has done with all the previous versions of this game. Sadly, he doesn't seem to be willing to fix any of the numerous bug that have plagued the game since Battlecruiser: Millennium. And, if anyone mentions these bugs on the 3000AD ...
- Sun May 08, 2011 11:21 am
- Forum: Political and World Discussions
- Topic: Osama Bin Laden killed in Pakistan
- Replies: 12
- Views: 2308
RE: Osama Bin Laden killed in Pakistan
<t><br/>
PINBACK wrote:<br/>
I think a bullet in the head for old Bin was the best option, if they had taken him alive then their would have been a trial which would have given him a platform to preach to a world wide audience.<br/>
Yeah, because Americans actually hate the idea of innocence before ...
PINBACK wrote:<br/>
I think a bullet in the head for old Bin was the best option, if they had taken him alive then their would have been a trial which would have given him a platform to preach to a world wide audience.<br/>
Yeah, because Americans actually hate the idea of innocence before ...
- Fri May 06, 2011 8:23 pm
- Forum: Political and World Discussions
- Topic: Osama Bin Laden killed in Pakistan
- Replies: 12
- Views: 2308
RE: Osama Bin Laden killed in Pakistan
Wag the dog.
- Tue May 03, 2011 3:37 pm
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 26836
RE: Alpha 9 released
Well you guys could take a page from IWar 2 and cap the max speed of AI ships in combat around the player ship. I still think a decent lead indicator would help a lot.
- Sun May 01, 2011 2:51 am
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 26836
RE: Alpha 9 released
s2odan wrote:
It does already have one of a sort, you just have to fire a little short of the red cross.
Is that what that supposed to be? It's not that intuitive, or very helpful for that matter. Something a little more obvious maybe?
- Sat Apr 30, 2011 1:08 pm
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 26836
RE: Alpha 9 released
What are the chances of adding a lead indicator to the combat computer?
- Sat Feb 26, 2011 8:55 am
- Forum: PC and Console Gaming
- Topic: Elder Scrolls V: Skyrim
- Replies: 13
- Views: 1863
RE: Elder Scrolls V: Skyrim
<r><br/>
memnoch wrote:<br/>
If it followed the trend then this game would be smaller than Oblivion but more detailed.After many sequels the game would be set entirely within a broom cupboard, but the detail would be incredible! <E>;-)</E><br/>
Yeah, the more resources required for photo-realism ...
memnoch wrote:<br/>
If it followed the trend then this game would be smaller than Oblivion but more detailed.After many sequels the game would be set entirely within a broom cupboard, but the detail would be incredible! <E>;-)</E><br/>
Yeah, the more resources required for photo-realism ...
- Fri Feb 18, 2011 7:44 pm
- Forum: Political and World Discussions
- Topic: A Basic Outline for the Operation of Government
- Replies: 7
- Views: 1555
RE: A Basic Outline for the Operation of Government
<t>Look, statism will never work as a viable for a sustainable society.Giving a small group of people a monopoly of violence, theft and fraud is, of and by itself, self-destructive.The rational for the state is that evil people exist, and that there must be some way to control and punish those "evil ...
- Sun Feb 13, 2011 2:42 am
- Forum: Starwraith Games
- Topic: Evochron Mercenary released!
- Replies: 18
- Views: 2302
RE: Evochron Mercenary released!
I bought Evochron: Alliance in 2005, and to me, the game hasn't changed that much at all. Alliance was pretty fun for awhile, but it got old really fast.
- Fri Feb 11, 2011 8:22 am
- Forum: Starshatter
- Topic: Starshatter
- Replies: 106
- Views: 20959
RE: Starshatter
eh..like I said, I didn't really get into it. It seemed on rails to me, but I don't think I made it passed the first few missions. I might dig it out of my collection and reinstall it. Wasn't it all mission based without freeform?
- Thu Feb 10, 2011 10:57 pm
- Forum: Starshatter
- Topic: Starshatter
- Replies: 106
- Views: 20959
RE: Starshatter
<t><br/>
memnoch wrote:<br/>
Back when the space sim group on Usenet was busier the author used to post regularly under the name "Milo". Seems to gave gone off the radar since then.<br/>
Yeah, he used to post on comp.sys.ibm.pc.games.space-sim way back in the day. I miss those days with Bill, bret ...
memnoch wrote:<br/>
Back when the space sim group on Usenet was busier the author used to post regularly under the name "Milo". Seems to gave gone off the radar since then.<br/>
Yeah, he used to post on comp.sys.ibm.pc.games.space-sim way back in the day. I miss those days with Bill, bret ...
- Sun Feb 06, 2011 10:59 am
- Forum: Pioneer
- Topic: Alpha 8, and a new lead programmer
- Replies: 127
- Views: 20173
RE: Alpha 8, and a new lead programmer
m4r35n357 wrote:
Obligatory Simpson's quote:Kang: This is the best musical I've sene in lightyearsKodos: Light years measure distance, not time!
Someone should have told Kodos that distance is time.
- Thu Feb 03, 2011 8:47 pm
- Forum: Pioneer
- Topic: Alpha 8, and a new lead programmer
- Replies: 127
- Views: 20173
RE: Alpha 8, and a new lead programmer
<t>OK I tried the Alpha for a few hours and here are my comments:* The mouse flight is still dodgy. There is still no dead zone and there is a drift for every movement of the mouse, which makes precision flight at high speeds a complete terror. * The landing lights for space stations seem to be ...
- Sat Jan 22, 2011 12:20 am
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 195846
RE: !! Pioneer Question Time !! - Ask them here
<r><br/>
Bugbear1973 wrote:<br/>
Has anyone tried docking at a Torus station without the autopilot?How does the autopilot manage to dock?<br/>
I tried to dock manually to a starbase on Proxima d, but every time I tried I just fell through the structure and proceeded to explode. The autopilot couldn ...
Bugbear1973 wrote:<br/>
Has anyone tried docking at a Torus station without the autopilot?How does the autopilot manage to dock?<br/>
I tried to dock manually to a starbase on Proxima d, but every time I tried I just fell through the structure and proceeded to explode. The autopilot couldn ...
- Thu Jan 20, 2011 6:24 pm
- Forum: Pioneer
- Topic: Impossible ??
- Replies: 4
- Views: 1271
RE: Impossible ??
Is there a way to customize controls in this game?
- Wed Jan 19, 2011 6:21 pm
- Forum: Pioneer
- Topic: Trade Runs
- Replies: 3
- Views: 1352
Trade Runs
Hey, what are some good trade runs in this game?The economy doesn't seem to fit.