Search found 28 matches

by theAntiBob
Sat Jan 18, 2020 11:41 pm
Forum: Classic/Retro Space Games
Topic: Blade Runner
Replies: 11
Views: 1993

RE: Blade Runner

<t>I actually gave this game a whirl a couple years ago using wine. About the same time, a team over at scummVM started building a plugin to run bladerunner. The graphics aren't really that bad if you're into adventure games, and using filtered upscaling would probably be enough.[url]https://wiki ...
by theAntiBob
Thu Oct 24, 2019 9:08 pm
Forum: PC and Console Gaming
Topic: What is your current PC config?
Replies: 171
Views: 20834

RE: What is your current PC config?

<r>Well, it's been a long, slow crawl to this point from my last rig, but here it goes... CPU: i7-2600 -- quad 3.4ghz (lovingly donated from a scrapped workstation, works perfectly fine in this mobo, reguardless of what dell has to say about it)Motherboard: 0GDG8Y -- inspiron 620s (donated via ...
by theAntiBob
Fri Oct 11, 2019 12:37 am
Forum: Introduce Yourself to SSC
Topic: For me it's about the game controller
Replies: 10
Views: 2267

RE: For me it's about the game controller

<t>it feels pretty good, but i have yet to try this an anything besides descent3looking forward to veterans free week on vendetta online, thoughthe upwards motion tends to be more of a pinch between the ball and base... attaching them solidly would certainly change this dynamic since they dont weigh ...
by theAntiBob
Thu Oct 10, 2019 7:49 am
Forum: Introduce Yourself to SSC
Topic: For me it's about the game controller
Replies: 10
Views: 2267

RE: For me it's about the game controller

<t>@tsmspacethe spherical rubberized orb can be manipulated in full 6dofi am simply ignoring undesired or inadvertent input from half of the axis (rx,ry,rz on one, x,y,z on the other)they are functional as a full 6dof controllers individually, but they are very sensitive and crosschannel input will ...
by theAntiBob
Thu Oct 10, 2019 12:49 am
Forum: Introduce Yourself to SSC
Topic: For me it's about the game controller
Replies: 10
Views: 2267

RE: For me it's about the game controller

<t>spaceballs[attach]6[/attach]my new setup came in the mail yesterday and is "setup" todaywhy 2?cross channel avoidancetransitional controls in my offhandrotational controls in my righthad to use some pretty ugly hacks to expose them as abs joysticks (since i apparently cant figure out the proper ...
by theAntiBob
Fri Oct 04, 2019 3:25 pm
Forum: General Chat
Topic: why don't games ever use this concept??
Replies: 5
Views: 1303

RE: why don't games ever use this concept??

<t>Those are called "reverse buckets" for the record. Must not have gotten that pushback they wanted...one would be well advised to familiarize one's self with the current mapping of said reverse buckets before attempting to land a learjet in juneau (terrestrial flight simulation, in my case ...
by theAntiBob
Sun Jan 27, 2019 6:43 pm
Forum: Classic/Retro Space Games
Topic: Ultrabots aka Xenobots (eu)
Replies: 0
Views: 910

Ultrabots aka Xenobots (eu)

<t>Well I saw no mention of this old gem around here so I thought I would bring it up, and give it away! Well... not me, but the ever-awesome ARCHIVE.ORG will, of course.<br/>
<br/>
Play EMBEDDED or download FREE from archive.org<br/>
<br/>
<br/>
<br/>
Big thanks to The Internet Archive / wayback ...
by theAntiBob
Sun Jan 27, 2019 1:00 pm
Forum: Classic/Retro Space Games
Topic: Mechwarrior3 -- HD patch
Replies: 3
Views: 1288

RE: Mechwarrior3 -- HD patch

<t>Just FYI, the patch won't work with "NoCD" executables (so they say)<br/>
<br/>
And I don't think Pirate's Moon is patchable either, but I have yet to try manually patching the pm exe (or playing Pirate's Moon AT ALL for that matter)<br/>
<br/>
But 1080p runs flawlessly... unless you want to ...
by theAntiBob
Wed Jan 23, 2019 2:00 pm
Forum: Classic/Retro Space Games
Topic: Descent 8 player split-screen co-op with dxx-rebirth
Replies: 2
Views: 1555

RE: Descent 8 player split-screen co-op with dxx-rebirth

<t>Dxx-rebirth is *basically* the original. Seems every effort has been made to keep the original "feel" while still taking (some) advantage of newer hardware.<br/>
<br/>
If you REALLY want the old 640x480 or even 320x240 without the colored lighting effects, multisampling, anti-aliasing and ...
by theAntiBob
Wed Jan 23, 2019 12:32 pm
Forum: Classic/Retro Space Games
Topic: Mechwarrior3 -- HD patch
Replies: 3
Views: 1288

