Search found 129 matches

by tomm
Mon Feb 25, 2013 10:48 am
Forum: Pioneer
Topic: Removing Elite/Frontier content
Replies: 130
Views: 9118

RE: Removing Elite/Frontier content

<t>Hey people, For what it's worth (and I haven't been involved since 2011), I agree that Elite/Frontier content should be removed from Pioneer. When I appealed here for contributors in 2010 it was a weakness on my part that I allowed content that may have been derived from Frontier to enter Pioneer ...
by tomm
Tue Apr 03, 2012 9:50 pm
Forum: Pioneer
Topic: a big dislike
Replies: 14
Views: 1110

RE: a big dislike

<t>Ah don't leave! You have taken the crazy lua scripted model system to heart, and made beautiful models with it!<br/>
potsmoke66 wrote:<br/>
executives are people that walk through a new erected building and express with a broad gesture "all this I have made". that guy was very close to be killed ...
by tomm
Tue Feb 21, 2012 7:28 pm
Forum: Pioneer
Topic: Discussion: Storyline, Background, Narrative
Replies: 23
Views: 1070

RE: Discussion: Storyline, Background, Narrative

<t>I'm in favour of a player character who can 'walk in the snow and not leave a footprint', as Brianetta has sortof described.It may seem like a weird reason, but I feel that the vastness of the universe is the central thing in Pioneer, and that the player should always feel like a stranger ...
by tomm
Thu Dec 15, 2011 1:01 pm
Forum: Pioneer
Topic: What happened to pioneerspacesim.net?
Replies: 2
Views: 808

RE: What happened to pioneerspacesim.net?

Ah crud. It should be back once DNS propagates (against)
by tomm
Mon Dec 12, 2011 11:45 am
Forum: Pioneer
Topic: !! Pioneer Question Time !! - Ask them here
Replies: 1291
Views: 146147

RE: !! Pioneer Question Time !! - Ask them here

<t><br/>
Cailean556 wrote:<br/>
The man does have a point though... The moon is roughly a quarter the size of earth, and only (hah, ONLY) 380,000km away, give or take, so we should be able to see something. A grey ball at the very least... I guess it's a draw distance thing. In line with that, why ...
by tomm
Sun Oct 30, 2011 6:14 pm
Forum: Pioneer
Topic: Logo art for Pioneer
Replies: 28
Views: 2482

RE: Logo art for Pioneer

<t>I like to think of pioneer as being a 'space adventure game' rather than a space simulator. I think a logo shouldn't say "pioneer space simulator" because people will think it is going to be as dull as microsoft flight simulator or something. Space is awesome and people should expect to have ...
by tomm
Tue Aug 30, 2011 6:02 am
Forum: Pioneer
Topic: Wanted: new screenshots
Replies: 730
Views: 94952

RE: Wanted: new screenshots

Yes how was the glossy effect achieved? There is no support for anything but plain diffuse in the ground shader so I am assuming the glossy look is just due to the terrain being kindof high contrast colors
by tomm
Sat Aug 20, 2011 4:22 am
Forum: Pioneer
Topic: Calling all C++ coders who are thinking of joining in!
Replies: 7
Views: 925

RE: Calling all C++ coders who are thinking of joining in!

<t>A very worthy effort. I would just highlight the wise words of Linus Torvalds, so this endeavour can start on the right foot:"Please, we do NOT fix compiler warnings without understanding the code! That's a sure way to just introduce _new_ bugs, rather than fix old ones. So please, please, please ...
by tomm
Wed Aug 17, 2011 4:48 pm
Forum: Pioneer
Topic: 3D Galaxy
Replies: 45
Views: 3107

RE: 3D Galaxy

<t>My feeling was that the sector grid had to go, because it was out of keeping with the kindof sphere of stars that the new sector view showed. But some sort of plane for the star depth spikes to sit on would be nice perhaps. It might look better of that plane was limited to a circular area so that ...
by tomm
Wed Jul 13, 2011 7:43 pm
Forum: Pioneer
Topic: Pioneer versus SpaceEngine (graphical features request)
Replies: 19
Views: 1165

