Search found 32 matches
- Fri Jul 12, 2013 5:03 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
cool. Just let me know when I am needed. I have a lot of work and family stuff currently.
- Fri Jul 12, 2013 4:36 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<t>Thanks!For the crew chatter, I had plans to randomly play them on a ship when you have crew. The more you have, the more often. To be really good, I think I need to collect at least 30 more crew noises.I would suggest to create a process, which uses all sounds in the folder, so I can keep adding ...
- Mon Jul 08, 2013 4:00 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
No worries, I am old enought to live without expectations everywhere. :)I am happy to help everyone out, but I also have family and work, so no deadlines on hobby, right?
- Fri Jun 28, 2013 5:13 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
I was wrong. They are here and I can hear them, if I mute the music.
They are not really work as intended (or I dreamed), but yes, you are right, its partially implemented by someone (thanks to you stranger!).
- Wed Jun 26, 2013 3:18 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
Taking the advise, I will also create a clear design document.I need someone to explain me the current planet/sun/moon types or generation algorithm.Fell free to drop me a pm if you have the time and will. 
- Wed Jun 26, 2013 1:37 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
Almost missed this.Let me check the rates. I assume I have to do it for all my files, right? :)Ok, fixed all rates and reuploaded to Dropbox.Some files were sampled at 48000 hHz, too good quality for Pioneer...
- Wed Jun 26, 2013 1:10 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<r>Yeah, and when they ask you at the space bar where you come from there will be a fight every time. <E>;)</E> I made the sounds into a mod and got a red screen of death."Error: Vorbis file sounds/Cockpit/Ship_ambient.ogg is not 44100Hz or 22050Hz Bad!"Almost missed this.Let me check the rates. I ...
- Wed Jun 26, 2013 2:05 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<t>Hi Staniol I had a small request a while back concerning the ships once they had landed in a planet based starport with an atmosphere. Cooling sounds! Basically a friend of mine used to ride a big motorcycle (a Harley I think it was) and when he parked up and switched it off, it used to make a ...
- Wed Jun 26, 2013 2:05 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
Here they are, indeed. But I don't seem to have ever heard them when playing... Are they disabled, or at very low volume?As I said a couple of times, I am not a programmer, I need someone to implement it. 
- Tue Jun 25, 2013 1:13 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
Uranus sounds...
Ehm... Apart from my foolishness ... I think it's a great idea! Perhaps, softening the sounds a little bit, as Staniol said ;)You can check my soft sounds in the pioneer/data/sounds/space, already done some work.
- Tue Jun 25, 2013 9:35 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<r>Just to be clear, its not an original idea, its an existing thing.NASA is converting radiowaves of planets to audible sound since the beginning.See this video: <YOUTUBE id="ToXaNUjNfS4"><s>[media]</s>http://www.youtube.com/watch?v=ToXaNUjNfS4<e>[/media]</e></YOUTUBE> real recordings are quite raw ...
- Tue Jun 25, 2013 4:30 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<r>Hi.Well, I had a dream, and those files are the rotten memento of it. :)I still has that dream, but I am not a programmer, so I cannot realise it.In nutshell: I wanted Pioneer to be realistic in terms of sounds, so no sound outside the atmosphere, but electromagnetic waves.If you are inside the ...
- Tue Jun 25, 2013 1:37 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<t>Hi, I'm doing the same but with "music", but I can not share because I do not have copyright. (only with friends or a playlist I can share).I use the tutorial for creating "mod" by fluffyfreak aka Andy (here) . and is quite simple to do this kind of "mod".you probably already know, but this might ...
- Mon Jun 24, 2013 4:57 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<t>Ok. finished the airflow sounds. Link: [url]https://www.dropbox.com/sh/92tjc2l0tr7fguh/N7Xnoyb1lq[/url] You can find it under the ship section named airflow01, 02, 03, 04.at slow speeds use 01 than as speed increases, slowly mix 02 on top of ... and so on and so on, at full speed all 4 should be ...
- Tue Jun 18, 2013 3:17 am
- Forum: Pioneer Mods
- Topic: Tactical Mod
- Replies: 87
- Views: 11093
RE: Tactical Mod
<r>Just one small thing to the electronic warfare bit: radar cloaking systems? Visual cloaking?(to balance these you can throw in limited time, high energy demand, no weapon usage till cloacked, not working near stations, military grade radars, etc).From RPG point of view this would be something ...
- Fri Jun 14, 2013 7:31 am
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
<t>Well, I cannot help you from programming point of view and I am trying to avoid the usage of someone else's sound samples.Usually either I record them or coming from a free source. Own recordings are always unique for some reason. :)I am working on the re-entry sounds now, but feel free to bomb ...
- Wed Jun 12, 2013 4:43 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
RE: Sounds of Pioneer
Hi,so its not natural wind, its airflow around the ship you need, right?OK, will do it. I assume 4-5 sounds should be enough if you are capable of mixing them gradually depending on the speed.
- Wed Jun 12, 2013 2:13 pm
- Forum: Pioneer
- Topic: Sounds of Pioneer
- Replies: 50
- Views: 5019
Sounds of Pioneer
<t>Hi all,Most of you probably don't know, but I have made the sound effects for Pioneer.In the last months (year) I worked a lot and had no time to improve anything, but now I am here and willing to help.I will revisit the current sounds and improve the quality where I can.Since I am not a ...
- Wed Jul 13, 2011 3:00 pm
- Forum: Pioneer
- Topic: Sound Implementation
- Replies: 23
- Views: 1810
RE: Sound Implementation
<t><br/>
s2odan wrote:<br/>
We would generate new values during galaxy generation for each star based on seed and other things, those values would then be used to determine Class, size, perculiarities ect. Like how planets work.EG: Before planets were individual types for different planet types, so ...
s2odan wrote:<br/>
We would generate new values during galaxy generation for each star based on seed and other things, those values would then be used to determine Class, size, perculiarities ect. Like how planets work.EG: Before planets were individual types for different planet types, so ...
- Sun Jul 10, 2011 6:55 am
- Forum: Pioneer
- Topic: Sound Implementation
- Replies: 23
- Views: 1810
RE: Sound Implementation
durandal wrote:
I opened https://github.com/pioneerspacesim/pioneer/issues/281Are you going to create missing star sounds?
Thanks for the head up and the info, looks like I'll have some time in the upcoming weeks, I'll surely do it.