Search found 66 matches
- Tue Feb 28, 2012 6:52 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
Here is the update pack for city buildings : [url]http://dl.dropbox.com/u/9418121/vlastan.rar[/url] the files in the data/models/buildings/vlastan folder.Includes 3 new big buildings.
- Mon Feb 27, 2012 7:27 pm
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
I'm working right now on some new city buildings (bigger ones).I have a problem with the one in the image. It takes away too much space for other buildings. Maybe it has something to do with bradius parameter in the lua script ?
- Sun Nov 27, 2011 9:41 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
Sorry, i made a mess with my dropbox account files... I now fixed the file addresses 
- Sat Nov 26, 2011 7:42 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
<t>I recently replaced my ram but then my video card just died... that's unfair!I'll had to wait a bit and buy a new one...Btw here are another building texture, this time i spent some time to tweak and fix the lighting effect of the windows (it had some problems like the glow map being mirrored ...
- Mon Nov 14, 2011 11:40 am
- Forum: Pioneer
- Topic: Wanted: new screenshots
- Replies: 730
- Views: 95159
RE: Wanted: new screenshots
fluffyfreak wrote:
A view of the Orbital code... only a small one though
My god, what is that?Seems like Halo from the actual game...
- Sat Oct 29, 2011 12:08 pm
- Forum: Pioneer
- Topic: Pioneer - 2D screen and docked services icons - v.01
- Replies: 34
- Views: 2191
RE: Pioneer - 2D screen and docked services icons - v.01
<t><br/>
fluffyfreak wrote:<br/>
For some reason whenever anyone embeds jpg images into these posts they get totally corrupted one my PCs. Doesn't matter what browser I use. Would be nice to see what all the fuss is actually about :/I'd like there to be a reskin of the Frontier ship interface we ...
fluffyfreak wrote:<br/>
For some reason whenever anyone embeds jpg images into these posts they get totally corrupted one my PCs. Doesn't matter what browser I use. Would be nice to see what all the fuss is actually about :/I'd like there to be a reskin of the Frontier ship interface we ...
- Sat Oct 29, 2011 11:26 am
- Forum: Pioneer
- Topic: Pioneer - 2D screen and docked services icons - v.01
- Replies: 34
- Views: 2191
RE: Pioneer - 2D screen and docked services icons - v.01
So... what's happened to the 2d menu backgrounds and panels ?I was looking forward to see them ingame 
- Sat Oct 29, 2011 11:11 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
I'm operative again and i will continue the work very soon.In the meantime here are updated textures for the actual buildings (alpha15)Copy paste and replace the 2 pngs in \pioneer-alpha15\data\models\buildings\vlastan
- Sat Oct 29, 2011 10:22 am
- Forum: Pioneer
- Topic: Logo art for Pioneer
- Replies: 28
- Views: 2484
RE: Logo art for Pioneer
<r>Now that i am operative again (removed my damaged ram module... feeling a bit slow now) i've just read this thread and i tought to make an attempt at making a Pioneer logo.So here is the first try: (they are fully transparent pngs)High resolution:As you can see i used a minimalistic style (i ...
- Thu Oct 20, 2011 7:36 pm
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
<r><br/>
fluffyfreak wrote:<br/>
<br/>
<br/>
Vlastan wrote:<br/>
Yeah, those ships are also work in progress ;)I hope to get back working as soon as possible<br/>
What do you use for modelling and texturing Vlastan?I've been trying to learn Blender (I can already use 3DS MAX ok and Maya a little due ...
fluffyfreak wrote:<br/>
<br/>
<br/>
Vlastan wrote:<br/>
Yeah, those ships are also work in progress ;)I hope to get back working as soon as possible<br/>
What do you use for modelling and texturing Vlastan?I've been trying to learn Blender (I can already use 3DS MAX ok and Maya a little due ...
- Thu Oct 20, 2011 10:10 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
<t><br/>
robn wrote:<br/>
<br/>
<br/>
Vlastan wrote:<br/>
I am now planning a new set of building models (outdoors, with domes for non breathable environments) by the release of alpha 16.<br/>
What about this?Don't leave us hanging!<br/>
Yeah, those ships are also work in progress ;)I hope to get ...
robn wrote:<br/>
<br/>
<br/>
Vlastan wrote:<br/>
I am now planning a new set of building models (outdoors, with domes for non breathable environments) by the release of alpha 16.<br/>
What about this?Don't leave us hanging!<br/>
Yeah, those ships are also work in progress ;)I hope to get ...
- Wed Oct 19, 2011 11:22 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
<r>HI to all, i am happy to see my models officially included in the latest alpha and i am eager to continue working on this project.However, i had some troubles with my computer (my ram is damaged) and i'am now working to recover my system.I am now planning a new set of building models (outdoors ...
