Search found 23 matches
- Wed Oct 05, 2016 12:23 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Everspace
- Replies: 85
- Views: 5629
RE: Everspace
<t>First space game I've played in a LONG LONG time where I felt it was taking the space genera into new territory. Such well thought out mechanics and execution. It feels like a spiritual successor to so many games, I keep playing it wanting to see the games design structure in a Wing Commander ...
- Wed May 18, 2016 2:29 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD: Quality of Life feedback thread
- Replies: 4
- Views: 1193
RE: MOD: Quality of Life feedback thread
Update 1.1.0 is available now. New graphics added! See above!
- Fri May 06, 2016 8:19 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD: Quality of Life feedback thread
- Replies: 4
- Views: 1193
RE: MOD: Quality of Life feedback thread
<t>Thanks Sscadmin! The screenshot above is a bit distorted, it looks way better when in motion. This poor little game is in need of thorough modding so I'm exploring a lot of the nooks and crannies to see whats possible. I'm surprised how much it seams to improve the game play with more clear ...
- Thu May 05, 2016 11:37 am
- Forum: Space Force: Rogue Universe
- Topic: MOD: Quality of Life feedback thread
- Replies: 4
- Views: 1193
RE: MOD: Quality of Life feedback thread
Update 1.1.0 is available now.
- Fri Apr 22, 2016 8:35 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD: Quality of Life feedback thread
- Replies: 4
- Views: 1193
MOD: Quality of Life feedback thread
<t> My Quality of Life mod for Space Force: Rogue Universe is now available at: http://spacesimcentral.com/ssc/files/file/1117-sfru-quality-of-life-mod/[/url] What's New in Version 1.1.0: All previous version changesLoad screen tipsItem spawn rateShield & Armor Status BarTarget BracketsShip Shield ...
- Wed Apr 20, 2016 10:06 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD possabilities coming...
- Replies: 11
- Views: 1453
RE: MOD possabilities coming...
<t>Great update, maybe slow going but you are listing a lot of great improvements and fixes so take your time :)Could people actually create new sectors? Does a modder need any special tools to work on SFRU? You CAN create new sectors and customize populating them. Its very very tedious but only ...
- Wed Apr 20, 2016 7:33 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD possabilities coming...
- Replies: 11
- Views: 1453
RE: MOD possabilities coming...
<t>The QoL mod is imminent, I'm just creating patch notes and install instructions along with some balance tweaking. Most of the changes I'm adding to it are made. Not all of the changes mentioned above are in it though. I may let it marinate for a few days just to get a good read on it and polish a ...
- Wed Apr 13, 2016 5:07 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD possabilities coming...
- Replies: 11
- Views: 1453
RE: MOD possabilities coming...
<t>Thanks for the link. I'll definitely utilize that space when I'm ready. Currently I'm working on the following mods: Quality of Life changes. Least invasive to Vanilla experience.- Main Menu Text rewording. DONE- Inventory screen text rewording. DONE- Tutorial text rewording.- Load screen tips ...
- Mon Apr 11, 2016 5:00 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD possabilities coming...
- Replies: 11
- Views: 1453
RE: MOD possabilities coming...
I have both steam versions so I'll be testing that out when I complete my adjustments. Its something I certainly have in mind but will take a bit of testing to get answers for. Will inform when I know more of course. 
- Sun Apr 10, 2016 7:30 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD possabilities coming...
- Replies: 11
- Views: 1453
RE: MOD possabilities coming...
<t>I have a pretty good handle of file locations and whats mod-able, yeah its the time investment that's the personal call. For some this isn't worth the time investment. I won't tackle the complicated stuff like quests and weapon/ship balance until I've done some of the quick and simple ...
- Sun Apr 10, 2016 5:37 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD possabilities coming...
- Replies: 11
- Views: 1453
RE: MOD possabilities coming...
