<t><br/>
robn wrote:<br/>
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m4r35n357 wrote:<br/>
I'm surprised and disappointed that it's not more of a priority to sort this out.<br/>
Its not more of a priority because right now there's so few ways to get into combat. Once we have a proper ability to intercept another ship (AI and ...
Search found 36 matches
- Sat Jan 14, 2012 7:07 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4619
- Fri Jan 13, 2012 2:20 pm
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4619
RE: Combat musings
Ziusudra wrote:
I describe what works for me here.
Hmm, thanks for the tips, but still no joy, I think it's about a year now since I was last able to shoot anything in this game . . . shame really. I'm surprised and disappointed that it's not more of a priority to sort this out.
- Fri Jan 13, 2012 10:23 am
- Forum: Pioneer
- Topic: Alpha 18 released
- Replies: 31
- Views: 2661
RE: Alpha 18 released
Confirmed now working on an older Ubuntu release (11.04). Thanks!
- Tue Jan 10, 2012 2:55 pm
- Forum: Pioneer
- Topic: Right on, Commander!
- Replies: 10
- Views: 956
RE: Right on, Commander!
Ziusudra wrote:
Press F10 or click the middle of the three buttons at the top right of the control panel, the one that looks like a missile. Then, on the equipment display, click the missile you want to fire.
Thanks for that!
- Mon Jan 09, 2012 8:03 am
- Forum: Pioneer
- Topic: Right on, Commander!
- Replies: 10
- Views: 956
RE: Right on, Commander!
<r><br/>
Brianetta wrote:<br/>
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m4r35n357 wrote:<br/>
Did you really manage to kill something? Got a video? <E>;)</E><br/>
It's trivial. Start at the debug point, then launch both missiles.What's new is the message.<br/>
Fair enough, I'm trying to use "lasers" . . . BTW, how do you select ...
Brianetta wrote:<br/>
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<br/>
m4r35n357 wrote:<br/>
Did you really manage to kill something? Got a video? <E>;)</E><br/>
It's trivial. Start at the debug point, then launch both missiles.What's new is the message.<br/>
Fair enough, I'm trying to use "lasers" . . . BTW, how do you select ...
- Mon Jan 09, 2012 4:35 am
- Forum: Pioneer
- Topic: Combat musings
- Replies: 74
- Views: 4619
RE: Combat musings
<t>OK, here's some questions:1. Should we be holding the fire button down continuously or going for single shots?2. Should we be firing at the extended cross on the target or the target itself?3. Can we _please_ have some audible/visible feedback on our efforts?I only ask because I just don't get it ...
- Mon Jan 09, 2012 4:26 am
- Forum: Pioneer
- Topic: Right on, Commander!
- Replies: 10
- Views: 956
RE: Right on, Commander!
Did you really manage to kill something? Got a video? 
- Mon Jan 09, 2012 4:18 am
- Forum: Pioneer
- Topic: Can't start game on 64bit Linux
- Replies: 7
- Views: 1075
RE: Can't start game on 64bit Linux
<t><br/>
robn wrote:<br/>
In reality though, Linux binary builds are becoming increasingly difficult to support, not least because I have to keep a whole separate machine around just for the occasion.<br/>
Not trying to teach anyone in particular how to suck eggs, but wouldn't a virtual machine be ...
robn wrote:<br/>
In reality though, Linux binary builds are becoming increasingly difficult to support, not least because I have to keep a whole separate machine around just for the occasion.<br/>
Not trying to teach anyone in particular how to suck eggs, but wouldn't a virtual machine be ...
- Wed Jan 04, 2012 4:41 am
- Forum: Pioneer
- Topic: Can't start game on 64bit Linux
- Replies: 7
- Views: 1075
RE: Can't start game on 64bit Linux
<t><br/>
m4r35n357 wrote:<br/>
FWIW, I get this when trying to run the (successful) build from recent trunks (which I assume is used for nightlies)<br/>
Code:<br/>
SDL_GetVideoInfo says 32 bppFailed to set video mode. (Couldn't find matching GLX visual). Re-trying with 16-bit depth buffer.Failed to ...
m4r35n357 wrote:<br/>
FWIW, I get this when trying to run the (successful) build from recent trunks (which I assume is used for nightlies)<br/>
Code:<br/>
SDL_GetVideoInfo says 32 bppFailed to set video mode. (Couldn't find matching GLX visual). Re-trying with 16-bit depth buffer.Failed to ...
- Fri Dec 30, 2011 9:07 am
- Forum: Pioneer
- Topic: Can't start game on 64bit Linux
- Replies: 7
- Views: 1075
RE: Can't start game on 64bit Linux
<t><br/>
Bugbear1973 wrote:<br/>
Did you compile the game from source? The instructions for compiling from source are relatively pain free.<br/>
FWIW, I get this when trying to run the (successful) build from recent trunks (which I assume is used for nightlies)<br/>
Code:<br/>
SDL_GetVideoInfo says ...
Bugbear1973 wrote:<br/>
Did you compile the game from source? The instructions for compiling from source are relatively pain free.<br/>
FWIW, I get this when trying to run the (successful) build from recent trunks (which I assume is used for nightlies)<br/>
Code:<br/>
SDL_GetVideoInfo says ...
- Fri Dec 16, 2011 3:29 pm
- Forum: Pioneer
- Topic: Alpha 17 released
- Replies: 7
- Views: 853
RE: Alpha 17 released
<t><br/>
robn wrote:<br/>
<br/>
<br/>
m4r35n357 wrote:<br/>
Can't run this on Ubuntu 11.04, fails with message:./pioneer: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./pioneer)are there any specific lib requirements for this version?<br/>
Are you on 64-bit ...
robn wrote:<br/>
<br/>
<br/>
m4r35n357 wrote:<br/>
Can't run this on Ubuntu 11.04, fails with message:./pioneer: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./pioneer)are there any specific lib requirements for this version?<br/>
Are you on 64-bit ...
