Search found 18 matches

by DaveAngel
Sat Aug 25, 2012 6:26 am
Forum: Pioneer
Topic: Gameplay, factions, missions, blah blah blah
Replies: 152
Views: 11478

RE: Gameplay, factions, missions, blah blah blah

<t>Does anybody remember some of the old 8bit combat flight sims that had dynamic campaigns?I used to have a couple when i was a kid - fighter bomber and tommohawk.They used to use a system where there was a constant battle going on across a large area, now i'm sure that ZX Spectrums of old did not ...
by DaveAngel
Fri Aug 24, 2012 12:16 pm
Forum: Pioneer Mods
Topic: Dave Angel Models for Pioneer
Replies: 11
Views: 1355

RE: Dave Angel Models for Pioneer

Above is the 'kestral' i've added the object for download for those interested.I really want to add light sources and landing gear animations now, but am rather stumped on how to achive this. Can anyone give me any pointers?Thanks, Dave
by DaveAngel
Fri Aug 24, 2012 12:15 pm
Forum: Pioneer Mods
Topic: Dave Angel Models for Pioneer
Replies: 11
Views: 1355

RE: Dave Angel Models for Pioneer

by DaveAngel
Wed Aug 01, 2012 4:49 pm
Forum: Pioneer Mods
Topic: Dave Angel Models for Pioneer
Replies: 11
Views: 1355

RE: Dave Angel Models for Pioneer

<t>Learning as i'm going, Here is WIP on Pegasus Inter-System transport.Its a sort of inspired by the ship potsmoke found here..[url]http://www.igorstshirts.com/blog/conceptships/2012/tuomas_k/tuomas_k_01.jpg[/url] model is now built, will be texturing over the next few days, then i'll build the mod ...
by DaveAngel
Wed Aug 01, 2012 4:44 pm
Forum: Pioneer Mods
Topic: Dave Angel Models for Pioneer
Replies: 11
Views: 1355

RE: Dave Angel Models for Pioneer

Learning as i'm going, Here is WIP on Pegasus Inter-System transport.Basic model is now built, will be texturing over the next few days, then i'll build the mod pack.
by DaveAngel
Wed Aug 01, 2012 4:41 pm
Forum: Pioneer Mods
Topic: Dave Angel Models for Pioneer
Replies: 11
Views: 1355

Dave Angel Models for Pioneer

Reserved for finished modsAs was suggested, i'm going to combine all my models onto this thread.
by DaveAngel
Wed Aug 01, 2012 11:54 am
Forum: Pioneer Mods
Topic: Model help
Replies: 16
Views: 1603

RE: Model help

<t>Thanks for all the guidance so far...I'm looking to animate in the landing gear next (starting with the sidewinderMk2 AKA Valkrye). I'm downloading Blender to help with this, but will need to tie the gear function of pioneer to the model. I can see in the lua the code, but can anyone give me a ...
by DaveAngel
Mon Jul 30, 2012 4:37 pm
Forum: Pioneer Mods
Topic: Sidewinder2 model
Replies: 2
Views: 897

Sidewinder2 model

Please find attached skinned model for Garrent-Spaceworks Sidewinder MkIII've included orginal wings file for anyone who wants to tweek.
by DaveAngel
Fri Jul 27, 2012 6:30 am
Forum: Pioneer Mods
Topic: Neolite inspired sidewinder
Replies: 1
Views: 833

Neolite inspired sidewinder

I'm getting better at this modeling lark.I've got a naked neolite-seq sidewinder. Thanks to deepseaweed going to have a go at templates later, but here is the model for anyone interested
by DaveAngel
Thu Jul 26, 2012 6:23 pm
Forum: Pioneer Mods
Topic: Model help
Replies: 16
Views: 1603

RE: Model help

Here is the cleaned up model. Triangluated.No textures yet, if anybody wants to have a go at that they are more than welcome!
by DaveAngel
Thu Jul 26, 2012 5:17 pm
Forum: Pioneer Mods
Topic: Model help
Replies: 16
Views: 1603

RE: Model help

<t>Guys, thanks for all the advice. i've got rid of some of the internal shapes, and - deepseaweed, thank you i'm flying around a naked model at the moment <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />Once i work ...
by DaveAngel
Wed Jul 25, 2012 5:04 pm
Forum: Pioneer Mods
Topic: Model help
Replies: 16
Views: 1603

Model help

<t>Hi.Very frustrated.I've just spent the last few evenings teaching myself wings3d and building my first model for pioneer. On trying to test it in the object viewer, i get the error 'only objects with 3 or 4 vertices allowed'Now, i probably have alot of those, and i will also probably miss loads ...
by DaveAngel
Tue Jul 24, 2012 3:48 am
Forum: Pioneer
Topic: Throttle axis
Replies: 2
Views: 710

RE: Throttle axis

Thanks Marcel, maybe one for the future then.- i'm not sure how it would work unless it was % thrust in manual?
by DaveAngel
Sun Jul 22, 2012 3:13 pm
Forum: Pioneer
Topic: Throttle axis
Replies: 2
Views: 710

Throttle axis

Hi,I'm trying to work out how i can get my siatekl x52 throttle working with pioneer, as it uses an axis rather than a key press for throttle up\down, i'm not sure if this is possible at the moment.Has anybody got throttle control working with a joystick?
by DaveAngel
Wed May 25, 2011 4:34 pm
Forum: Pioneer
Topic: epidemic - code help?
Replies: 4
Views: 840

RE: epidemic - code help?

Sounds like a plan, i'll download me a Lua editor and have a look at some of the scripts.
by DaveAngel
Wed May 25, 2011 3:58 pm
Forum: Pioneer
Topic: epidemic - code help?
Replies: 4
Views: 840

epidemic - code help?

<t>Been stalking these boards for ages.Thinking of contributing - was a software engineer in a former life, my C is a little rusty, and have never helped out on a colaborative/OS project before. Please excuse my noobness, but wondering what was involved?Would like to pick something straight forward ...
by DaveAngel
Fri Dec 31, 2010 9:01 am
Forum: Pioneer
Topic: The Balancing Act
Replies: 60
Views: 5919

RE: The Balancing Act

Maybe you cant dock them, and i couldn't see you landing one either.But you could 'anchor' it off a starbase and use a shuttle/lifter tender to visit the facilities?
by DaveAngel
Fri Dec 31, 2010 7:05 am
Forum: Pioneer
Topic: The Balancing Act
Replies: 60
Views: 5919

RE: The Balancing Act

<t>Hi, First post on here, i love the idea of realism, but in order to keep things simple someone has already differenciated between Solid, Gas, Liquid, . Thats how things are done now, with container shipping.No reason why you cant fit (or rig) a ship to have tanks for Liquid and gas, but solids ...

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