Search found 17 matches
- Mon Jun 07, 2010 12:03 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Ah DCS:Blackshark. I play that game a good bit, as do a lot of other people. That video is of the in game tutorial for the start procedure which goes through it very slowly. The current standard for zero to combat ready in my squadron is about 45 seconds. If we are not in a hurry we usually take ...
- Wed Jun 02, 2010 10:29 am
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<r><br/>
micmanos wrote:<br/>
Space Trading/Combat/Exploration simulator games are not simulators but games, and games by definition must be fun to play. Entertaining games that are fun to play do not rely in immersion so much as they do in intellectual interactivity. Polishing a game will enhance ...
micmanos wrote:<br/>
Space Trading/Combat/Exploration simulator games are not simulators but games, and games by definition must be fun to play. Entertaining games that are fun to play do not rely in immersion so much as they do in intellectual interactivity. Polishing a game will enhance ...
- Wed Apr 21, 2010 10:33 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Kicking around the idea of developing a game
- Replies: 2
- Views: 673
Kicking around the idea of developing a game
<t>Just wondering if anyone out there would be interested in working on a project to design and develop a space sim. If you didn't catch it, I outlined most of my ideas on how I would like the game to turn out in a series of post under the name "Exodus" which are now in the fan fiction section. I do ...
- Wed Mar 31, 2010 9:03 am
- Forum: Introduce Yourself to SSC
- Topic: Hey guys.
- Replies: 4
- Views: 865
RE: Hey guys.
Yeah I noticed that you guys had a fan fiction area after I made that post. It probably would have been better of there, so if you want feel free to move it. And I may have to post a few chapters of my book up here if and when I get anything finished with it.
- Tue Mar 30, 2010 5:43 pm
- Forum: Introduce Yourself to SSC
- Topic: Hey guys.
- Replies: 4
- Views: 865
Hey guys.
<t>I guess I should go ahead and introduce my self seeing as I have started reading and posting here.I come from a back ground of Space and Flight Sims including:The X-wing and Tie gamesWing CommanderIndependence WarFreespace 1,2, and several modsJump Gate ClassicFalcon 4F22 lightning (3 and 4 or ...
- Thu Mar 25, 2010 8:10 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Thanks for the feed back guys. And yes, It would be a persistent online game. Although if I ever had the opportunity to make it, it might start with a simpler multi player version to prove the combat aspect of game play.I have been considering writing a short novel set in a world pretty similar ...
- Wed Mar 24, 2010 2:40 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Game experience:I want this game to give the player a sense of what it would actually be like to be on board a ship in space. This means players will spend a good bit of time walking around ships interacting with other players, sharpening skills in simulators, managing complex and realistic ...
- Wed Mar 24, 2010 2:39 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Combat Information:Combat will revolve around threat detection (especially in and around asteroid fields.) Ships will have a variety of different tools for looking for enemies. The first of which will be a Threat Emissions Warning System. The TEWS will be passive and will alert the pilot when ...
- Wed Mar 24, 2010 2:38 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Flight Mechanics:All ships will function with true Newtonian physics and will orbit objects the same way as space ships do in real life. The will have full control authority to rotate around all three axis, have directional thrusters to move vertically and laterally, have a main engine to ...
- Wed Mar 24, 2010 2:37 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>World design:The initial game world will consist of an accurate model of our solar system. All planets and moons currently known will be in their respective orbits at the correct distance from the object they are orbiting. Major know asteroids and comets will also have their orbits accurately ...
- Wed Mar 24, 2010 2:36 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>End Game Missions:Fleet commanders and players with the right qualifications will be able to start attack missions against PvP or PvE targets. These attacks can range in size from a single squadron to an entire fleet wide assault. Only certain objectives will be subject to such attacks such as ...
- Wed Mar 24, 2010 2:36 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Commissions/missions:Commissions will become available when players meet the given prerequisites for that commission. (Licenses, reputation, stock owned and other criteria for higher up commissions.) There will be several choices of commissions available to players immediately after they leave ...
- Wed Mar 24, 2010 2:35 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Out side of Factions:Players who choose to no longer fly for either of the factions will be free to make their own destiny. They will be able to form independent organizations that can own capital ships, stations, mining facilities, ect. These organizations will have a standing with the other ...
- Wed Mar 24, 2010 2:25 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Factions:Incom-Players start their carriers as a part of the small portion of society who are not indebted to the share holders of Incom, but do not yet have enough personal wealth to purchase shares of their own. This class is mostly comprised of the offspring of share holders who have not yet ...
- Wed Mar 24, 2010 2:23 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>Time line:2029-The first permanent outpost on the moon is established. Unable to secure the funds on their own, NASA and the European Space Agency turn to private corporations in order to make the outpost a reality. Incom, the major investor for the project, sets up a mining operation to take ...
- Wed Mar 24, 2010 2:13 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
RE: Exodus
<t>The following is a short story written to give you an idea of the atmosphere the game is trying to achieve. Commander Myn Donos logged on, as he always did, in his officer quarters aboard Akron. Akron was an aging battle cruiser Donos had purchased after his early retirement from the Navy. Unlike ...
- Wed Mar 24, 2010 2:13 pm
- Forum: SciFi Books and Fan Fiction
- Topic: Exodus
- Replies: 23
- Views: 1946
Exodus
<t>I have been doing some thinking on exactly what I would like to see out of a space sim lately. Mostly because most games out there have failed to really hold my attention for to long. Anyway, I worked up a rough "feature" list for what I would consider my ultimate space sim game, as well as a ...