Search found 22 matches
- Fri Feb 11, 2011 2:16 am
- Forum: The Precursors
- Topic: The Precursors
- Replies: 191
- Views: 23259
RE: The Precursors
I think it's hidden perk, not related to Marauding.
- Thu Feb 10, 2011 4:42 pm
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
In GG version, there things are called minerals and frozen water (which is IMHO, decent translation, without losing context).
- Sun Feb 06, 2011 2:28 pm
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
Changed my time zone to GMT+6, used installer, compared installed files with those from 7z version: all seems to be fine!
- Sun Feb 06, 2011 1:12 pm
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
What about making self-extracting 7-zip archive, with only sound files in it, and have inno setup run it, after unpacking all files in game main folder (including that exe).Or something in similar manner.
- Sun Feb 06, 2011 12:37 pm
- Forum: The Precursors
- Topic: The Precursors
- Replies: 191
- Views: 23259
RE: The Precursors
True. Buggies are very limited in Gil, and are lacking any refuel/restock options. And almost all of them are obtained as part of quests for DU.
- Sun Feb 06, 2011 10:10 am
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
New installer version is not working.I tested it by trying both 7z and exe versions after changing my time zone to something random. Same files didn't had same time of modification in two versions.P.S.Wesp5, are you +1GMT. With that time zone, both versions work.
- Sun Feb 06, 2011 9:38 am
- Forum: The Precursors
- Topic: The Precursors
- Replies: 191
- Views: 23259
RE: The Precursors
Personally, I would rather prefer if Wesp5 could find if Hasna "fuel" value is set in resource files, and if so, to see if it could be increased.
- Sun Feb 06, 2011 5:07 am
- Forum: The Precursors
- Topic: The Precursors
- Replies: 191
- Views: 23259
RE: The Precursors
You can use it to refuel Hansa (yes, those animals can ran out of "fuel", and Fuel Can is only way to make them move again).
- Sun Feb 06, 2011 5:01 am
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
<t>^note that both installer, zip 7z or rar make 100% identical files, at proper place (placement of the files is not an issue!). It's just that time stamps differ, if you don't use 7z, that makes game unable to use those files.P.S.Wesp5, you can debug this on your own too. Just change your time ...
- Sat Feb 05, 2011 8:26 am
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
<t><br/>
Wesp5 wrote:<br/>
<br/>
<br/>
player1 wrote:<br/>
Only 7-zip preserves this data properly.<br/>
Okay, I uploaded the patch temporarily to FileFront, this time compressed as zip using 7-zip. Does this work for all of you having the sound issue?http://www.filefront.com/17898193/tpup13.zip<br ...
Wesp5 wrote:<br/>
<br/>
<br/>
player1 wrote:<br/>
Only 7-zip preserves this data properly.<br/>
Okay, I uploaded the patch temporarily to FileFront, this time compressed as zip using 7-zip. Does this work for all of you having the sound issue?http://www.filefront.com/17898193/tpup13.zip<br ...
- Sat Feb 05, 2011 4:57 am
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
<t>Wesp5, trust me. I debugged the issue for quote some time in old forums. Both rar and zip are culprit.They just don't save file modification time properly. I mean, it works for the one who packed the files, but if unpacked in any other time zone, times will be changed for a few hours, and files ...
- Fri Feb 04, 2011 9:05 pm
- Forum: The Precursors
- Topic: Unofficial patch 1.3 released!
- Replies: 48
- Views: 3657
RE: Unofficial patch 1.3 released!
Wesp5, we already discussed in old forums that and sound overrides must only be packed with 7-zip, otherwise they wonćt work, if unpacked by someone in different time-zone.
- Thu Feb 03, 2011 2:21 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6909
RE: Official English Game - Issues and Impressions
<t>^In GG version, he is just called Free Trader. Heh...Anyway, I tested that quest, and it's working.Now, I'll try the one with race.EDIT1: He takes money correctly, instead giving me 3000 credits.EDIT2: Race commentator still refers to 5000 credits.EDIT3: Got winning pot of 6000. Quest solved.P.S ...
- Thu Feb 03, 2011 5:47 am
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6909
RE: Official English Game - Issues and Impressions
<t>Hey, does it mean that any bugs that can be fixed in resource files can we report to you, and they'll eventually end up in GG patch.I had issues with two quests, one with race organizer and another with guy from one of the quest givers in free brotherhood camp.I don't remember where was that race ...
- Tue Feb 01, 2011 6:35 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6909
RE: Official English Game - Issues and Impressions
That's even better!
- Tue Feb 01, 2011 2:55 pm
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6909
RE: Official English Game - Issues and Impressions
That's great news!I hope they fix those sounds issues as well. Sure, I would prefer using Russian voices as workaround, but most of the people "in the wild" just see official game and patches, and declare is as buggy piece of **** due to sound dropouts.
- Tue Feb 01, 2011 10:22 am
- Forum: The Precursors
- Topic: Official English Game - Issues and Impressions
- Replies: 55
- Views: 6909
RE: Official English Game - Issues and Impressions
Quote:
...one might assume they are working on it.
It's clear they have no idea.
- Thu Jan 27, 2011 4:09 am
- Forum: The Precursors
- Topic: The Precursors
- Replies: 191
- Views: 23259
RE: The Precursors
Well, at least, there are no missing strings in their translation (finished game that way, without wesp5 work), like in White Gold localization.
- Tue Jan 25, 2011 6:10 am
- Forum: The Precursors
- Topic: If mods were possible with this game...
- Replies: 18
- Views: 1440
RE: If mods were possible with this game...
<t>Assault Rifle is good all-around weapon, but I have fun with other weapons too. Being able to switch between explosive and armor piercing rounds is great.Sniper is really good for stealth kills at range. When going in wild, without vehicle, it's great secondary weapon.Tensek is great on Gil, when ...
- Mon Jan 24, 2011 3:30 pm
- Forum: The Precursors
- Topic: If mods were possible with this game...
- Replies: 18
- Views: 1440
RE: If mods were possible with this game...
<t>Yeah, pretty much most "broken" aspect of reputation system is that any negative value in reputation means that every armed member of that faction will shoot you on sight. So there is really no way to repair reputation, for example by doing quests for such faction.It would make more sense if you ...