Search found 3 matches
- Mon Mar 07, 2011 6:05 pm
- Forum: Free SciFi Gaming Projects
- Topic: 10 minute space strategy, demo included
- Replies: 16
- Views: 1570
RE: 10 minute space strategy, demo included
<t>Very cool game!I liked it.No crashes.The fleet splitting is the only thing that didn't work perfectly. Well, it worked, sort of. But I didn't quite get it at first. The problem I think is that the split doesn't stay, that took a while to figure out. Like, maybe display what part of the fleet is ...
- Tue Oct 12, 2010 6:34 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: How realistic do you want your space game to be?
- Replies: 7
- Views: 986
How realistic do you want your space game to be?
<t>I keep on noticing that most Space-Sim Developers tend to, for the sake of the gameplay experience, make their games less realistic than you might want them.I'm planning my next project, which I'll make after CSiS is done, a mixture of space RPG and Strategy and I'm wondering how far I could go ...
- Tue Sep 21, 2010 11:52 am
- Forum: Salvation Prophecy
- Topic: Updated jump space graphics
- Replies: 15
- Views: 1834
RE: Updated jump space graphics
<t>Loving the effect!Especially the acceleration and the tunnel itself look great. I'm not 100% convinced by the fading in and out of the tunnel... dunno. Maybe make the tunnel move faster and faster while it's fading out? Or make the deceleration effect (the moving star-particles) kick in earlier ...