Search found 22 matches

by player1
Fri Feb 11, 2011 2:16 am
Forum: The Precursors
Topic: The Precursors
Replies: 191
Views: 23259

RE: The Precursors

I think it's hidden perk, not related to Marauding.
by player1
Thu Feb 10, 2011 4:42 pm
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

In GG version, there things are called minerals and frozen water (which is IMHO, decent translation, without losing context).
by player1
Sun Feb 06, 2011 2:28 pm
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

Changed my time zone to GMT+6, used installer, compared installed files with those from 7z version: all seems to be fine!
by player1
Sun Feb 06, 2011 1:12 pm
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

What about making self-extracting 7-zip archive, with only sound files in it, and have inno setup run it, after unpacking all files in game main folder (including that exe).Or something in similar manner.
by player1
Sun Feb 06, 2011 12:37 pm
Forum: The Precursors
Topic: The Precursors
Replies: 191
Views: 23259

RE: The Precursors

True. Buggies are very limited in Gil, and are lacking any refuel/restock options. And almost all of them are obtained as part of quests for DU.
by player1
Sun Feb 06, 2011 10:10 am
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

New installer version is not working.I tested it by trying both 7z and exe versions after changing my time zone to something random. Same files didn't had same time of modification in two versions.P.S.Wesp5, are you +1GMT. With that time zone, both versions work.
by player1
Sun Feb 06, 2011 9:38 am
Forum: The Precursors
Topic: The Precursors
Replies: 191
Views: 23259

RE: The Precursors

Personally, I would rather prefer if Wesp5 could find if Hasna "fuel" value is set in resource files, and if so, to see if it could be increased.
by player1
Sun Feb 06, 2011 5:07 am
Forum: The Precursors
Topic: The Precursors
Replies: 191
Views: 23259

RE: The Precursors

You can use it to refuel Hansa (yes, those animals can ran out of "fuel", and Fuel Can is only way to make them move again).
by player1
Sun Feb 06, 2011 5:01 am
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

<t>^note that both installer, zip 7z or rar make 100% identical files, at proper place (placement of the files is not an issue!). It's just that time stamps differ, if you don't use 7z, that makes game unable to use those files.P.S.Wesp5, you can debug this on your own too. Just change your time ...
by player1
Sat Feb 05, 2011 8:26 am
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

<t><br/>
Wesp5 wrote:<br/>
<br/>
<br/>
player1 wrote:<br/>
Only 7-zip preserves this data properly.<br/>
Okay, I uploaded the patch temporarily to FileFront, this time compressed as zip using 7-zip. Does this work for all of you having the sound issue?http://www.filefront.com/17898193/tpup13.zip<br ...
by player1
Sat Feb 05, 2011 4:57 am
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

<t>Wesp5, trust me. I debugged the issue for quote some time in old forums. Both rar and zip are culprit.They just don't save file modification time properly. I mean, it works for the one who packed the files, but if unpacked in any other time zone, times will be changed for a few hours, and files ...
by player1
Fri Feb 04, 2011 9:05 pm
Forum: The Precursors
Topic: Unofficial patch 1.3 released!
Replies: 48
Views: 3657

RE: Unofficial patch 1.3 released!

Wesp5, we already discussed in old forums that and sound overrides must only be packed with 7-zip, otherwise they wonćt work, if unpacked by someone in different time-zone.
by player1
Thu Feb 03, 2011 2:21 pm
Forum: The Precursors
Topic: Official English Game - Issues and Impressions
Replies: 55
Views: 6909

RE: Official English Game - Issues and Impressions

<t>^In GG version, he is just called Free Trader. Heh...Anyway, I tested that quest, and it's working.Now, I'll try the one with race.EDIT1: He takes money correctly, instead giving me 3000 credits.EDIT2: Race commentator still refers to 5000 credits.EDIT3: Got winning pot of 6000. Quest solved.P.S ...
by player1
Thu Feb 03, 2011 5:47 am
Forum: The Precursors
Topic: Official English Game - Issues and Impressions
Replies: 55
Views: 6909

RE: Official English Game - Issues and Impressions

<t>Hey, does it mean that any bugs that can be fixed in resource files can we report to you, and they'll eventually end up in GG patch.I had issues with two quests, one with race organizer and another with guy from one of the quest givers in free brotherhood camp.I don't remember where was that race ...
by player1
Tue Feb 01, 2011 6:35 pm
Forum: The Precursors
Topic: Official English Game - Issues and Impressions
Replies: 55
Views: 6909

RE: Official English Game - Issues and Impressions

That's even better!
by player1
Tue Feb 01, 2011 2:55 pm
Forum: The Precursors
Topic: Official English Game - Issues and Impressions
Replies: 55
Views: 6909

RE: Official English Game - Issues and Impressions

That's great news!I hope they fix those sounds issues as well. Sure, I would prefer using Russian voices as workaround, but most of the people "in the wild" just see official game and patches, and declare is as buggy piece of **** due to sound dropouts.
by player1
Tue Feb 01, 2011 10:22 am
Forum: The Precursors
Topic: Official English Game - Issues and Impressions
Replies: 55
Views: 6909

RE: Official English Game - Issues and Impressions


Quote:
...one might assume they are working on it.
It's clear they have no idea.
by player1
Thu Jan 27, 2011 4:09 am
Forum: The Precursors
Topic: The Precursors
Replies: 191
Views: 23259

RE: The Precursors

Well, at least, there are no missing strings in their translation (finished game that way, without wesp5 work), like in White Gold localization.
by player1
Tue Jan 25, 2011 6:10 am
Forum: The Precursors
Topic: If mods were possible with this game...
Replies: 18
Views: 1440

RE: If mods were possible with this game...

<t>Assault Rifle is good all-around weapon, but I have fun with other weapons too. Being able to switch between explosive and armor piercing rounds is great.Sniper is really good for stealth kills at range. When going in wild, without vehicle, it's great secondary weapon.Tensek is great on Gil, when ...
by player1
Mon Jan 24, 2011 3:30 pm
Forum: The Precursors
Topic: If mods were possible with this game...
Replies: 18
Views: 1440

RE: If mods were possible with this game...

<t>Yeah, pretty much most "broken" aspect of reputation system is that any negative value in reputation means that every armed member of that faction will shoot you on sight. So there is really no way to repair reputation, for example by doing quests for such faction.It would make more sense if you ...

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