<t><br/>
Quote:<br/>
I made the question because nor spaceway nor Orbiter Ogla have shadows over the mesh but vanilla Orbiter has shadows over the naked planet sphere.<br/>
Spaceway doesn't have shadows yet, and Orbiter terrain is lacking core support. There is nothing intrinsically more difficult ...
Search found 185 matches
- Sun Jan 22, 2012 5:01 am
- Forum: Pioneer
- Topic: Surface Exploration idea/request
- Replies: 39
- Views: 2539
- Fri Jan 13, 2012 9:33 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66747
RE: Completed Pioneer Models
<t><br/>
Quote:<br/>
Here's a rule of thumb I use; If it's bigger than 50% of your target resolution, you'll never see it.<br/>
That is a good rule for an object that is usually only visible as a whole on the screen. The rule breaks down if you only have a part of the object on screen. Still, yes ...
Quote:<br/>
Here's a rule of thumb I use; If it's bigger than 50% of your target resolution, you'll never see it.<br/>
That is a good rule for an object that is usually only visible as a whole on the screen. The rule breaks down if you only have a part of the object on screen. Still, yes ...
- Fri Jan 13, 2012 5:44 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66747
RE: Completed Pioneer Models
<t>Well, the toughest call will be how many pixels the total texture area should get. Depending on that, you can either go for an asphalt texture if you have enough pixels available to actually make it look good close up, or you'll have to take something more generic with almost no identifiable ...
- Thu Jan 12, 2012 11:33 am
- Forum: Pioneer
- Topic: Congratulation
- Replies: 11
- Views: 907
RE: Congratulation
<t><br/>
Quote:<br/>
As Rob says, there's a chance that some claim could be made, but that chance is very slim indeed, and would be on shaky ground.<br/>
The only thing they could possibly do is that all models based on their originals and any names associated with Frontier be removed, at least from ...
Quote:<br/>
As Rob says, there's a chance that some claim could be made, but that chance is very slim indeed, and would be on shaky ground.<br/>
The only thing they could possibly do is that all models based on their originals and any names associated with Frontier be removed, at least from ...
- Wed Jan 11, 2012 8:15 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66747
RE: Completed Pioneer Models
<t><br/>
Quote:<br/>
The rectangles are supposed to be the closed roll top doors of freight elevators.<br/>
Ah... I thought they were some kind of vents. If they are supposed to be roll-up doors, the contrast between the elements is probably too high, provoking more the asociation with grills. But ...
Quote:<br/>
The rectangles are supposed to be the closed roll top doors of freight elevators.<br/>
Ah... I thought they were some kind of vents. If they are supposed to be roll-up doors, the contrast between the elements is probably too high, provoking more the asociation with grills. But ...
- Tue Jan 10, 2012 5:44 am
- Forum: Pioneer
- Topic: Right on, Commander!
- Replies: 10
- Views: 860
RE: Right on, Commander!
<t><br/>
Quote:<br/>
Press F10 or click the middle of the three buttons at the top right of the control panel, the one that looks like a missile. Then, on the equipment display, click the missile you want to fire.<br/>
Ah yes, this is another thing I wanted to mention several times, but didn't ...
Quote:<br/>
Press F10 or click the middle of the three buttons at the top right of the control panel, the one that looks like a missile. Then, on the equipment display, click the missile you want to fire.<br/>
Ah yes, this is another thing I wanted to mention several times, but didn't ...
- Tue Jan 10, 2012 5:39 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66747
RE: Completed Pioneer Models
<t>Ireally like these pads. Especially the fence around them, it's finally something to give a sense of scale when your ship is parked. A loading truck parked at the side of the pad could enhance that impression, but then we might get into Poly-crisis on lower end machines... Maybe an option that ...
- Mon Jan 09, 2012 2:56 am
- Forum: Pioneer
- Topic: Pioneer economic system
- Replies: 28
- Views: 2387
RE: Pioneer economic system
<t><br/>
Quote:<br/>
I know that is a weird question but why there is a monetary system in a futuristic space society?<br/>
Literary speaking, because Pioneer is space opera, not futurism.economically speaking, because any economy is resource based. Money is simply a convenient way to distribute ...
Quote:<br/>
I know that is a weird question but why there is a monetary system in a futuristic space society?<br/>
Literary speaking, because Pioneer is space opera, not futurism.economically speaking, because any economy is resource based. Money is simply a convenient way to distribute ...
- Sun Jan 08, 2012 5:28 pm
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
Sounds like it's really the smartest thing to put them together again. I'm not comfortable enough yet with LUA for messing around with core functionality. Thanks for the help.
- Sun Jan 08, 2012 3:13 pm
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
So there is no way for a LUA module to interact with missions created by another? Well, I guess I have to merge my InfoBrokers back into the same LUA file again, then... 
