Search found 19 matches
- Sat Oct 19, 2013 4:43 pm
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 84427
RE: New game mod: Pioneer Scout +
<t>Is there a way to take some of the ships out of the mod? i opened it and took some of the ship files out, than compressed it back into a zip, but it didnt work. A sure way to have any ship you want in the game is copy the DataModels and DataShips directories to a safe location. Unzip your mod to ...
- Sat Oct 19, 2013 2:23 pm
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 84427
RE: New game mod: Pioneer Scout +
I do not upload my images in spacesimcentral, I keep them in my dropbox. They look better as well and everyone can see them if they are not logged in. @walterar Thanks, so that's how it is done, might have to get a dropbox account.
- Sat Oct 19, 2013 4:45 am
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 84427
RE: New game mod: Pioneer Scout +
<t>Really enjoy your mod and the changes that you make on a regular basis: Would like to point out just one thing about the recent change to PersonalInfo.lua, you might want to have it coded thus: local CurrentPosition local CurrentFaction local StationName local frameBody = Game.player.frameBody ...
- Wed Jun 05, 2013 8:36 pm
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 84427
RE: New game mod: Pioneer Scout +
Previous comment was just for anyone who might like to try Paragon Alpha2 with your Scout+ Mod and might be having problems getting them to work. Just to show a simple quick fix in order to be able to play both under Windows 7.
- Wed Jun 05, 2013 8:02 pm
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 84427
RE: New game mod: Pioneer Scout +
<t>Did not do any compiling, just made it work by deleting the factions, ships, models and systems folders from Scout+ because I really like his models. Then copying over your modules/TradeShips.lua and modifying the ui/Mainmenu.lua to recognize his models for the startup screen. I think I'll put ...
- Wed Jun 05, 2013 12:10 am
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 84427
RE: New game mod: Pioneer Scout +
Really enjoy this Scout+ mod for Pioneer. It adds a lot of value to Pioneer for those of use who enjoy exploration and trade in space games. I have modded your mod to make it play with the latest Alpha2 of Paragon and it is quite fun. Thank you again and keep up the good work.
- Sat Aug 13, 2011 11:59 am
- Forum: Pioneer
- Topic: !! Pioneer Question Time !! - Ask them here
- Replies: 1291
- Views: 147901
RE: !! Pioneer Question Time !! - Ask them here
<t><br/>
Brianetta wrote:<br/>
Since you probably don't have the 3D Galaxy branch, and none of you will have seen it yet, here's a sneak peek of Gliese 581, this afternoon. FOR BEST RESULTS: View this on Youtube, and expand to large size, or use full screen.<br/>
Will we get to play with the 3D ...
Brianetta wrote:<br/>
Since you probably don't have the 3D Galaxy branch, and none of you will have seen it yet, here's a sneak peek of Gliese 581, this afternoon. FOR BEST RESULTS: View this on Youtube, and expand to large size, or use full screen.<br/>
Will we get to play with the 3D ...
- Sat Aug 06, 2011 1:09 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: ZigFrak
- Replies: 7
- Views: 1009
ZigFrak
Do not know if any else has tried this game, but discovered it the other day in the 2000 to current date games list on this site. It is pretty good. Really like the interface. Here are some screen shots.
- Tue Jul 12, 2011 4:47 am
- Forum: Free SciFi Gaming Projects
- Topic: Prospector (roguelike)
- Replies: 22
- Views: 2125
RE: Prospector (roguelike)
<r><br/>
DarkOne wrote:<br/>
<br/>
<br/>
farcodev wrote:<br/>
The dev made a good work, it's too bad that i don't have the time to play it yet<br/>
They way some of the games go for he they last 5-10mins. I did have a game that lasted about 60mins last night <E>:)</E> I think I definitely need a ...
DarkOne wrote:<br/>
<br/>
<br/>
farcodev wrote:<br/>
The dev made a good work, it's too bad that i don't have the time to play it yet<br/>
They way some of the games go for he they last 5-10mins. I did have a game that lasted about 60mins last night <E>:)</E> I think I definitely need a ...
- Sat Feb 05, 2011 4:34 pm
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3731
RE: Unofficial patch 1.3 released!
<t><br/>
Wesp5 wrote:<br/>
Maybe only the 7-zip format itself gets the time-stamp right. Please try the archive below:http://www.filefront.com/17898770/tpup13.7z<br/>
This .7z compressed version also worked fine for me. Did not try the .exe, as in this case I prefer to have more control over the ...