Mechwarrior3 -- HD patch

<t>Looks like mw3 is old enough to vote now (even though it is a felon) and it seems there's some other die-hards still out there.<br/>
<br/>
One of my favorite games to drop a 3 year old cadet into with a HOTAS setup, now in full high-definition glory!<br/>
<br/>
Mech Warrior 3 HiRes/Widescreen ...
by theAntiBob
Tue Jan 22, 2019 12:19 pm
Forum: Classic/Retro Space Games
Topic: Descent 8 player split-screen co-op with dxx-rebirth
Replies: 2
Views: 1555

Descent 8 player split-screen co-op with dxx-rebirth

<t>EDIT:<br/>
<br/>
Turns out I may have jumped the gun on this... seems like it's just an 8 player addition to Robo-Anarchy, not real Co-Op. My apologies.<br/>
<br/>
Slit screen DOES work, btw. I've tested 5player, and my "cadets" and I have played most of the game through in 3player split-screen a ...
by theAntiBob
Mon Jan 21, 2019 12:25 pm
Forum: PC and Console Gaming
Topic: 500+ DOS games free & legal
Replies: 4
Views: 962

RE: 500+ DOS games free & legal

<t>Redistribution *shouldn't* be a problem, since it appears CHIP is re-re-redistributing them.<br/>
the "megapack" is "mirrored" on archive.org and the article links to this abandonware site on the right side of the page.<br/>
<br/>
FYI: MANY German releases of games have undergone censorship in ...
by theAntiBob
Mon Jan 21, 2019 11:45 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Alliance Space Guard (a 3D spacesim with orbits and ship avionics!)
Replies: 195
Views: 22174

RE: Alliance Space Guard (a 3D spacesim with orbits and ship avionics!)

<t>Wow, looks awesome...<br/>
<br/>
The interface style is superb, very shuttle like.<br/>
<br/>
I messed with orbiter back around 2002-2004? but abandoned windows all together right around that same time frame, but I have spent some hours in the shuttle cockpit with flightgear since giving up on ...
by theAntiBob
Mon Jan 21, 2019 10:23 am
Forum: Classic/Retro Space Games
Topic: Ring War
Replies: 1
Views: 1019

RE: Ring War

it appears this game is generally considered public domain
you can try it in an embedded amiga emulator on archive.org or download it

Wayback Machine - Ring Wars

nice find
by theAntiBob
Fri Jan 11, 2019 1:29 pm
Forum: Free SciFi Gaming Projects
Topic: Space Nerds In Space
Replies: 36
Views: 5846

RE: Space Nerds In Space

The videos of the progress you've made on this is amazing... the gas giants are insanely impressive.
Incredibly inspiring, I love it!
by theAntiBob
Fri Jan 11, 2019 1:22 pm
Forum: Classic/Retro Space Games
Topic: Don't you have to stop playing at some point for a game to become retro?
Replies: 24
Views: 2329

RE: Don't you have to stop playing at some point for a game to become retro?

<t>Lost in migration, awakening from hibernation... it's...<br/>
<br/>
theAntiBob<br/>
<br/>
I'm back and as retro as ever!<br/>
<br/>
a bit more "on the grid" these days, I'm still "off the charts" when it comes to retroSciFi<br/>
<br/>
Mostly teaching my cadets to fly 6doF in dxx-rebirth but I've ...
by theAntiBob
Wed Dec 14, 2016 9:47 pm
Forum: SSC Administration
Topic: Download Area Info
Replies: 28
Views: 6279

RE: Download Area Info

download test succeeded
by theAntiBob
Wed Dec 14, 2016 9:06 pm
Forum: SSC Administration
Topic: Troubleshooting my account from the switch-over
Replies: 19
Views: 1623

RE: Troubleshooting my account from the switch-over

holy crap that was a pain! wordpress just shaking it's ugly head back and forth, forcing me to do arithmatic... and questioning my spelling of arithmatic...i did eventually get to a point where it would just shake it's head at me and NOT give me an error message...hope that's all over now
by theAntiBob
Sat Aug 20, 2016 5:14 am
Forum: Classic/Retro Space Games
Topic: Don't you have to stop playing at some point for a game to become retro?
Replies: 24
Views: 2329

RE: Don't you have to stop playing at some point for a game to become retro?

<t>Unfortunately I have been out of comms range for quite a while, literally off the grid building semi-remote here in Alaska. Enough excuses. It may take an hour to read through and adjust dosbox-XX.conf , but aside from too much upscaling eyecandy (probably not a problem for most computer owners ...
by theAntiBob
Sun Dec 27, 2015 4:17 pm
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Helium Rain
Replies: 70
Views: 5167

RE: Helium Rain

crazy! i was up all night typing up thoughts about an idea i suddenly had for a game with a similar basic concept (so it seems from the vid)how weird!

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