Search found 33 matches

by xeoncat
Mon Mar 07, 2016 8:25 pm
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

<t>Devblog 12 - Space Drifting A busy month went by (or was that two months?) and as I promised to relax my design rules for spaceships, ideas started to build up and finally I was able to overcome my art block just by doing, well, anything. I favor low and spacious profiles which in turn, will ...
by xeoncat
Tue Feb 02, 2016 10:32 am
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

 Tactical Long Range Corvette - Class Ballista The first painted ship. I started relaxing a bit instead of attempting to reinvent the wheel, so I'm dropping the ultra realism in ship design I had planned at first
by xeoncat
Sun Jan 24, 2016 9:02 am
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

<t>Finally, I'm back at The Hologram. Ran into a few troubles in December, lost my computer and then I got sick. I didn't really stop working and completed quite a few paintings, but had to stop with The Hologram for a moment there. I also had time to brush up some "research" into other video games ...
by xeoncat
Tue Nov 24, 2015 9:54 am
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

<t>This is a nice little demo, so it looks like blueprints can create an entire game for you for the most part. The Unreal folks have outdone themselves, I am going to have to download UDK 4.0 and play with this, maybe things are getting to the point where you don't need to be a coding mastermind to ...
by xeoncat
Tue Nov 10, 2015 11:11 am
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

<r>I dropped the b in Devblog, that's what I have to say this time... no, just kidding. Just did that promised video with spaceship movement and firing, it's probably very boring, no sound, but it's my first serious incursion into the unreal blueprint black magic. The video shows in detail what is ...
by xeoncat
Wed Oct 28, 2015 6:53 pm
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

 Just completed my painting of the the reptilian commander, and sent out the hi res and process images to patrons. Stay tuned, because I'll deal with unreal engine prototyping this month and I'll share later what I learned in a video Support this project at http://www.patreon.com/xeoncat[/url]
by xeoncat
Sat Oct 17, 2015 9:19 am
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

Some brilliant work here Xeoncat :cool: looking forward to see where you going with this. Thank you. Me too :crazy:Just yesterday I was thinking about everything that goes into making games and started wondering what I was getting myself into
by xeoncat
Thu Oct 15, 2015 10:10 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS
Replies: 63
Views: 6058

RE: Void Destroyer 2 - announcement/reveal - space sandbox, combat and RTS

Interesting, I assumed the graphics were placeholders for the final art. Anyway, if you make the blue skybox as dark as the one in the tactical map, the ships colors will stand out more, and probably will be more pleasing to the eye
by xeoncat
Thu Oct 15, 2015 9:50 am
Forum: PC and Console Gaming
Topic: Witcher 3
Replies: 20
Views: 2003

RE: Witcher 3

<t>The combat (which for a game like this, would normally be what I'd consider "core gameplay") is really just awful... does anybody really genuinely enjoy the combat? I'm ok with the combat. Have you tried playing in the 2 hardest difficulty settings ? health only regenerate with food and potions ...
by xeoncat
Wed Oct 14, 2015 5:14 pm
Forum: PC and Console Gaming
Topic: Witcher 3
Replies: 20
Views: 2003

RE: Witcher 3

I'm probably exaggerating here, but to me, The Witcher 3 is the best game ever made. It has everything I could ever hoped for in a video game, mostly because of large well done quests, even the card mini game is awesome, but that's just my opinion 
by xeoncat
Wed Oct 14, 2015 5:01 pm
Forum: PC and Console Gaming
Topic: Does anyone own Shattered Horizon?
Replies: 8
Views: 1312

RE: Does anyone own Shattered Horizon?

I have SH too. Loved that map that was a single long tunnel
by xeoncat
Wed Oct 14, 2015 4:26 pm
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

<t>Designing iconic characters is difficult. Especially in a world soaked with visual arts. Besides that is not the only concern in design, the character has to appear functional, for the same reason you don't draw ice picks on a desert dweller. In my case, designing a robot as a main character ...
by xeoncat
Wed Oct 14, 2015 4:22 pm
Forum: Sci-Fi Movies and Television
Topic: Automata
Replies: 3
Views: 1227

RE: Automata

Whoa nice! never heard of this movie before
by xeoncat
Sun Oct 11, 2015 6:37 pm
Forum: Star Citizen
Topic: The End Game - Derek Smart
Replies: 14
Views: 1939

RE: The End Game - Derek Smart

<t>As for me, I never paid much attention to SC, fortunately I never had any money to back it at the time, and chose to ignore everything. I played an early demo of the arena commander and wasn't impressed at all. The graphics were pretty, but nothing else stands out. Every time I see videos or ...
by xeoncat
Tue Oct 06, 2015 12:08 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Space Simulation Best Features
Replies: 9
Views: 1107

RE: Space Simulation Best Features

<t>Will definitely look into it.I think AAA games dumb down the flight model to make it easy to play, but I think that a good clean UI can make up to it and make a flight just as easy. For example, Orbiter shows the direction of your actual vector, it displays as just a + or X, but it's likely one ...
by xeoncat
Tue Oct 06, 2015 11:50 am
Forum: Show Off
Topic: The Hologram Dev Blog
Replies: 21
Views: 3017

RE: The Hologram Dev Blog

<t>Devblog #8 - Name it!It doesn’t make much sense to hold back the identity of my IP, especially by obscuring it with a title as generic and bland as Working Title. So, the actual name for this project is The Hologram. Most of its universe was written almost a decade ago as novels, so no lack of ...
by xeoncat
Mon Oct 05, 2015 12:07 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Space Simulation Best Features
Replies: 9
Views: 1107

RE: Space Simulation Best Features

<t>Thank you everyone for replying. Most of these features seem well above my capacity for a first game, but it's good to dream =) - In most "space sims" (perhaps a vaguely defined genre these days) I find that it is very important that the flight model "feels" something like I'm expecting it to ...
by xeoncat
Wed Sep 30, 2015 3:22 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Space Simulation Best Features
Replies: 9
Views: 1107

RE: Space Simulation Best Features

<r>I loved explore planets with the Mako in ME, with Horizons ED will be an explorer's dream come true <E>;)</E> Yeah, I'm really hyped for Horizons, I hope I'll be able to get it. I made exploration my main trade and I decided to make the trip to Sag A* but stopped playing for a while because of ...
by xeoncat
Wed Sep 30, 2015 9:54 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Space Simulation Best Features
Replies: 9
Views: 1107

Space Simulation Best Features

<t>I'm trying to find a specific feature for my would be space game, so I'd like to know what are your favorite things in a space flight simulator in terms of experience. You may mention stuff from existing games. For example I like exploration, but more specifically I like the feeling of driving ...
by xeoncat
Tue Sep 15, 2015 11:57 am
Forum: Starfall Tactics
Topic: Starfall Tactics WIP: Ships&Shields
Replies: 2
Views: 925

RE: Starfall Tactics WIP: Ships&Shields

Beautiful ship and I love the hit effect. perhaps it would look best with less opacity in the secondary flares, but still, you can really feel the impactkeep up the good work :good:

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