Search found 7 matches
- Wed Jan 19, 2011 10:55 am
- Forum: General Coding and Mod discussion
- Topic: Dark GDK (Microsoft VC++ 2008)
- Replies: 4
- Views: 1286
Dark GDK (Microsoft VC++ 2008)
<r>Hey, whilst scouring the internet I found a pretty cool engine that you guys might like to try. It must be installed on Microsoft VC++ 2008.It's called the Dark Game Development Kit, I've only had a few hours messing about on it but it has a lot of potential.Here is a link to the download, it's ...
- Mon Jan 17, 2011 4:42 pm
- Forum: Introduce Yourself to SSC
- Topic: Hello
- Replies: 6
- Views: 675
RE: Hello
<r>So yeah, I've been incredibly busy and ill and whatnot; thus haven't really had time to say thanks for welcoming or reply to anything <E>:(</E>.<br/>
Geraldine wrote:<br/>
Amazing Weather!?! <E>:lol:</E> Anyways, welcome to the SSC Derelict <E>:)</E><br/>
Hehe yep <E>:)</E> England has the best ...
Geraldine wrote:<br/>
Amazing Weather!?! <E>:lol:</E> Anyways, welcome to the SSC Derelict <E>:)</E><br/>
Hehe yep <E>:)</E> England has the best ...
- Sun Jan 09, 2011 1:08 pm
- Forum: Introduce Yourself to SSC
- Topic: Hello
- Replies: 6
- Views: 675
Hello
Hey guys, just making myself an introduction thread.I found this place thanks to celticfang.I'm a C++ developer living in England because of the amazing weather.Looking forward to meeting you all 
- Sat Jan 08, 2011 5:02 am
- Forum: General Coding and Mod discussion
- Topic: C++ File Question
- Replies: 6
- Views: 1161
RE: C++ File Question
Simbad wrote:
You can store the data as hex ascii . Than you always have lines of same length.
That's a good idea, and if I find myself constantly changing the save file structure I'll rewrite the code so it uses that method.Thanks!
- Fri Jan 07, 2011 3:58 pm
- Forum: General Coding and Mod discussion
- Topic: C++ File Question
- Replies: 6
- Views: 1161
RE: C++ File Question
<t>I'm presuming by sections etc you mean like using .ini files? Well yes I always could, but I fixed it this way so I might as well keep it so. I've got a player structure which looks like this:<br/>
Code:<br/>
struct gPlayer // Player structure{int pRace;int pClass;int pFaction;int pRank;int ...
Code:<br/>
struct gPlayer // Player structure{int pRace;int pClass;int pFaction;int pRank;int ...
- Fri Jan 07, 2011 12:02 pm
- Forum: General Coding and Mod discussion
- Topic: C++ File Question
- Replies: 6
- Views: 1161
RE: C++ File Question
<r>Well I fixed it by making the money a fixed length (always) like so:The maximum number of credits would, for example, be 999,999,999. So in the file, I add one billion to the number, thus making it a consistent length all the time. For example, if you had 2500 credits in the file it would appear ...
- Wed Jan 05, 2011 4:25 pm
- Forum: General Coding and Mod discussion
- Topic: C++ File Question
- Replies: 6
- Views: 1161
C++ File Question
<t>Hey guys, I'm currently writing a C++ text-based game and I encountered a problem with writing save files.Firstly, each bit of information is stored on a different line. I'm told I can't get to a specific line unless each variable is at a fixed length, which won't be. This is because some ...