Wesp5 wrote:<br/>
Maybe only the 7-zip format itself gets the time-stamp right. Please try the archive below:http://www.filefront.com/17898770/tpup13.7z<br/>
This .7z compressed version also worked fine for me. Did not try the .exe, as in this case I prefer to have more control over the ...
- Sat Feb 05, 2011 12:05 am
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3731
RE: Unofficial patch 1.3 released!
<t><br/>
SunDogIII wrote:<br/>
I cant get the sound to work I get the same response as above and I dont understand how to make it work either please explain wesp5 I have the russian versionI have unzipped it with both winrar then when that didnt work right I tried 7zip like you suggested still no go ...
SunDogIII wrote:<br/>
I cant get the sound to work I get the same response as above and I dont understand how to make it work either please explain wesp5 I have the russian versionI have unzipped it with both winrar then when that didnt work right I tried 7zip like you suggested still no go ...
- Mon Jan 31, 2011 7:47 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6963
RE: Official English Game - Issues and Impressions
<t><br/>
Darkone wrote:<br/>
Those pics of the interior of the ship look great SGDominator, mind if I add those to the gallery?Would be a shame to not have a sequel to Precursors because it looks like Deep Shadows did spend a lot of time on the game and especially the artwork.<br/>
Yes, by all means ...
Darkone wrote:<br/>
Those pics of the interior of the ship look great SGDominator, mind if I add those to the gallery?Would be a shame to not have a sequel to Precursors because it looks like Deep Shadows did spend a lot of time on the game and especially the artwork.<br/>
Yes, by all means ...
- Wed Jan 26, 2011 5:04 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6963
RE: Official English Game - Issues and Impressions
The last three.
- Wed Jan 26, 2011 5:00 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6963
RE: Official English Game - Issues and Impressions
A few more screen shots.
- Wed Jan 26, 2011 4:31 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6963
RE: Official English Game - Issues and Impressions
Darkone wrote:
Thanks for the feedback on getting the gamersgate version running SGDominator.
You are so very Welcome. I finally was able to get my own ship for space adventures. I will post a few screen shots of the interior in which you can walk around in.
- Sun Jan 23, 2011 10:29 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6963
RE: Official English Game - Issues and Impressions
<t>Bought the Gamersgate Digital Download version and applied the modifications in this thread about sound [url]http://www.spacesimcentral.com/the-precursors-f42/sound-issues-t1596.html#p13228[/url] particularly the excellent instructions by Corwyn on page 2, and have had no problems. Where I did ...
- Sun Jan 23, 2011 10:12 pm
- Forum: The Precursors
- Topic: Problems with Precursors
- Replies: 2
- Views: 1071
RE: Problems with Precursors
<t>Bought the Gamersgate Digital Download version and applied the modifications in this thread about sound [url]http://www.spacesimcentral.com/the-precursors-f42/sound-issues-t1596.html#p13228[/url] particularly the excellent instructions by Corwyn on page 2, and have had no problems. Where I did ...
- Fri Jan 14, 2011 6:27 pm
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: The Tomorrow War
- Replies: 37
- Views: 3049
RE: The Tomorrow War
<r><br/>
PINBACK wrote:<br/>
Excellent SGDominitor <E>8-)</E> have you uploaded the mod to SSC or can you explain what changes you made to the files as I would like to give it a try after finishing the normal game.<br/>
Have not yet, after leaving the last forum post looked at the files I used to ...
PINBACK wrote:<br/>
Excellent SGDominitor <E>8-)</E> have you uploaded the mod to SSC or can you explain what changes you made to the files as I would like to give it a try after finishing the normal game.<br/>
Have not yet, after leaving the last forum post looked at the files I used to ...
- Fri Jan 14, 2011 12:22 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: The Tomorrow War
- Replies: 37
- Views: 3049
RE: The Tomorrow War
<t><br/>
PINBACK wrote:<br/>
Still can’t go off exploring as the game will just end which is a real pig when a game gives you a playground then stops you from doing anything in it.<br/>
Actually you can go off exploring if you mod the game, which is very easy to ...
PINBACK wrote:<br/>
Still can’t go off exploring as the game will just end which is a real pig when a game gives you a playground then stops you from doing anything in it.<br/>
Actually you can go off exploring if you mod the game, which is very easy to ...