SO it's not looking good on the likely rates of fission.
but now what if it was a lithium chemical rocket that used a neutron source to fission the lithium in the chamber producing fusionable elements that were able to result in fusion in the process in the nozzle.
so does anyone know loads ...
Search found 82 matches
- Sat Oct 03, 2026 10:22 pm
- Forum: General Chat
- Topic: help with fission rocket formula?
- Replies: 1
- Views: 197
- Thu Oct 01, 2026 10:13 am
- Forum: General Chat
- Topic: space artillery
- Replies: 8
- Views: 7957
Re: RE: space artillery
I would guess that the space battleship will never be a real thing, although having said that their maybe still a place for some sort of big gun platform in planetary bombardment, better targeting than just chucking asteroids at a planet.
well it's true a vehicle like a missile makes a lot more ...
- Thu Oct 01, 2026 9:42 am
- Forum: General Chat
- Topic: help with fission rocket formula?
- Replies: 1
- Views: 197
help with fission rocket formula?
hi friends.
I am hoping to find help learning what sort of formula I could use to estimate the rate of fission with variables for the size of neutron source, the density of fissile dust, the flow rate of the dust, and probably these rates for a few different materials, although u235 is probably ...
I am hoping to find help learning what sort of formula I could use to estimate the rate of fission with variables for the size of neutron source, the density of fissile dust, the flow rate of the dust, and probably these rates for a few different materials, although u235 is probably ...
- Sun Jan 14, 2024 10:17 pm
- Forum: PC and Console Gaming
- Topic: A pad to pad hop video ,, various camera angles
- Replies: 1
- Views: 6471
A pad to pad hop video ,, various camera angles
<r>This is from the game Ace Racers SP ,, which features a variety of vehicle types. A major aspect of this game is to flight record a flight, and then set up a camera suite to review your flight, but from all the angles that allow the player to see their thrusters firing and resulting in changes in ...
- Mon Nov 20, 2023 9:04 pm
- Forum: Free SciFi Gaming Projects
- Topic: Ace Racers SP (6axis newtonian navigation practice)
- Replies: 6
- Views: 6845
Steam Release coming soon
I would just like to post that I have made a steam listing for the game. It is still free and will be available on Nov 30th if all goes well!
[url]https://store.steampowered.com/app/2685150/Ace_Racers_SP/[/url]
[url]https://store.steampowered.com/app/2685150/Ace_Racers_SP/[/url]
- Mon Oct 23, 2023 6:19 am
- Forum: Pioneer
- Topic: Gameplay survey - please give us feedback
- Replies: 33
- Views: 20161
RE: Gameplay survey - please give us feedback
<t>I played pioneer for a little while. I found it was great, but not having what I wanted to do the most at present. I also found that there did not exist such a game as I was seeking. <br/>
I made a game, it's not a terribly complex game, I posted about it here actually. My feedback is that one of ...
I made a game, it's not a terribly complex game, I posted about it here actually. My feedback is that one of ...
- Sun Sep 10, 2023 5:42 am
- Forum: Free SciFi Gaming Projects
- Topic: Ace Racers SP (6axis newtonian navigation practice)
- Replies: 6
- Views: 6845
RE: Ace Racers SP (6axis newtonian navigation practice)
<t>Just some updates ... there's a rotation assist system that uses the thrust. (I do hope to eventually make a nice PID system that the player can adjust to preference) ,,, I guess the system I am using presently is a rudimentary form of a "d" controller. a full PID system isn't necessary for basic ...
- Wed Aug 30, 2023 10:40 pm
- Forum: Free SciFi Gaming Projects
- Topic: Ace Racers SP (6axis newtonian navigation practice)
- Replies: 6
- Views: 6845
RE: Ace Racers SP (6axis newtonian navigation practice)
@pinback and a fishing reel like nintendo wii
- Sun Aug 27, 2023 3:36 am
- Forum: Free SciFi Gaming Projects
- Topic: Ace Racers SP (6axis newtonian navigation practice)
- Replies: 6
- Views: 6845
RE: Ace Racers SP (6axis newtonian navigation practice)
<t>@pinback well I would like to add some sort of fuel mechanism at some point,, but I have no plans for shooting. That looks familiar in a very foggy kind of way. The weight on a rope,, I will wait and see if I get that sort of inspiration. My present imagined future plans are built more on ways of ...
- Thu Aug 24, 2023 3:48 pm
- Forum: Free SciFi Gaming Projects
- Topic: Ace Racers SP (6axis newtonian navigation practice)
- Replies: 6
- Views: 6845
Ace Racers SP (6axis newtonian navigation practice)
<t>I've posted here before I think, but have reached a new point in development and want to share my latest features. It took a lot longer than I thought to figure out some things with the physics engine to make gameplay smooth, it was buggy sometimes having to do with my Unity setup options. There ...