- Tue Oct 18, 2011 12:33 pm
- Forum: Pioneer
- Topic: Running Alpha 15 on Ubuntu
- Replies: 6
- Views: 851
RE: Running Alpha 15 on Ubuntu
While installing the new drivers i probably messed up hard with these, and now i cannot boot ubuntu anymore... 
- Tue Oct 18, 2011 10:24 am
- Forum: Pioneer
- Topic: Running Alpha 15 on Ubuntu
- Replies: 6
- Views: 851
RE: Running Alpha 15 on Ubuntu
<r><br/>
robn wrote:<br/>
Just checked. Nightlies are built on my server which uses GLEW 1.5. Alpha 14 and 15 are built on my workstation with GLEW 1.6. For various reasons I'm unable to downgrade my workstation, so I'll try to do server builds for alphas from now on.(I don't usually because my ...
robn wrote:<br/>
Just checked. Nightlies are built on my server which uses GLEW 1.5. Alpha 14 and 15 are built on my workstation with GLEW 1.6. For various reasons I'm unable to downgrade my workstation, so I'll try to do server builds for alphas from now on.(I don't usually because my ...
- Mon Oct 17, 2011 10:41 am
- Forum: Pioneer
- Topic: Running Alpha 15 on Ubuntu
- Replies: 6
- Views: 851
Running Alpha 15 on Ubuntu
<t>Hi, i'm recently having some problems on my windows machine, so i decided to switch to linux untill i manage out to fix some issues.So i was trying to play pioneer on my freshly installed ubuntu, but the executable files i from the compressed archive i downloaded, just does nothing. I tried to ...
- Sat Sep 24, 2011 7:07 pm
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
<r><br/>
Luomu wrote:<br/>
Testing some glowmaps...(The slight halo is in vlastan's original texture, it's not a postprocess effect)<br/>
Wow, that's cool <E>:D</E> We need a system to activate lights on night time tough...Also, night time lighting is pretty much glitched:there is no shadow system ...
Luomu wrote:<br/>
Testing some glowmaps...(The slight halo is in vlastan's original texture, it's not a postprocess effect)<br/>
Wow, that's cool <E>:D</E> We need a system to activate lights on night time tough...Also, night time lighting is pretty much glitched:there is no shadow system ...
- Fri Sep 23, 2011 9:06 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66691
RE: Completed Pioneer Models
<t><br/>
matthewfarmery wrote:<br/>
the Skywalker looks good, and good that you have a non jumpdrive model, which looks good, as it does look like a shuttle, while mark two and 3 yeah, should have hyperdrives, probably still should be short range, so can't take on too large a drive, maybe class 1 ...
matthewfarmery wrote:<br/>
the Skywalker looks good, and good that you have a non jumpdrive model, which looks good, as it does look like a shuttle, while mark two and 3 yeah, should have hyperdrives, probably still should be short range, so can't take on too large a drive, maybe class 1 ...
- Fri Sep 23, 2011 8:11 am
- Forum: Pioneer Mods
- Topic: Completed Pioneer Models
- Replies: 603
- Views: 66691
RE: Completed Pioneer Models
<t>Here's the Skywalker:MK I on right will be a small shuttle with no hyperspace capabiltyMK II and III instead are updated with hyperspace engines.This is my first complete model for Pioneer.I'm gonna continue creating new models and variants for each one in the next days...But i have some problems ...
- Fri Sep 23, 2011 8:03 am
- Forum: Pioneer
- Topic: Pioneer City Buildings Modeling
- Replies: 134
- Views: 10684
RE: Pioneer City Buildings Modeling
Updated pack with 1 new building (temple/plaza)also contains updated texture with shadowing baked in for the buildings[url]http://dl.dropbox.com/u/9418121/NewBuilding.rar[/url]
- Wed Sep 21, 2011 10:40 am
- Forum: Pioneer
- Topic: Wanted: new screenshots
- Replies: 730
- Views: 95159
RE: Wanted: new screenshots
<r><br/>
matthewfarmery wrote:<br/>
now that isn't a bad idea, having a astro photographer job, maybe, it could have some requirements, time limit, distance from target, or location, / time of day, and if its a good photo, you can get a fair bit for them, not a bad idea really<br/>
Not bad indeed ...
matthewfarmery wrote:<br/>
now that isn't a bad idea, having a astro photographer job, maybe, it could have some requirements, time limit, distance from target, or location, / time of day, and if its a good photo, you can get a fair bit for them, not a bad idea really<br/>
Not bad indeed ...