Search found 15 matches

by LordBaal
Mon Feb 09, 2015 7:37 am
Forum: Shallow Space
Topic: New Video: Fierce
Replies: 15
Views: 2697

RE: New Video: Fierce

Maybe modable if that comes to pass?
by LordBaal
Wed Jan 21, 2015 9:41 am
Forum: Shallow Space
Topic: Release Dates and Crowd Funding site?
Replies: 9
Views: 1812

RE: Release Dates and Crowd Funding site?

It's pretty much certain than 99% of the people that would see this gif:Would immediately start to throw money at your direction.
by LordBaal
Fri Jan 16, 2015 8:01 am
Forum: Shallow Space
Topic: POLL: Which Book Cover do you prefer?
Replies: 8
Views: 2017

RE: POLL: Which Book Cover do you prefer?

Very interesting read! But aren't inverted stalagmites, well, stalactites? Just saying. And something I can't figure out yet. It's a confederacy or an empire?
by LordBaal
Sat Jan 10, 2015 10:04 am
Forum: Shallow Space
Topic: New Video: Fierce
Replies: 15
Views: 2697

RE: New Video: Fierce

Expectations intensify!
by LordBaal
Mon Jan 05, 2015 11:34 am
Forum: Shallow Space
Topic: New Video: Fierce
Replies: 15
Views: 2697

RE: New Video: Fierce

<t>Well, resources management are really important and fun as long is mostly keep on the strategic layer of the games and is done right. For most RTS where both the strategy and tactical phases are one thing resource management often gets limited to gathering one (ore/tiberium), two (vespene gas and ...
by LordBaal
Mon Dec 08, 2014 9:17 am
Forum: Shallow Space
Topic: The State of Play
Replies: 3
Views: 1241

RE: The State of Play

You were right. Those gifs and the video made my day! No, my whole week. I already joined the FB group btw.
by LordBaal
Mon Dec 01, 2014 10:02 pm
Forum: Shallow Space
Topic: Base building or Mothership?
Replies: 17
Views: 3431

RE: Base building or Mothership?

<t>Also replied but for your convenience: Oh don't worry about it. Let me say this, every master piece of art is indeed fucking hard to accomplish, but very well worthy! I completely understand and in fact that makes me want to support the game even more in the hopes it eventually grow large enough ...
by LordBaal
Mon Dec 01, 2014 9:50 pm
Forum: Shallow Space
Topic: Do you need an Spanish Translator?
Replies: 7
Views: 1700

RE: Do you need an Spanish Translator?

Well, count with me for it.
by LordBaal
Mon Dec 01, 2014 1:32 pm
Forum: Shallow Space
Topic: Do you need an Spanish Translator?
Replies: 7
Views: 1700

RE: Do you need an Spanish Translator?

<t>Oh uh me want to be Spanish traductor too... hehehe I can translate it to Spanish. However Keep in mind guys that there's "Spain Spanish" and "Latino-American Spanish" (I'm this). Granted, both are understood by each other, but lots of people from each side do not appreciate the differences on ...
by LordBaal
Mon Dec 01, 2014 1:00 pm
Forum: Shallow Space
Topic: The major factor
Replies: 11
Views: 2257

RE: The major factor

I'll say start with the detailed control, then make an AI that can handle it in a decent way and then scale up to large fleets action. That way you have both huge fleets and the possibility of tweaking whatever you want whenever and wherever you see fit.
by LordBaal
Mon Dec 01, 2014 12:57 pm
Forum: Shallow Space
Topic: Aliens
Replies: 9
Views: 2084

RE: Aliens

I like that. If you want to build something you start by the base, then slowly and carefully introduce new ideas, explore new areas and grow from a solid base.
by LordBaal
Mon Dec 01, 2014 10:58 am
Forum: Shallow Space
Topic: Shallow Space Economy
Replies: 0
Views: 955

Shallow Space Economy

<t>How should it work? I took the liberty of making this thread since the newsletter said to come here to discuss it but I found no thread about it So, discuss I guess. I have a formed opinion on how it should work. For one I don't like battlefield economy for the sake of it, but if done right and ...
by LordBaal
Mon Dec 01, 2014 10:31 am
Forum: Shallow Space
Topic: Base building or Mothership?
Replies: 17
Views: 3431

RE: Base building or Mothership?

<t>Hi all, I'm Lord Baal, system Lord and aficionado of this game ever since I put my eyes over it. Honestly is refreshing to see a game made with so much heart and detail on this day and age of "one night gaming relationships" and horrible software industry practices like "let's charge right away ...

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