Search found 18 matches
- Sat Aug 25, 2012 6:26 am
- Forum: Pioneer
- Topic: Gameplay, factions, missions, blah blah blah
- Replies: 152
- Views: 11478
RE: Gameplay, factions, missions, blah blah blah
<t>Does anybody remember some of the old 8bit combat flight sims that had dynamic campaigns?I used to have a couple when i was a kid - fighter bomber and tommohawk.They used to use a system where there was a constant battle going on across a large area, now i'm sure that ZX Spectrums of old did not ...
- Fri Aug 24, 2012 12:16 pm
- Forum: Pioneer Mods
- Topic: Dave Angel Models for Pioneer
- Replies: 11
- Views: 1355
RE: Dave Angel Models for Pioneer
Above is the 'kestral' i've added the object for download for those interested.I really want to add light sources and landing gear animations now, but am rather stumped on how to achive this. Can anyone give me any pointers?Thanks, Dave
- Fri Aug 24, 2012 12:15 pm
- Forum: Pioneer Mods
- Topic: Dave Angel Models for Pioneer
- Replies: 11
- Views: 1355
- Wed Aug 01, 2012 4:49 pm
- Forum: Pioneer Mods
- Topic: Dave Angel Models for Pioneer
- Replies: 11
- Views: 1355
RE: Dave Angel Models for Pioneer
<t>Learning as i'm going, Here is WIP on Pegasus Inter-System transport.Its a sort of inspired by the ship potsmoke found here..[url]http://www.igorstshirts.com/blog/conceptships/2012/tuomas_k/tuomas_k_01.jpg[/url] model is now built, will be texturing over the next few days, then i'll build the mod ...
- Wed Aug 01, 2012 4:44 pm
- Forum: Pioneer Mods
- Topic: Dave Angel Models for Pioneer
- Replies: 11
- Views: 1355
RE: Dave Angel Models for Pioneer
Learning as i'm going, Here is WIP on Pegasus Inter-System transport.Basic model is now built, will be texturing over the next few days, then i'll build the mod pack.
- Wed Aug 01, 2012 4:41 pm
- Forum: Pioneer Mods
- Topic: Dave Angel Models for Pioneer
- Replies: 11
- Views: 1355
Dave Angel Models for Pioneer
Reserved for finished modsAs was suggested, i'm going to combine all my models onto this thread.
- Wed Aug 01, 2012 11:54 am
- Forum: Pioneer Mods
- Topic: Model help
- Replies: 16
- Views: 1603
RE: Model help
<t>Thanks for all the guidance so far...I'm looking to animate in the landing gear next (starting with the sidewinderMk2 AKA Valkrye). I'm downloading Blender to help with this, but will need to tie the gear function of pioneer to the model. I can see in the lua the code, but can anyone give me a ...
- Mon Jul 30, 2012 4:37 pm
- Forum: Pioneer Mods
- Topic: Sidewinder2 model
- Replies: 2
- Views: 897
Sidewinder2 model
Please find attached skinned model for Garrent-Spaceworks Sidewinder MkIII've included orginal wings file for anyone who wants to tweek.
- Fri Jul 27, 2012 6:30 am
- Forum: Pioneer Mods
- Topic: Neolite inspired sidewinder
- Replies: 1
- Views: 833
Neolite inspired sidewinder
I'm getting better at this modeling lark.I've got a naked neolite-seq sidewinder. Thanks to deepseaweed going to have a go at templates later, but here is the model for anyone interested
- Thu Jul 26, 2012 6:23 pm
- Forum: Pioneer Mods
- Topic: Model help
- Replies: 16
- Views: 1603
RE: Model help
Here is the cleaned up model. Triangluated.No textures yet, if anybody wants to have a go at that they are more than welcome!
- Thu Jul 26, 2012 5:17 pm
- Forum: Pioneer Mods
- Topic: Model help
- Replies: 16
- Views: 1603
RE: Model help
<t>Guys, thanks for all the advice. i've got rid of some of the internal shapes, and - deepseaweed, thank you i'm flying around a naked model at the moment <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />Once i work ...
- Wed Jul 25, 2012 5:04 pm
- Forum: Pioneer Mods
- Topic: Model help
- Replies: 16
- Views: 1603
Model help
<t>Hi.Very frustrated.I've just spent the last few evenings teaching myself wings3d and building my first model for pioneer. On trying to test it in the object viewer, i get the error 'only objects with 3 or 4 vertices allowed'Now, i probably have alot of those, and i will also probably miss loads ...
- Tue Jul 24, 2012 3:48 am
- Forum: Pioneer
- Topic: Throttle axis
- Replies: 2
- Views: 710
RE: Throttle axis
Thanks Marcel, maybe one for the future then.- i'm not sure how it would work unless it was % thrust in manual?
- Sun Jul 22, 2012 3:13 pm
- Forum: Pioneer
- Topic: Throttle axis
- Replies: 2
- Views: 710
Throttle axis
Hi,I'm trying to work out how i can get my siatekl x52 throttle working with pioneer, as it uses an axis rather than a key press for throttle up\down, i'm not sure if this is possible at the moment.Has anybody got throttle control working with a joystick?
- Wed May 25, 2011 4:34 pm
- Forum: Pioneer
- Topic: epidemic - code help?
- Replies: 4
- Views: 840
RE: epidemic - code help?
Sounds like a plan, i'll download me a Lua editor and have a look at some of the scripts.
- Wed May 25, 2011 3:58 pm
- Forum: Pioneer
- Topic: epidemic - code help?
- Replies: 4
- Views: 840
epidemic - code help?
<t>Been stalking these boards for ages.Thinking of contributing - was a software engineer in a former life, my C is a little rusty, and have never helped out on a colaborative/OS project before. Please excuse my noobness, but wondering what was involved?Would like to pick something straight forward ...
- Fri Dec 31, 2010 9:01 am
- Forum: Pioneer
- Topic: The Balancing Act
- Replies: 60
- Views: 5919
RE: The Balancing Act
Maybe you cant dock them, and i couldn't see you landing one either.But you could 'anchor' it off a starbase and use a shuttle/lifter tender to visit the facilities?
- Fri Dec 31, 2010 7:05 am
- Forum: Pioneer
- Topic: The Balancing Act
- Replies: 60
- Views: 5919
RE: The Balancing Act
<t>Hi, First post on here, i love the idea of realism, but in order to keep things simple someone has already differenciated between Solid, Gas, Liquid, . Thats how things are done now, with container shipping.No reason why you cant fit (or rig) a ship to have tanks for Liquid and gas, but solids ...