Search found 7 matches
- Tue Jan 18, 2011 5:34 am
- Forum: Pioneer
- Topic: game mode idea: scientific exploration
- Replies: 40
- Views: 2620
RE: game mode idea: scientific exploration
<t>Even a very basic exploration system would do for me :- systems too far from sol (lets place the frontier at 1000 light years) are not known.- the game keeps a list of the system you've been to.- When you enter an "unexplored" system, there is a short sequence where the computer is supposed to ...
- Sat Dec 25, 2010 3:24 pm
- Forum: Pioneer
- Topic: The Balancing Act
- Replies: 60
- Views: 4887
RE: The Balancing Act
<t>@ UncleBob :<br/>
<br/>
Quote:<br/>
I can still call it a weak point because it was a weak point in Frontier, and I have yet to find a person that disagrees with that opinion, be it hard-core fan or not.<br/>
Hardcore fan, dreaming of a sequel since a decade, and I just love the UI in frontier ...
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Quote:<br/>
I can still call it a weak point because it was a weak point in Frontier, and I have yet to find a person that disagrees with that opinion, be it hard-core fan or not.<br/>
Hardcore fan, dreaming of a sequel since a decade, and I just love the UI in frontier ...
- Thu Dec 16, 2010 1:33 pm
- Forum: Pioneer
- Topic: Setting the cat amongst the pigeons - Relatively speaking
- Replies: 13
- Views: 1064
RE: Setting the cat amongst the pigeons - Relatively speaking
<t>The coolest (and most insanely complex) thing to implement would be the fact that light travels at a finite speed. Which would imply that you'll see things where they were some time ago, not where they are. This would make long range scanning more complex because you could only guess where to ...
- Sat Dec 11, 2010 11:01 am
- Forum: Pioneer
- Topic: Aspects of simulation - a couple of questions
- Replies: 7
- Views: 939
RE: Aspects of simulation - a couple of questions
<t>A possible workaround for heavy ships could be to buy "dropable take off boosters" at the starport. They would cost more on heavy worlds obviously...@ coolhand : AFAIK, in frontier/FFE your ship was always supposed to have it's full weight.EDIT : (since I like to rationalise everything in games ...
- Sat Dec 11, 2010 10:53 am
- Forum: Pioneer
- Topic: A Suggestion (stargazing)
- Replies: 5
- Views: 920
RE: A Suggestion (stargazing)
<t>Yes it sounds really nice and logical. I don't place all the "ability to get out of ship and walk around bases" suggestions high in my expectations list (really won't be disapointed if it never happens because it's a bent to a whole different kind of gameplay) but this simple thing would be fine ...
- Sat Dec 11, 2010 10:47 am
- Forum: Pioneer
- Topic: The Balancing Act
- Replies: 60
- Views: 4887
RE: The Balancing Act
<t>I voted FFE/frontier, though I like the m^3 idea, in the hope that for a "regular play" the addition of volume would not change dramatically how things work out, but if someone wants to overload his ship with uranium then he/she should feel a serious difference.Perhaps a good solution would be to ...
New here
<t>Hi, I discovered Pioneer a few days ago, congratulations to the team, a dream came true......except that I'm using MacOSX (10.4) (on a laptop).So you ca guess what my questions are :1) is there a small chance that a handful of changes to the linux source could allow me to compile it for OSX ?2 ...