- Sun Jan 08, 2012 12:52 pm
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
<t>I'm taking my code appart, putting the Infobrokers into their seperate LUA file, because otherwise things get a bit crowded. It'll also be easier to use InfoBrokers with other mission types should it become necessary in the future.Anyways, that leaves me with the problem that I can't get direct ...
- Sat Jan 07, 2012 10:29 am
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
Quote:
NO_CENTRAL_GOVERNANCE has a base value of 1
hmmm... 12 Ophuchi has NO_CENTRAL_GOVERNANCE, but still gets a lawlessness of 0.04... Even with a few modifiers, that seems to be weird if it has a base value of 1.
- Sat Jan 07, 2012 5:22 am
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
Ah, so the parameter naming makes sense after all. Thanks for clearing that up!I am a bit surprised to see a lower lawlessness in scarcely populated adjacent systems, in this case. Oh well, I guess smaller communities with tight seuritie would have less crime...
- Fri Jan 06, 2012 1:39 pm
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
<t><br/>
Quote:<br/>
hidden pirate bases AI or player owned in lawful systems ? major hubs in the middle of nowhere<br/>
I can't quite catch your meaning. My only concern currently is to make information sellers more prone to selling ilegal information in lawless systems, as well as making hunted ...
Quote:<br/>
hidden pirate bases AI or player owned in lawful systems ? major hubs in the middle of nowhere<br/>
I can't quite catch your meaning. My only concern currently is to make information sellers more prone to selling ilegal information in lawless systems, as well as making hunted ...
- Fri Jan 06, 2012 1:35 pm
- Forum: Pioneer
- Topic: unlimited detail
- Replies: 6
- Views: 896
RE: unlimited detail
Quote:
Holding all of that in memory is a pain
Getting it out of memory again is always the bigger pain for me...
- Thu Dec 29, 2011 6:40 am
- Forum: Pioneer
- Topic: Surface Exploration idea/request
- Replies: 39
- Views: 2539
RE: Surface Exploration idea/request
<t><br/>
Quote:<br/>
we could easily come up with a story that it's more cost efficient to use purpose built prospecting vehicles than flying around in expensive spacecraft.<br/>
Sure, but it's got to be reflected by game mechanics. Sure there will be people that will use vehicles to get around, but ...
Quote:<br/>
we could easily come up with a story that it's more cost efficient to use purpose built prospecting vehicles than flying around in expensive spacecraft.<br/>
Sure, but it's got to be reflected by game mechanics. Sure there will be people that will use vehicles to get around, but ...
- Thu Dec 29, 2011 2:55 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 3956
RE: Combat musings
<r><br/>
Quote:<br/>
Don't expect AI control, though. Expect to have to hire crew, and expect to find some better than others at hitting their targets.<br/>
I think he was thinking design-related, not meta. I.E. all's fine as long as we don't have to aim the bloody things ourselfes anymore... <E ...
Quote:<br/>
Don't expect AI control, though. Expect to have to hire crew, and expect to find some better than others at hitting their targets.<br/>
I think he was thinking design-related, not meta. I.E. all's fine as long as we don't have to aim the bloody things ourselfes anymore... <E ...
- Thu Dec 29, 2011 2:50 am
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
<r><br/>
Quote:<br/>
Yes.<br/>
Great!<br/>
Quote:<br/>
Actually its a fractional number in the range 0-1, where (theoretically) 0 is raging hordes and 1 is a serene garden.<br/>
A serene garden where you get a deadly injection if you ruin a bed of flowers at the wrong time, I assume... <E>:lol:</E ...
Quote:<br/>
Yes.<br/>
Great!<br/>
Quote:<br/>
Actually its a fractional number in the range 0-1, where (theoretically) 0 is raging hordes and 1 is a serene garden.<br/>
A serene garden where you get a deadly injection if you ruin a bed of flowers at the wrong time, I assume... <E>:lol:</E ...
- Wed Dec 28, 2011 10:10 am
- Forum: Pioneer
- Topic: UncleBob's annoying API questions
- Replies: 62
- Views: 3476
RE: UncleBob's annoying API questions
Just a question to make sure: When I save a character, do the additional attributes I added to the table get saved with it?And another question, what values can I expect from a systems lawlessnes? 0 to 1?
- Tue Dec 27, 2011 8:59 am
- Forum: Pioneer
- Topic: Surface Exploration idea/request
- Replies: 39
- Views: 2539
RE: Surface Exploration idea/request
<r><br/>
Quote:<br/>
Heck, I am going to just come right out and say it, I would love to be able to land at some distant low tech backwater world to find some sort of crazy World War 2 going on that you could get caught up in!<br/>
Who of us wouldn't? <E>;)</E> All I'm saying is that if hands-on ...
Quote:<br/>
Heck, I am going to just come right out and say it, I would love to be able to land at some distant low tech backwater world to find some sort of crazy World War 2 going on that you could get caught up in!<br/>
Who of us wouldn't? <E>;)</E> All I'm saying is that if hands-on ...