RE: Pioneer versus SpaceEngine (graphical features request)

The clouds and the reflections on those screenshots are lovely. The crazy rays around the stars look bad though. There is a "no pink nebulae" rule, and I think there should be a "no crazy 2nd coming of jesus sun effects" rule.
by tomm
Mon Jul 11, 2011 6:14 am
Forum: Pioneer
Topic: Alpha 12 released
Replies: 37
Views: 2765

RE: Alpha 12 released

So the people seeing the gas giant rings through the planet, what graphics card do you have and what platform are you playing on?
by tomm
Sun Jul 10, 2011 1:35 pm
Forum: Pioneer
Topic: Sound Implementation
Replies: 23
Views: 1488

RE: Sound Implementation

<t><br/>
durandal wrote:<br/>
I opened https://github.com/pioneerspacesim/pioneer/issues/281Are you going to create missing star sounds?Here is current list of all system object type, it would be nice to have sounds for all star types:case TYPE_BROWN_DWARF:case TYPE_STAR_M:case TYPE_STAR_K:case TYPE ...
by tomm
Wed Jun 08, 2011 4:49 pm
Forum: Pioneer
Topic: Issue tracker now available
Replies: 142
Views: 19364

RE: Issue tracker now available

You can play with lower detail level, but basically the terrain fractals should have a CPU budget. Some of the terrain fractals are probably using way too many octaves of perlin noise. Maybe not all of them are necessary to create the same effect
by tomm
Fri May 27, 2011 6:58 pm
Forum: Pioneer
Topic: Laser Effects V2
Replies: 14
Views: 1056

RE: Laser Effects V2

<r><br/>
robn wrote:<br/>
Our model system is rather heavy at the moment, which is why I'm concerned. It does need fixing, and this may be the thing to push that along. Don't worry, your work is awesome and we shall have it, eventually <E>:)</E><br/>
Is it really so bad, if the model has no dynamic ...
by tomm
Wed May 25, 2011 7:51 pm
Forum: Pioneer
Topic: Pioneer is 3 years old on Monday 30th
Replies: 12
Views: 880

Pioneer is 3 years old on Monday 30th

<t>Hi people,I checked the timestamps on a very old snapshot of Pioneer, and it turns out the project was born on the 30th may 2008, so Pioneer is 3 years old on Monday. Those early days were a fornicatory scramble to get everything coded as quickly as possible. I thought I would have a game in 4 ...
by tomm
Fri May 20, 2011 6:28 am
Forum: Pioneer
Topic: Player owned and expanded - setup sapce stations
Replies: 5
Views: 958

RE: Player owned and expanded - setup sapce stations

Empire-building is for the socially maladjusted. Exploration is better ;)
by tomm
Wed May 11, 2011 10:50 am
Forum: Pioneer
Topic: New panel graphics
Replies: 23
Views: 1525

RE: New panel graphics

However, the font says: "Copyright (c) GM, 2002. All rights reserved."Pioneer can only ship with a font that is freely distributable, and preferably public domain, GPL or creative commons licensed.
by tomm
Wed May 11, 2011 10:48 am
Forum: Pioneer
Topic: New panel graphics
Replies: 23
Views: 1525

RE: New panel graphics

I really like this new console art!
by tomm
Sun May 01, 2011 8:32 pm
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 46866

RE: Chocolate flavoured galaxy

<t>Dude, that is totally un-physical ;)Keep starfields the same brightness and let HDR do its job<br/>
s2odan wrote:<br/>
Something I've been testing out, it is Starfield changes per system based on system seed, some constellation stars and scaling star intensity by distance to a body that would ...
by tomm
Mon Mar 07, 2011 10:30 am
Forum: Pioneer
Topic: Alpha 8, and a new lead programmer
Replies: 127
Views: 15759

RE: Alpha 8, and a new lead programmer

<t>Dunno. Some time I would guess. I think John is departing somewhat from my 'version 1.0' plan, where we aim for mostly FE2 feature parity plus a few juicy extras. This means there are some deeper changes in the pipeline, like dynamic, evolving universe. Probably the right thing to do.I might have ...

Go to advanced search