- Sun Jul 02, 2023 4:31 pm
- Forum: PC and Console Gaming
- Topic: Ace Racers SP game
- Replies: 2
- Views: 6619
RE: Ace Racers SP game
<t>@pinback ackshually ... The game isn't open source. Well, it's not open source yet. I'm not so organized as this. Actually, if you can believe it, I never even considered making the game open source until your comment just now, which is so ironic because it is named after my open source *story ...
- Sun Jul 02, 2023 6:19 am
- Forum: PC and Console Gaming
- Topic: Ace Racers SP game
- Replies: 2
- Views: 6619
Ace Racers SP game
<r>I made a small game. <br/>
Ace Racers SP by tsmspace (itch.io) <br/>
I may or may not do more things with the game in the future, but there is a key element that I am hoping to share, and that is the little minicam that shows the ship from a fixed relative position in the corner. This way as you ...
Ace Racers SP by tsmspace (itch.io) <br/>
I may or may not do more things with the game in the future, but there is a key element that I am hoping to share, and that is the little minicam that shows the ship from a fixed relative position in the corner. This way as you ...
- Thu Apr 13, 2023 4:39 am
- Forum: Pioneer
- Topic: new player,, I saw it before but missed the point
- Replies: 2
- Views: 2931
RE: new player,, I saw it before but missed the point
<t>@impaktor <br/>
well,,, I did play this other game one time,, but it did not work the same. It had non-newtonian physics and had a name that reminds. <br/>
It is certainly possible that i simply confused them. There is at least one time where I did (i now remember) try the game,, but was not ...
well,,, I did play this other game one time,, but it did not work the same. It had non-newtonian physics and had a name that reminds. <br/>
It is certainly possible that i simply confused them. There is at least one time where I did (i now remember) try the game,, but was not ...
- Thu Mar 23, 2023 1:54 pm
- Forum: Pioneer
- Topic: new player,, I saw it before but missed the point
- Replies: 2
- Views: 2931
new player,, I saw it before but missed the point
<t>I've checked on the pioneer project occasionally over the course of at least a few years. I was told about it in a forum, maybe even this one, but at one point it wasn't released yet, at another point it still wasn't released yet, and at another point I don't think I properly understood how the ...
- Fri Feb 10, 2023 2:30 pm
- Forum: General Chat
- Topic: spaceship size
- Replies: 1
- Views: 2948
RE: spaceship size
yes perhaps we see a bright future of very small ships using robots and being unmanned,, while we all pretty much stay right here. (I mean just considering just how big those ships would need to be, and what that would be like to put together)
- Fri Feb 10, 2023 2:26 pm
- Forum: General Chat
- Topic: Open-Source sci-fi story ,, contributors?
- Replies: 0
- Views: 1233
Open-Source sci-fi story ,, contributors?
<t>I have decided I have figured out a realistic justification for a popular space sim game activity. I basically have outlined a setting, and am hoping to end up with some story ideas to go along with it, for the purpose of attracting people to a sort of community that sees the development of a ...
- Tue Dec 20, 2022 4:05 pm
- Forum: PC and Console Gaming
- Topic: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
- Replies: 9
- Views: 4625
RE: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
@lefty you can adjust the flight model to be newtonian in the dev options.
- Tue Dec 20, 2022 4:05 pm
- Forum: PC and Console Gaming
- Topic: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
- Replies: 9
- Views: 4625
RE: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
@lefty you can adjust the flight model to be newtonian in the dev options.
- Tue Nov 15, 2022 5:07 am
- Forum: PC and Console Gaming
- Topic: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
- Replies: 9
- Views: 4625
RE: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
<r> Posted by: @sscadmin <br/>
Looking very good @tsmspace. I don't have any VR equipment yet, but I hope I will have time this weekend to download it and give it a try. Feedback is looking good on Steam too so looks like the grind to get this release has been worth it <E>:)</E> Are you going to ...
Looking very good @tsmspace. I don't have any VR equipment yet, but I hope I will have time this weekend to download it and give it a try. Feedback is looking good on Steam too so looks like the grind to get this release has been worth it <E>:)</E> Are you going to ...
- Tue Nov 08, 2022 3:30 am
- Forum: PC and Console Gaming
- Topic: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
- Replies: 9
- Views: 4625
RE: Fly Dangerous, , new (free!) game on steam (offering full newtonian)
@pinback good idea. I didn't even think of that.