Search found 8 matches

by Artlav
Sat Aug 27, 2016 5:25 pm
Forum: SSC Administration
Topic: Grrr I hate Spammers
Replies: 32
Views: 3032

RE: Grrr I hate Spammers

<t>Hm, i wonder why it ended up like this.We were known for hackers and copyright ignorance, but a mass of spam is something new to me.For some context, mail.ru is more or less synonymous to e-mail here, and is about as popular as gmail is in the english world, so it's choice for spammers is not ...
by Artlav
Fri Aug 26, 2016 12:05 pm
Forum: No Mans Sky
Topic: No Man's Sky
Replies: 409
Views: 60611

RE: No Man's Sky

<t>So much for all those 2 years of hype all right.The question i can't quite find an answer to - how typical is that drop?I would have expected pretty much any game to have a peak at launch, followed by a drop, and then, if a game is good, by an upwards trend.I.e. Pokemon Go have almost exactly the ...
by Artlav
Tue Aug 23, 2016 6:45 pm
Forum: No Mans Sky
Topic: No Man's Sky
Replies: 409
Views: 60611

RE: No Man's Sky

<r>So, with all the noise about No Man's Sky making a good deal of people bitter and causing them to search for other sims, perhaps there is some quick mod i can add to Spaceway in order to quench the thirst?Like a resource mining/expending plugin along with a random animal generator plugin.It will ...
by Artlav
Mon Feb 06, 2012 4:14 pm
Forum: Pioneer
Topic: Surface Exploration idea/request
Replies: 39
Views: 2535

RE: Surface Exploration idea/request

<t><br/>
Gudadantza wrote:<br/>
I made the question because nor spaceway nor Orbiter Ogla have shadows over the mesh<br/>
<br/>
UncleBob wrote:<br/>
Spaceway doesn't have shadows yet<br/>
<br/>
Ahem.That's the first new feature added into OGLA, way back in 2007 :)From shadow's point it does not make ...
by Artlav
Sun Nov 20, 2011 9:44 pm
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 46866

RE: Chocolate flavoured galaxy

<t><br/>
s2odan wrote:<br/>
For a start we don't have 'proper' textures, they are only per-vertex colour variations, not a texture in the proper term as far as I understand the terminology.<br/>
<br/>
Yes, that explains the focus on mesh generation.In my case the vertices are all white and textures ...
by Artlav
Fri Nov 18, 2011 1:49 pm
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 46866

RE: Chocolate flavoured galaxy

<t><br/>
s2odan wrote:<br/>
which is slower in spaceway, generating the noise/height levels or generating the mesh?.<br/>
Not sure how to distinguish the two - the mesh is generated with the height/terrain.The time it takes to make the mesh (i.e. define the vertices, compute normals and rotate) is ...
by Artlav
Fri Nov 18, 2011 12:05 pm
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 46866

RE: Chocolate flavoured galaxy

<t><br/>
fluffyfreak wrote:<br/>
What do you think to the idea of doing all terrain height and normal generation on the GPU using render to texture? Then do texture splatting in a shader using the height and normal maps?Does that side reasonable? Have you ever tried anything like it?<br/>
<br ...
by Artlav
Thu Nov 17, 2011 2:04 pm
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 46866

RE: Chocolate flavoured galaxy

<t>Greeting everyone.Sorry if i'm not exactly up to speed, but my friend redirected me here while asking questions, so i thought direct talk would be more productive.In Spaceway there are 2 functions for each planet - elevation by 3D position and colour by 3D position.Colour function use the output ...

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