Search found 78 matches
- Sat Sep 24, 2016 4:05 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
OK, screenshot and code files attached... The code includes a probably inacurrate attempt at retrieving the current available deltaV...
- Fri Sep 23, 2016 11:52 pm
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>Another update. After another couple of months of sporadically trawling through the Pioneer C++ source, I've been able to create a function in WorldView.cpp that calculates the distance to stop, and displays this on screen just below the current nav target relative speed indicator - screenshot ...
- Sat Jul 02, 2016 12:48 pm
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>We now have the distance to stop calculation available on the F3 page, and I've uploaded the latest ShipInfo.lua here: https://app.box.com/s/l04gnf0ltgliz3fxvuvo8klskfbivvai[/url] I'll now do some work on figuring out how to display these numbers on the cockpit (aka WorldView screen). There is ...
- Mon Jun 27, 2016 9:37 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
Thanks for the help on IRC. No success yet but I'll keep bashing away...
- Sun Jun 26, 2016 9:15 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<r>Some minor modifications - I've moved the calculation output to the Ship Info page - same link as above (https://app.box.com/s/0ancxt0768dixhqoqssf[/url] Download the en.json (https://app.box.com/s/venvrlgguor8h3xayxxy31110dtl8abt[/url] and the ShipInfo.lua ([url]https://app.box.com/s ...
- Sun Jun 26, 2016 8:15 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>Hey Noz...I'll see how I go putting my data on the Ship Info page. Now that I've done it once in the Orbital Analysis page, editing the other .lua files should be straight forward. I'll put my calculations under the 'acceleration' data. I want to make the output much more concise than I've done ...
- Sun Jun 26, 2016 2:19 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>Here's a first draft of the 'Distance to Stop' calculations. You can download the various required files via this link: https://app.box.com/s/0ancxt0768dixhqoqssf[/url] I've also included some screenshots in that link so you can see the results of the calculations. Bear in mind that this is an ...
- Sat Jun 25, 2016 12:19 pm
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
OK, I'm still a little dense (I'm still fairly new to Lua). How do I access the components of the LuaVector object? (In the menatime I'll keep reading up on Lua basics...)
- Thu Jun 23, 2016 9:42 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>Apologies for the thread necromancy...for various reasons this little mod has stuck in the back of my mind and this week I thought I'd have a go at getting the 'Distance to Stop' calculation to appear in one of the F3 pages. So far I've taken Impaktor's advice and enabled the Orbital Analysis ...
- Sat Jan 03, 2015 6:18 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>@Impaktor - once I get myself organised (hopefully this weekend), I'll jump onto IRC and have a chat about the planetary scan widget. Then I can try building in some sort of GUI that will display the results of the formulae that I've derived above.Everyone,I've had more of a play with the formula ...
- Wed Dec 31, 2014 8:37 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>Everyone, I've reworked my motion equations to enable the calculation of stopping distance given an initial velocity.TL;DR - an updated spreadsheet that does the calculations for you can be found here: https://app.box.com/s/0ancxt0768dixhqoqssf[/url] the spreadsheet=====================My ...
- Mon Dec 29, 2014 11:27 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>Hey Nozmajner, did you have anything specific in mind?I've put together a formula that gives time required to accelerate to a specific speed (basically, made t the subject of the speed formula). From this I've derived a formula that can calculate the distance required to stop given a specific ...
- Sun Dec 28, 2014 3:06 am
- Forum: Pioneer
- Topic: How Do I Calculate....
- Replies: 32
- Views: 3151
RE: How Do I Calculate....
<t>N.B. This is a work in progress. This post will explain how to travel very long distances that require some 'coasting' time. I'll update once I've got a set of equations for shorter distances.OK, so I found myself with a couple of weeks time off so I thought I'd give this question a shot.With ...
- Sat Jun 15, 2013 11:26 pm
- Forum: Pioneer
- Topic: Compile Pioneer, Windows 8, Visual Studio 2012
- Replies: 7
- Views: 861
RE: Compile Pioneer, Windows 8, Visual Studio 2012
Yep, that's fixed it. (Damn Metro - a solution in search of a problem...at least as far as non-touch devices are concerned) Thanks for your help.Currently compiling... ... ... Success!!
- Sat Jun 15, 2013 7:01 am
- Forum: Pioneer
- Topic: Compile Pioneer, Windows 8, Visual Studio 2012
- Replies: 7
- Views: 861
RE: Compile Pioneer, Windows 8, Visual Studio 2012
<t>Hey, thanks for the tips.On reloading the solution file, I've been able to get the following error:Project 'pioneer' could not be loaded because this edition of Visual C++ does not support classic style native application or managed projects.C:UsersadrianDocumentsGitHubpioneerwin32vc2012pioneer ...
- Sat Jun 15, 2013 2:14 am
- Forum: Pioneer
- Topic: Compile Pioneer, Windows 8, Visual Studio 2012
- Replies: 7
- Views: 861
RE: Compile Pioneer, Windows 8, Visual Studio 2012
FYI, I spun up a virtual machine with Windows 8 and Visual Studio 2012, still getting the same symptoms.
- Fri Jun 14, 2013 10:47 am
- Forum: Pioneer
- Topic: Compile Pioneer, Windows 8, Visual Studio 2012
- Replies: 7
- Views: 861
Compile Pioneer, Windows 8, Visual Studio 2012
<t>Hi all, I've done a bit of searching in this forum with no success...please forgive me if this question has been answered elsewhere.I've got a Windows 8 box with a fresh install of Visual Studio 2012. Following the compile Pioneer instructions, I'm getting an error.I've downloaded the pioneer and ...
- Mon Feb 18, 2013 8:29 am
- Forum: Pioneer
- Topic: The beautiful people
- Replies: 2
- Views: 884
The beautiful people
<t>OK, so this thread is either going to show me up for being a sad git, or it will be an absolute hit.Every now and then, the Pioneer character face generator rolls up some absolute honeys. I'd like to dedicate this thread to those particularly attractive people we encounter in our travels. So I'll ...
- Tue Dec 04, 2012 9:19 am
- Forum: Pioneer
- Topic: The search for Voyager
- Replies: 7
- Views: 752
The search for Voyager
<t>There's been a bit of noise and news regarding the Voyager probe approaching the start of interstellar space. Right now she's about 122 AU from Earth, and that's in 35 years (these numbers are from memory, feel free to correct). Based on those figures, we're looking at about 3.5 AU per year. So ...
- Thu Nov 22, 2012 9:06 am
- Forum: Pioneer
- Topic: Combat, is it me or...
- Replies: 37
- Views: 2576
RE: Combat, is it me or...
<t><br/>
'Brianetta' wrote:<br/>
Eagle's fine. Carry missiles.<br/>
Don't get me wrong. I think it is a good thing that the starting ship is...... (how can I say this diplomatically) ......the way it is. It is a good object lesson for the player to learn to use the right tool for the job.An Eagle ...
'Brianetta' wrote:<br/>
Eagle's fine. Carry missiles.<br/>
Don't get me wrong. I think it is a good thing that the starting ship is...... (how can I say this diplomatically) ......the way it is. It is a good object lesson for the player to learn to use the right tool for the job.An Eagle ...