<t>Yea console, if used, does eliminate many needs for modding. Mostly its the cosmetic GUI things that could be cleaned up. As far as missions, there's no way to add missions with new mechanics to them that I know of. Just more of the kill such and such a thing are possible. It is what it is ...
- Sun Apr 10, 2016 5:05 pm
- Forum: Space Force: Rogue Universe
- Topic: MOD possabilities coming...
- Replies: 11
- Views: 1453
MOD possabilities coming...
<t>Hey I just wanted to post to see who is around and still tinkering with this game and what kind of interest in having a mod or two. I still find a certain charm in this game that draws me in and I want to give it a little more respect to hopefully make it more approachable by others who could ...
- Sat Aug 02, 2014 4:34 pm
- Forum: Show Off
- Topic: Huh, wonder what I'm working on?
- Replies: 11
- Views: 1554
RE: Huh, wonder what I'm working on?
<t>Whoa whoa whoa, another update? So soon? Yup! Sorta. I created a few 3D models for different ship modules and wanted to show them off a bit. Tied in with my prototype interface from before and it kind of acts like a game. Amazing! So I created a couple Fuel tanks and three engine nozels. Nothing ...
- Sat Jul 26, 2014 7:40 am
- Forum: Show Off
- Topic: Huh, wonder what I'm working on?
- Replies: 11
- Views: 1554
RE: Huh, wonder what I'm working on?
<t>Despite the date of this topic I am still poking around with this project. The last few months I've found time to making a bit of progress so I thought I would share. I started to develop a prototype UI for ship construction/adjusting. Emphasis on the prototype, its functional, not pretty. From ...
- Tue Apr 09, 2013 4:46 pm
- Forum: Show Off
- Topic: Huh, wonder what I'm working on?
- Replies: 11
- Views: 1554
RE: Huh, wonder what I'm working on?
<t>Yeah I started playing EvE around 2005 as well so I do know what you mean. I still have an active account if for no other reason then to look at the shiny cool spaceship graphics. I keep thinking they really need to double the amount of space in EvE or something because its so easy to move around ...
- Tue Apr 09, 2013 1:08 pm
- Forum: Show Off
- Topic: Huh, wonder what I'm working on?
- Replies: 11
- Views: 1554
RE: Huh, wonder what I'm working on?
<t>I completely agree. Convenience has trumped exploration in many games. Exploration in terms of mechanics is often seen as a barrier previenting people from accessing the game. When you have a ton of money wrapped up in a project its just too risky to rely solely on a players exporation to find ...
- Mon Apr 08, 2013 4:16 pm
- Forum: Show Off
- Topic: Huh, wonder what I'm working on?
- Replies: 11
- Views: 1554
RE: Huh, wonder what I'm working on?
<t>Time for a little supposition.Suppose I took Master of Orion 2 and Privateer then mashed them into one game. Well that's the idea I'm playing around with. Something along the lines of a balance between the macro level of game play in Privateer with the species diplomacy, research and events in ...
- Mon Feb 18, 2013 4:32 pm
- Forum: Show Off
- Topic: Huh, wonder what I'm working on?
- Replies: 11
- Views: 1554
RE: Huh, wonder what I'm working on?
<t>Well I wanted to hold off showing anything else since everything is changing so much and still in early development but... ...must...show...cool...things! Well, cool to me anyway. And here's a Blender render of the ship. Again this is just placeholder art while I focus on the game programming at ...
- Sun Feb 17, 2013 7:24 pm
- Forum: Show Off
- Topic: Huh, wonder what I'm working on?
- Replies: 11
- Views: 1554
Huh, wonder what I'm working on?
Just having fun, maybe something will happen, maybe not. Time will tell. Enjoy! :biggrin:
- Wed Jul 21, 2010 6:21 pm
- Forum: Space Force: Rogue Universe
- Topic: Space Force: Rogue Universe have you played it?
- Replies: 36
- Views: 3608
RE: Space Force: Rogue Universe have you played it?
Unfortunatly no, the devs are long gone. I'm suprised their site and forums are still up even considering how much of a ghost town it is.