- Fri Dec 16, 2011 8:16 am
- Forum: Pioneer
- Topic: Alpha 17 released
- Replies: 7
- Views: 853
RE: Alpha 17 released
Can't run this on Ubuntu 11.04, fails with message:./pioneer: /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by ./pioneer)are there any specific lib requirements for this version?
- Thu Jun 02, 2011 7:03 am
- Forum: Pioneer
- Topic: lua scripting changes-plans-enhancements-ideas
- Replies: 8
- Views: 966
RE: lua scripting changes-plans-enhancements-ideas
<r><br/>
robn wrote:<br/>
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m4r35n357 wrote:<br/>
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robn wrote:<br/>
In data/modules. Yes, it should say that - as I said, its not finished <E>:(</E><br/>
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No sweat, I can't even play the game ;)So will there be a location outside the game installation (in ...
robn wrote:<br/>
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m4r35n357 wrote:<br/>
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robn wrote:<br/>
In data/modules. Yes, it should say that - as I said, its not finished <E>:(</E><br/>
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No sweat, I can't even play the game ;)So will there be a location outside the game installation (in ...
- Thu Jun 02, 2011 5:11 am
- Forum: Pioneer
- Topic: lua scripting changes-plans-enhancements-ideas
- Replies: 8
- Views: 966
RE: lua scripting changes-plans-enhancements-ideas
<t><br/>
robn wrote:<br/>
The script engine is already pretty solid. I've been trying to find time to complete a tutorial but things are busy right now. If you want to try start here:Module API tutorial<br/>
hmm, just read the tutorial, looks like a good place to start. One thing I didn't see ...
robn wrote:<br/>
The script engine is already pretty solid. I've been trying to find time to complete a tutorial but things are busy right now. If you want to try start here:Module API tutorial<br/>
hmm, just read the tutorial, looks like a good place to start. One thing I didn't see ...
- Sun May 22, 2011 12:27 pm
- Forum: Pioneer
- Topic: "Bob the builders" builds
- Replies: 23
- Views: 1398
RE: "Bob the builders" builds
<r><br/>
potsmoke66 wrote:<br/>
"Gates Spaceport" has been renamed to "Galvin Spaceport" to remember the founders of famous Motorolaformer Galvin Manufacturing Company. "geht's bill... ?" <E>;)</E> <br/>
hehe I change it to "Torvalds Spaceport" in my builds <E>;)</E> How about using OS detection ...
potsmoke66 wrote:<br/>
"Gates Spaceport" has been renamed to "Galvin Spaceport" to remember the founders of famous Motorolaformer Galvin Manufacturing Company. "geht's bill... ?" <E>;)</E> <br/>
hehe I change it to "Torvalds Spaceport" in my builds <E>;)</E> How about using OS detection ...
- Tue May 03, 2011 8:47 am
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 22608
RE: Alpha 9 released
<t><br/>
SeanN wrote:<br/>
A few ideas: What if there was a "combat" control mode--sort of like manual mode where you can do translations/rotations, but have the computer assist the player by keeping the ship in a distance range from the enemy craft.<br/>
This is currently achievable by using ...
SeanN wrote:<br/>
A few ideas: What if there was a "combat" control mode--sort of like manual mode where you can do translations/rotations, but have the computer assist the player by keeping the ship in a distance range from the enemy craft.<br/>
This is currently achievable by using ...
- Tue May 03, 2011 4:45 am
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 22608
RE: Alpha 9 released
robn wrote:
THERE IS NO PLAN TO REMOVE NEWTONIAN PHYSICS.
OK, I believe you - I like unequivocal statements, thanks!
- Tue May 03, 2011 3:46 am
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 22608
RE: Alpha 9 released
<t><br/>
s2odan wrote:<br/>
<br/>
<br/>
Quote:<br/>
Seriously: the only way to make the realism/fun trade-off is to either get rid of the current realistic physics, or to temporarily switch off realistic physics for an artificial "fun mode" when the scrapping starts.<br/>
For me the fun is in the ...
s2odan wrote:<br/>
<br/>
<br/>
Quote:<br/>
Seriously: the only way to make the realism/fun trade-off is to either get rid of the current realistic physics, or to temporarily switch off realistic physics for an artificial "fun mode" when the scrapping starts.<br/>
For me the fun is in the ...
- Sun May 01, 2011 7:19 am
- Forum: Pioneer
- Topic: Alpha 9 released
- Replies: 237
- Views: 22608
RE: Alpha 9 released
<t><br/>
Brianetta wrote:<br/>
John's actively writing the AI code at the moment. He can beat it, but the rest of the devs and testers tend to get killed by it really quickly.<br/>
So why not ask John how to do it?Pardon me if this sounds facetious but each time I've tried combat it has been a) hard ...
Brianetta wrote:<br/>
John's actively writing the AI code at the moment. He can beat it, but the rest of the devs and testers tend to get killed by it really quickly.<br/>
So why not ask John how to do it?Pardon me if this sounds facetious but each time I've tried combat it has been a) hard ...
RE: Combat?
<r><br/>
jaj22 wrote:<br/>
Evasion is a bit interesting as it's relative: If you add lateral velocity, you're making it more difficult for you to track the target in addition to making it more difficult for your target to hit you, so to get an advantage you need to change your evasion direction ...
jaj22 wrote:<br/>
Evasion is a bit interesting as it's relative: If you add lateral velocity, you're making it more difficult for you to track the target in addition to making it more difficult for your target to hit you, so to get an advantage you need to change your evasion direction ...