Search found 21 matches
- Fri Aug 27, 2010 10:40 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t>Unfortunately, we didn't have much of a choice on when to release the game. If it was our choice, it wouldn't have released until everything was in, tested, and as bug-free as we could get it. As it was, it was either release the game or cancel the project. I was already calling favors in to pay ...
- Wed May 26, 2010 10:46 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
Thanks Darkone, Artem is glad you're enjoying them.
- Sat May 22, 2010 11:36 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t>For those interested, Artem Bank is putting up the Star Ruler soundtrack over at Bandcamp and will be streaming it all the way to the game's release (and adding tracks as they make it into the game). They're not all quite up yet (it's a work in progress) but they ought to be very soon. Feel free ...
- Sat May 22, 2010 12:36 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<r>(We as a studio dislike the high price of games in the current market, so we figure since we'd like a lower price on the game if we were buying it we'd make the game price lower. <E>:P</E>)We're doing our best to make the game available on as many digital distribution sites as possible. I can't ...
- Fri May 21, 2010 8:52 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t>Star Ruler is now available for Pre-Order through GamersGate.Whenever you pre-order the game, you should receive a serial key; if you include that serial when you apply to the beta we will prefer you when we draw from our next wave. However, due to the volume of testers applying, it's not a ...
- Tue May 18, 2010 10:27 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t>You're more assigning behaviors and tactics to the blueprint of the ship; so every ship that comes off the line built off that 'model' will perform similarly unless you override their defaults with new commands. And we're thinking of working on a Report In feature which enables you to get ...
- Tue May 04, 2010 4:05 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<r>Oh wow, sorry Darkone. I somehow missed your post three times!<br/>
Quote:<br/>
What space effects will effect your ship when playing? Meaning will gravity have a role in the game, nebula's and other anomalies?<br/>
We will have anomalies in the game; I'm not sure if any of them will have gravity ...
Quote:<br/>
What space effects will effect your ship when playing? Meaning will gravity have a role in the game, nebula's and other anomalies?<br/>
We will have anomalies in the game; I'm not sure if any of them will have gravity ...
- Thu Apr 29, 2010 11:41 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
Yes, you can go to any star, planet, asteroid, moon, and whatever else lurks in the generated galaxy.And yeah, you -can- go through the rings but at the moment you won't get 'rock spray' like you ought to. I'll add that to my list of 'potential feature improvements'.
- Wed Apr 28, 2010 10:09 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<r>[hsimg]http://blind-mind.com/gallery/albums/userpics/srwallshot1.png[/hsimg]Today we got our planet rings finally in. It does highlight our need to grab better atmospheric textures and ground textures; we'll be investigating that as we approach release.As before, I am more than willing to answer ...
- Fri Apr 23, 2010 10:27 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
Not at all. I enjoy talking about the game. :)If anything I said brought up questions, by all means, do ask.
- Wed Apr 21, 2010 11:36 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t><br/>
Quote:<br/>
Firgof if you had to gauge Star Ruler's overall progress do you have a percentage of completeness?<br/>
Hm. Well, firstly, I'm going to make the discrimination between 'features that will be in the game's release' and 'features that the game will wind up having'. Star Ruler is ...
Quote:<br/>
Firgof if you had to gauge Star Ruler's overall progress do you have a percentage of completeness?<br/>
Hm. Well, firstly, I'm going to make the discrimination between 'features that will be in the game's release' and 'features that the game will wind up having'. Star Ruler is ...
- Wed Apr 21, 2010 10:37 am
- Forum: Classic/Retro Space Games
- Topic: Star Crusader
- Replies: 9
- Views: 1033
RE: Star Crusader
Ah, I loved this game! Too bad I was never able to pick up the Grimnada expansion pack. Would anybody who picked it up lemme know how that part of the game went?
- Mon Apr 19, 2010 7:37 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
Pentium 4's with hyperthreading support can play the game in a decent sized galaxy, actually.We're trying to get the game to run as fast as possible on all sorts of hardware configurations so that we don't leave anyone out in the cold. 
- Sat Mar 06, 2010 11:06 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<r>A fleet will constantly have a commander of it. If a commander dies or becomes unable to command the fleet by becoming disabled, another ship will take up the mantle of Fleet Leader until there are no other ships which can become a Fleet Commander (which means that your fleet was either reduced ...
- Sat Mar 06, 2010 1:20 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t>There will be a customizable AI which manages the ways that your colonies are built, yes. Research will also be somewhat automated should you desire it to be. Trade and Diplomacy are not automated whatsoever with the exclusion of self-automating treaties you hold with other Empires.Anything more ...
- Tue Feb 23, 2010 9:20 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t>The yellowish tint is being produced from all the nearby overlapping explosions. The graphic around the ships is the selection indicator. Whenever an object is selected it will be 'ringed' as shown in that picture. The Sergeant marker (the three chevrons) indicates whether a ship is a fleet ...
- Fri Feb 19, 2010 9:51 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t>Here's some new screenshots of the revised particle systems we're using in the combat portion of the game that I thought you guys might like to see. They're not finalized yet but they're a large upgrade to our previous particle systems.[hsimg]http://img163.imageshack.us/img163/9508/screenshot0012 ...
- Wed Feb 17, 2010 9:00 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<r><br/>
Quote:<br/>
I like a little bit more hands off approach when commanding large quantities of resources and with that sub system you discussed that should make the player have more fun accomplishing there task instead of micro-managing resources.<br/>
Thanks! <E>:)</E><br/>
Quote:<br/>
Star ...
Quote:<br/>
I like a little bit more hands off approach when commanding large quantities of resources and with that sub system you discussed that should make the player have more fun accomplishing there task instead of micro-managing resources.<br/>
Thanks! <E>:)</E><br/>
Quote:<br/>
Star ...
- Mon Feb 15, 2010 1:09 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<r><br/>
Darkone wrote:<br/>
With the procedurally generated galaxies and the use of scripts to build conditions you have limitless playability options available to you.<br/>
That's the idea, yes; also, with the ease of modding we hope that people will continuously improve the game and add on to it ...
Darkone wrote:<br/>
With the procedurally generated galaxies and the use of scripts to build conditions you have limitless playability options available to you.<br/>
That's the idea, yes; also, with the ease of modding we hope that people will continuously improve the game and add on to it ...
- Tue Feb 09, 2010 1:15 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Star Ruler
- Replies: 64
- Views: 3812
RE: Star Ruler
<t><br/>
Quote:<br/>
Do you colonize planets to help get resources to build your empire?<br/>
Yes, with the aid of a subsystem which allows a ship to send down a quick colony maker. Planets come in various different sizes and richness. That in mind, the larger the subsystem which colonizes the ...
Quote:<br/>
Do you colonize planets to help get resources to build your empire?<br/>
Yes, with the aid of a subsystem which allows a ship to send down a quick colony maker. Planets come in various different sizes and richness. That in mind, the larger the subsystem which colonizes the ...