Search found 6 matches
- Mon Jan 05, 2015 3:41 pm
- Forum: Shallow Space
- Topic: New Video: Fierce
- Replies: 15
- Views: 1395
RE: New Video: Fierce
<t>/agree The way most RTS works would be like both parties of the United States civil war sending a few workers and officers to Gettysburg to start recruiting soldiers and taking weapons from the nearby farms and towns. On real life it would be idiotic or desperate at best. However as computer ...
- Mon Jan 05, 2015 3:39 am
- Forum: Shallow Space
- Topic: New Video: Fierce
- Replies: 15
- Views: 1395
RE: New Video: Fierce
<t>Hi guys, and Happy new year ! We want this to be a game focused on combat rather than resources or even getting from point A to point B. Yes, and I completely agree for the RTS phase of the game. You're right, resource management is very important, but it must be done right. Some games put a huge ...
- Sat Dec 27, 2014 4:24 am
- Forum: Shallow Space
- Topic: New Video: Fierce
- Replies: 15
- Views: 1395
RE: New Video: Fierce
<r>I guess all depends on the type of gameplay you have in mind... resources management is an important aspect of many great RTS. Large scale RTS like Sins of a Solar Empire or Suprem Commander can be also quite complex in my opinion :)There is also Planetary Annihilation. This one have dynamic ...
- Fri Dec 26, 2014 8:38 am
- Forum: Shallow Space
- Topic: New Video: Fierce
- Replies: 15
- Views: 1395
RE: New Video: Fierce
<r>You are welcome ! What I have seen from the game is very promising and makes me think of Ryk Brown's Frontier Saga <E>:)</E> The new "macro" battlefield suggests that the game is heading towards a realistic space sim. A dynamic solar system can be a great source of interesting game mechanics ...
- Thu Dec 25, 2014 10:48 am
- Forum: Shallow Space
- Topic: New Video: Fierce
- Replies: 15
- Views: 1395
RE: New Video: Fierce
<r>Sweet, thanks for the Christmas video :DQuestions / comments :- A ship dash at 0:36. Is that an ability ? if so, did you target some coordinates or is the dash straight ahead ? Do you intend to have actual ballistics for missiles or guns, which could be avoided with the dash ?- The red circle at ...
- Tue Dec 23, 2014 7:41 am
- Forum: Shallow Space
- Topic: The major factor
- Replies: 11
- Views: 1200
RE: The major factor
<r>Hey folk ! I just find out his project. I have been seeking for such space RTS since Homeworld, and Shallow Space looks very promising. So First, thank for all the work and dedication that your team put into this game <E>:D</E> Some comments before answering the poll. In my opinion, a fundamental ...